<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Gaming News, Rumors, Patch Notes &amp; Deals &#8211; GamerMarkt</title>
	<atom:link href="https://www.gamermarkt.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.gamermarkt.com/blog</link>
	<description>Track GTA 6 release date rumors, LoL updates, Valorant and CS2 patch notes, Steam sales, and free Epic Games titles. Your daily gaming news hub.</description>
	<lastBuildDate>Thu, 09 Jul 2026 10:29:32 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0.2</generator>

<image>
	<url>https://www.gamermarkt.com/blog/wp-content/uploads/2026/04/cropped-gamermarkt-circle-32x32.png</url>
	<title>Gaming News, Rumors, Patch Notes &amp; Deals &#8211; GamerMarkt</title>
	<link>https://www.gamermarkt.com/blog</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>PS Plus July 2026 Free Games: Call of Duty MW3, For the King II, and CrossCode Join the Lineup</title>
		<link>https://www.gamermarkt.com/blog/ps-plus-july-2026-free-games-cod-mw3-crosscode/</link>
					<comments>https://www.gamermarkt.com/blog/ps-plus-july-2026-free-games-cod-mw3-crosscode/#respond</comments>
		
		<dc:creator><![CDATA[GamerMarkt]]></dc:creator>
		<pubDate>Thu, 02 Jul 2026 14:00:00 +0000</pubDate>
				<category><![CDATA[GAMING NEWS]]></category>
		<guid isPermaLink="false">https://www.gamermarkt.com/blog/?p=6785</guid>

					<description><![CDATA[Sony has confirmed the PS Plus July 2026 free games lineup: Call of Duty Modern Warfare III, For the King II, and CrossCode. All three titles are available to claim from July 7 through August 3 for Essential, Extra, and Premium subscribers.]]></description>
										<content:encoded><![CDATA[
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">Sony has confirmed the PS Plus July 2026 free games lineup: Call of Duty Modern Warfare III, For the King II, and CrossCode. All three titles are available to claim from July 7 through August 3 for Essential, Extra, and Premium subscribers.</p>
</blockquote>



<p class="wp-block-paragraph">Sony has officially revealed the PlayStation Plus monthly games for July 2026. Starting <strong>Tuesday, July 7</strong>, all PS Plus members across Essential, Extra, and Premium tiers can claim three new titles at no additional cost. The lineup features Call of Duty: Modern Warfare III as the headliner, alongside cooperative strategy RPG For the King II and critically acclaimed retro action RPG CrossCode. All three games are playable on both PS5 and PS4.</p>



<h2 class="wp-block-heading">What Are the PS Plus Free Games for July 2026?</h2>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>Game</th><th>Platform</th><th>Metacritic Score</th></tr></thead><tbody><tr><td>Call of Duty: Modern Warfare III (Cross-Gen Bundle)</td><td>PS5, PS4</td><td>56</td></tr><tr><td>For the King II</td><td>PS5, PS4</td><td>76</td></tr><tr><td>CrossCode</td><td>PS5, PS4</td><td>82</td></tr></tbody></table></figure>



<p class="wp-block-paragraph">All three games will be available to claim from <strong>July 7 through August 3, 2026</strong>. Once added to your library during this window, they remain yours to keep and play for as long as you maintain an active PS Plus subscription.</p>



<h2 class="wp-block-heading">Call of Duty: Modern Warfare III: The Month&#8217;s Biggest Title</h2>



<p class="wp-block-paragraph">Call of Duty: Modern Warfare III is the clear headliner for July. Developed by Sledgehammer Games and originally released in November 2023, it continues the rebooted Modern Warfare storyline with Captain Price and Task Force 141 facing off against Vladimir Makarov as he launches a new global threat.</p>



<p class="wp-block-paragraph">The game ships with a single-player campaign, competitive multiplayer, and a large-scale open-world Zombies mode. While its Metacritic score of <strong>56 on PS5</strong> makes it one of the lower-rated entries in the franchise (critics widely criticised the short campaign for repurposing battle royale maps), the multiplayer and Zombies modes received significantly warmer receptions. IGN described the campaign as &#8220;underbaked and rehashed,&#8221; but many outlets acknowledged that multiplayer fans would still find months of entertainment.</p>



<p class="wp-block-paragraph">For players who never picked it up at full price, getting it through PS Plus removes the financial barrier entirely. The multiplayer community remains active, and the Zombies mode offers a substantial cooperative experience.</p>



<h2 class="wp-block-heading">For the King II: Tabletop Strategy Meets Roguelite Adventure</h2>



<p class="wp-block-paragraph">For the King II blends tabletop RPG mechanics with roguelite gameplay in a way that rewards careful planning and teamwork. Players explore the kingdom of Fahrul, recruit allies, and battle powerful enemies in a quest to stop Queen Rosomon&#8217;s growing army. The game supports solo play as well as cooperative parties of up to four players, both locally and online.</p>



<p class="wp-block-paragraph">With a Metacritic score of <strong>76</strong> and <strong>90% of critics</strong> giving positive reviews, For the King II represents a solid sequel to the cult classic original. The game earned praise for its engaging cooperative systems, though some reviewers noted that certain mechanics can feel opaque to newcomers. It shines brightest as a multiplayer experience, making it a strong pick if you have friends to play with.</p>



<h2 class="wp-block-heading">CrossCode: The Hidden Gem of the Month</h2>



<p class="wp-block-paragraph">CrossCode is a retro-inspired 2D action RPG from Radical Fish Games that combines pixel-art visuals reminiscent of the SNES era with surprisingly deep modern gameplay systems. The game features fast-paced combat, intricate dungeon puzzles, extensive character customisation, and a compelling sci-fi narrative set inside a virtual MMO world.</p>



<p class="wp-block-paragraph">This is arguably the strongest title in July&#8217;s lineup from a critical perspective. CrossCode holds a Metacritic score of <strong>82 on PS4</strong> and <strong>86 on PC</strong>, with <strong>87% of critics on OpenCritic</strong> recommending it. On Steam, it has accumulated over <strong>10,000 &#8220;very positive&#8221; reviews</strong>. Critics praised its combat depth, story, and sheer volume of content. If you enjoy action RPGs and appreciate retro aesthetics with modern design sensibility, CrossCode is the game to prioritise this month.</p>



<h2 class="wp-block-heading">Last Chance: Claim June&#8217;s PS Plus Games Before They Leave</h2>



<p class="wp-block-paragraph">Before the July titles arrive, make sure you have claimed June 2026&#8217;s free games. They will leave the monthly games lineup on <strong>July 6</strong>:</p>



<ul class="wp-block-list">
<li><strong>Grounded: Fully Yoked Edition</strong> (PS5, PS4)</li>



<li><strong>Nickelodeon All-Star Brawl 2</strong> (PS5, PS4)</li>



<li><strong>Warhammer 40,000: Darktide</strong> (PS5)</li>
</ul>



<p class="wp-block-paragraph">After July 6, these titles can no longer be added to your library for free. If you have not claimed them yet, log in and add them before the deadline.</p>



<h2 class="wp-block-heading">Games Leaving the PS Plus Catalogue in July</h2>



<p class="wp-block-paragraph">PS Plus Extra and Premium subscribers should also be aware that several games are leaving the Game Catalogue on <strong>July 21, 2026</strong>. Sony initially listed 13 departures but has since deferred some to August, bringing the confirmed July exits down to eight titles:</p>



<ul class="wp-block-list">
<li>Risk of Rain 2</li>



<li>Tropico 6</li>



<li>The Jackbox Party Pack 9</li>



<li>Source of Madness</li>



<li>Cursed to Golf</li>



<li>Hundred Days: Winemaking Simulator</li>



<li>Infinite Minigolf</li>
</ul>



<p class="wp-block-paragraph">If any of these are on your backlog, download and start them before July 21. Once removed, you will lose access unless you purchase them separately.</p>



<h2 class="wp-block-heading">How Much Does PS Plus Cost in 2026?</h2>



<p class="wp-block-paragraph">Sony implemented a global price increase in 2026, affecting monthly and quarterly plans across all tiers. In Europe, current pricing for PS Plus Essential starts at <strong>€10.99 per month</strong>, <strong>€24.99 for three months</strong>, or <strong>€71.99 for 12 months</strong>. Extra and Premium tiers come at higher price points, with Premium reaching <strong>€16.99 per month</strong> or <strong>€49.99 for three months</strong> in many European markets.</p>



<p class="wp-block-paragraph">July&#8217;s monthly games are available to all PS Plus members regardless of tier. If your primary interest is the monthly free games and online multiplayer access, the <strong>Essential tier</strong> is the most cost-effective option. Extra and Premium add access to the broader Game Catalogue, classic titles, cloud streaming, and game trials.</p>



<h2 class="wp-block-heading">How to Claim PS Plus Monthly Games</h2>



<p class="wp-block-paragraph">Claiming your monthly games takes just a few steps. Open the PlayStation Store on your console or via the PlayStation App, navigate to the PS Plus section, and select each game to add it to your library. You do not need to download them immediately. Simply adding them to your library is enough to secure access. You can then download and play them whenever you choose, as long as your PS Plus subscription remains active.</p>



<p class="wp-block-paragraph">The July games will be available to claim from <strong>July 7 through August 3</strong>. Missing this window means losing the opportunity to add them for free, so set a reminder if you tend to forget.</p>



<h2 class="wp-block-heading">Is the July 2026 PS Plus Lineup Worth It?</h2>



<p class="wp-block-paragraph">July 2026 offers a diverse selection that covers three distinct genres. Call of Duty: Modern Warfare III brings blockbuster multiplayer action, even if its campaign disappointed critics. For the King II provides a strong cooperative strategy option for groups of friends. CrossCode stands out as the critical darling of the month, offering dozens of hours of polished action RPG gameplay with an 82+ Metacritic score.</p>



<p class="wp-block-paragraph">For anyone on the fence about maintaining their PS Plus subscription, this month delivers meaningful variety. CrossCode alone justifies the claim, and getting a full Call of Duty title at no extra cost removes any reason not to try the franchise. Whether you play solo or with friends, there is something in this lineup for most types of PlayStation gamer.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.gamermarkt.com/blog/ps-plus-july-2026-free-games-cod-mw3-crosscode/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>PlayStation Ends Physical Disc Production in January 2028: The Full Digital Shift Explained</title>
		<link>https://www.gamermarkt.com/blog/playstation-ends-physical-disc-production-2028-digital/</link>
					<comments>https://www.gamermarkt.com/blog/playstation-ends-physical-disc-production-2028-digital/#respond</comments>
		
		<dc:creator><![CDATA[GamerMarkt]]></dc:creator>
		<pubDate>Thu, 02 Jul 2026 13:00:00 +0000</pubDate>
				<category><![CDATA[GENERAL]]></category>
		<guid isPermaLink="false">https://www.gamermarkt.com/blog/?p=6778</guid>

					<description><![CDATA[Sony Interactive Entertainment has officially confirmed that physical disc production for all new PlayStation games will end starting January 2028. Every new title, first-party and third-party alike, will be digital-only from that point forward.]]></description>
										<content:encoded><![CDATA[
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">Sony Interactive Entertainment has officially confirmed that physical disc production for all new PlayStation games will end starting January 2028. Every new title, first-party and third-party alike, will be digital-only from that point forward.</p>
</blockquote>

<p class="wp-block-paragraph">Sony Interactive Entertainment announced on July 1, 2026 that physical disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028. After that date, every new title will be available exclusively through the PlayStation Store and at retailers in digital formats only. The announcement, published on the official PlayStation Blog, applies to both first-party Sony titles and all third-party games released on PlayStation hardware.</p>

<h2 class="wp-block-heading">What Exactly Did Sony Announce?</h2>

<p class="wp-block-paragraph">In the PlayStation Blog post authored by Sid Shuman, Senior Director of SIE Content Communications, Sony described the transition as &#8220;a natural direction&#8221; to match how the majority of players already access and purchase games. The key details are clear:</p>

<ul class="wp-block-list">
<li>Starting January 2028, no new PlayStation game will be manufactured on disc.</li>



<li>New releases will be sold digitally through the PlayStation Store or as download codes at physical retailers.</li>



<li>Games already released or scheduled for disc release before January 2028 are unaffected.</li>



<li>The decision covers every game on PlayStation consoles, not just Sony&#8217;s own studios.</li>
</ul>

<p class="wp-block-paragraph">Sony said it will &#8220;continue to prioritize resources to drive innovation in how players can access games&#8221; and maintain multiple purchasing channels for consumers.</p>

<h2 class="wp-block-heading">The Numbers Behind the Decision</h2>

<p class="wp-block-paragraph">This move did not come out of nowhere. Sony&#8217;s financial results for the fiscal year ending March 2026 reveal that digital downloads accounted for 85% of all full-game software sales on PS4 and PS5 during Q4. That is the highest single-quarter digital ratio PlayStation has ever recorded, up from 80% in Q4 of the previous year. The full-year average reached 78% digital, compared to 76% in fiscal year 2024.</p>

<p class="wp-block-paragraph">To put the trajectory in perspective, digital sales on PlayStation represented just 19% of software purchases in 2016. A decade later, that figure has more than quadrupled. Physical game revenue has shrunk to approximately 3% of Sony&#8217;s total PlayStation income, while digital software and add-on content now generates 49% of revenue. Despite the shrinking percentage, roughly 70 million physical games were still sold on PlayStation platforms last fiscal year, making the transition significant for a meaningful segment of buyers.</p>

<h2 class="wp-block-heading">GTA 6 Set the Stage</h2>

<p class="wp-block-paragraph">Days before Sony&#8217;s announcement, Rockstar Games confirmed that GTA 6&#8217;s physical edition would ship without a disc, containing only a digital download code in the box. Priced at $79.99 for the standard edition and $100 for the ultimate edition in the US, the game launches on November 19, 2026 for PS5 and Xbox Series X/S. This was a landmark moment: the biggest game release in years choosing to go discless in its physical packaging sent a signal that the industry&#8217;s direction was locked in.</p>

<p class="wp-block-paragraph">The BBC reported that fans expressed skepticism about paying full price for a physical box with just a code inside, especially after Take-Two CEO Strauss Zelnick had previously suggested a digital-only release was &#8220;not the plan.&#8221; The reality turned out to be a hybrid: a physical box exists, but the disc does not.</p>

<h2 class="wp-block-heading">Does This Confirm a Discless PS6?</h2>

<p class="wp-block-paragraph">Sony has not officially announced the PlayStation 6, but this decision heavily implies it. Ampere Analysis analyst Piers Harding-Rolls stated that Sony&#8217;s January 2028 cutoff &#8220;pretty much guarantees&#8221; the PS6 will not launch before that date and raises serious questions about whether the next-generation console will include a disc drive at all.</p>

<p class="wp-block-paragraph">The PS5 Pro already shipped without a built-in disc drive, offering it only as an optional external accessory. If Sony is ending all disc production for new games, including a disc drive in PS6 would serve only legacy backward compatibility purposes. Former PlayStation CEO Shawn Layden cautioned in early 2026 that a fully digital PS6 may be more complicated than it appears, given Sony&#8217;s global audience and market responsibilities. A hybrid approach remains possible, but the trajectory points increasingly toward an all-digital standard model.</p>

<h2 class="wp-block-heading">What Happens to Existing Physical Games?</h2>

<p class="wp-block-paragraph">Sony explicitly stated that the transition has &#8220;no impact on games that already released, or will be releasing, prior to January 2028 in disc format.&#8221; Your current PS4 and PS5 disc library remains playable on consoles equipped with disc drives.</p>

<p class="wp-block-paragraph">The critical caveat: if PS6 launches without a disc drive and no external drive option is offered, your existing disc collection will not transfer to the next generation. Backward compatibility through physical media would require keeping your PS5 operational. This represents a meaningful loss for players who have invested in large physical libraries over the years.</p>

<h2 class="wp-block-heading">PS3 and PS Vita Stores Are Also Closing</h2>

<p class="wp-block-paragraph">On the same day, Sony announced the closure of the PlayStation Store on PS3 and PS Vita. The shutdown begins with PS3 in Mexico, Honduras, and Nicaragua in August 2026, extends to additional Latin American and Middle Eastern countries by late 2026, and completes globally for both PS3 and PS Vita in July 2027.</p>

<p class="wp-block-paragraph">After closure, no new content purchases will be possible, though Sony stated that previously purchased games will remain downloadable &#8220;for the foreseeable future.&#8221; The Verge noted the irony: Sony is simultaneously ending physical disc production and shutting down legacy digital stores, raising pointed questions about long-term game preservation when both physical and digital access have finite lifespans.</p>

<h2 class="wp-block-heading">What This Means for Game Ownership and Preservation</h2>

<p class="wp-block-paragraph">The shift to digital-only distribution intensifies the debate around game ownership. When you purchase a digital game, you acquire a license rather than a product. That license can be revoked, restricted, or rendered inaccessible if a platform shuts down. The closure of PS3 and PS Vita stores is a concrete example of this risk playing out in real time.</p>

<p class="wp-block-paragraph">For collectors, the end of physical media removes the tangible element that has defined gaming culture since the 1980s. For budget-conscious gamers, the death of the second-hand game market eliminates a major avenue for affordable access. Digital games cannot be resold, lent to a friend, or traded in. While some view this as progress toward convenience, others see it as a consolidation of control by publishers at the expense of consumer rights.</p>

<p class="wp-block-paragraph">Preservation advocates argue that without physical copies, games become entirely dependent on corporate infrastructure. If servers go offline or storefronts close, entire libraries could vanish. Platforms like GOG, which offer DRM-free digital purchases, remain the exception rather than the norm in the console space.</p>

<h2 class="wp-block-heading">Physical Sales Still Matter in Some Markets</h2>

<p class="wp-block-paragraph">While global averages overwhelmingly favour digital, physical sales remain surprisingly strong in certain markets and for certain titles. Spanish AEVI data shows that first-week physical sales accounted for 90.1% of Metal Gear Solid Delta&#8217;s total, 82.1% of Silent Hill F&#8217;s, and 61.37% of Ghost of Yotei&#8217;s sales in Spain. These figures challenge the narrative that physical gaming is universally dead and suggest that the transition will hit different regions and demographics unevenly.</p>

<h2 class="wp-block-heading">How the Broader Industry Is Moving</h2>

<p class="wp-block-paragraph">Sony is not acting in isolation. Microsoft&#8217;s Xbox Series S launched without a disc drive. Nintendo&#8217;s Switch 2 has reportedly adopted &#8220;code in box&#8221; for certain titles. Capcom&#8217;s latest financial data shows 93% of its game sales occurring through digital channels. In the United States, the International Trade Administration reported that 95% of video game sales were digital as far back as 2023.</p>

<p class="wp-block-paragraph">The economic logic is straightforward: physical distribution involves manufacturing, packaging, shipping, retail markup, and shelf space costs. Digital distribution eliminates most of these, turning each sale into a significantly more profitable transaction for publishers. This financial reality makes the all-digital shift an inevitability that Sony has now formalized with a specific date.</p>

<h2 class="wp-block-heading">Strengthening Your Digital Gaming Setup</h2>
<p class="wp-block-paragraph">As the industry moves fully digital, managing your digital purchases, in-game currencies, and digital codes efficiently becomes more important than ever. Whether it is topping up PlayStation Store wallet funds, buying e-pins for your favourite games, or securing digital gift cards, the infrastructure around digital gaming is expanding rapidly.</p>
<h2 class="wp-block-heading">Questions Players Are Asking Right Now</h2>

<h3 class="wp-block-heading">Will my existing discs stop working?</h3>

<p class="wp-block-paragraph">No. All PS4 and PS5 discs will continue to work on consoles that have disc drives. Sony&#8217;s decision only affects new games released after January 2028.</p>

<h3 class="wp-block-heading">Does this apply to third-party games too?</h3>

<p class="wp-block-paragraph">Yes. The announcement covers every new game releasing on PlayStation consoles after January 2028, regardless of publisher or developer.</p>

<h3 class="wp-block-heading">Can I still buy physical boxes in stores?</h3>

<p class="wp-block-paragraph">You will be able to purchase games at retail, but the box will contain a digital download code rather than a disc. This is the model GTA 6 has already adopted for its November 2026 launch.</p>

<h3 class="wp-block-heading">When will PS6 be released?</h3>

<p class="wp-block-paragraph">Sony has not announced an official release date. Industry analysts believe the January 2028 disc cutoff signals that PS6 will arrive no earlier than 2028, with some predictions pointing to 2029.</p>

<h3 class="wp-block-heading">Will digital game prices drop without physical competition?</h3>

<p class="wp-block-paragraph">There is no confirmed pricing change. Some analysts expect that reduced production costs could theoretically lower prices, but the removal of physical retail competition could also reduce downward pressure on pricing. This remains one of the biggest open questions of the digital transition.</p>

<h3 class="wp-block-heading">What about regions with limited internet access?</h3>

<p class="wp-block-paragraph">Sony has not addressed this directly. For players in areas with slow or unreliable internet, downloading large modern game files (often 50 to 100 GB or more) presents a genuine barrier that physical discs previously helped solve.</p>

<p class="wp-block-paragraph">Sony&#8217;s January 2028 deadline closes a chapter that began in 1994 with the original PlayStation&#8217;s CD-based games. Over three decades, the format evolved from CD to DVD to Blu-ray, but the destination was always the same: a future where games live entirely in the cloud and on hard drives. That future now has an official start date.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.gamermarkt.com/blog/playstation-ends-physical-disc-production-2028-digital/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>GTA 6 on Nintendo Switch 2: Technical Barriers Cleared, 2027 Port Looking Increasingly Likely</title>
		<link>https://www.gamermarkt.com/blog/gta-6-nintendo-switch-2-port-technical-hurdles-dlss-2027/</link>
					<comments>https://www.gamermarkt.com/blog/gta-6-nintendo-switch-2-port-technical-hurdles-dlss-2027/#respond</comments>
		
		<dc:creator><![CDATA[GamerMarkt]]></dc:creator>
		<pubDate>Thu, 02 Jul 2026 12:00:00 +0000</pubDate>
				<category><![CDATA[GTA 6]]></category>
		<guid isPermaLink="false">https://www.gamermarkt.com/blog/?p=6771</guid>

					<description><![CDATA[Industry insider Nash Weedle reports that Rockstar Games has cleared major technical barriers for a GTA 6 Nintendo Switch 2 port, with specialist developers brought in and a 2027 release window widely expected.]]></description>
										<content:encoded><![CDATA[
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">Industry insider Nash Weedle reports that Rockstar Games has cleared major technical barriers for a GTA 6 Nintendo Switch 2 port, with specialist developers brought in and a 2027 release window widely expected.</p>
</blockquote>

<p class="wp-block-paragraph">Grand Theft Auto 6 launches on November 19, 2026, exclusively for PlayStation 5 and Xbox Series X|S, with pre-orders already live at $80 for the Standard Edition and $100 for the Ultimate Edition. But leaks from multiple industry insiders now suggest Rockstar Games is actively working on a Nintendo Switch 2 version, with the most technically challenging obstacles reportedly already overcome.</p>

<h2 class="wp-block-heading">What Did the Latest Leak Reveal?</h2>

<p class="wp-block-paragraph">On June 26, 2026, Nintendo-focused insider Nash Weedle posted an update on X (formerly Twitter) laying out four key claims about GTA 6&#8217;s Switch 2 development. Technical hurdles have been overcome. Specialists with Switch 2 porting experience have been brought in as subcontractors. The port will not arrive in 2026. And additional insiders have independently confirmed receiving similar information from their own sources. Vice, 9to5Toys, and several other outlets picked up the report within days.</p>

<p class="wp-block-paragraph">This was not the first time such claims surfaced. Back in November 2025, respected industry leaker NateTheHate confirmed on Twitter that Rockstar was testing GTA 6 on Switch 2 hardware. He cautioned that internal tests do not always lead to a commercial release, urging fans to keep expectations in check. Game Rant reported extensively on that initial round of rumours.</p>

<h2 class="wp-block-heading">Can the Switch 2 Actually Run GTA 6?</h2>

<p class="wp-block-paragraph">The Nintendo Switch 2 is a significant hardware leap over its predecessor. Digital Foundry confirmed its final specifications in May 2025: a custom Nvidia Ampere T239 chip with an eight-core ARM Cortex-A78C CPU, 1,536 CUDA cores, 48 Tensor cores for DLSS, 12 GB of LPDDR5X RAM (9 GB available to developers), and 256 GB of UFS storage. In docked mode the GPU delivers up to 3.09 TFLOPS; in handheld mode it drops to around 1.72 TFLOPS.</p>

<p class="wp-block-paragraph">In raw GPU terms, the console sits between a PS4 Pro and an Xbox Series S. That positioning matters enormously because GTA 6 is confirmed for Xbox Series S, the least powerful machine in its official launch lineup. If Rockstar can get the game running on Series S, the argument for a Switch 2 version becomes substantially stronger.</p>

<h2 class="wp-block-heading">Why DLSS Changes the Equation</h2>

<p class="wp-block-paragraph">The Switch 2&#8217;s support for Nvidia DLSS (Deep Learning Super Sampling) is arguably its most important technical advantage over consoles with similar raw power. DLSS uses machine learning to upscale lower-resolution frames into a much sharper output, effectively letting the GPU punch well above its weight class.</p>

<p class="wp-block-paragraph">Cyberpunk 2077 on Switch 2 is the clearest proof that this approach works. CD Projekt Red confirmed that the port uses DLSS across all four modes (docked/handheld, quality/performance). In docked quality mode, the game targets 1080p output at 30 FPS with an internal render resolution ranging between 720p and 1080p. Performance mode hits 40 FPS at 1080p, with internal resolution scaling down to 540p. In handheld performance mode, render resolution can dip as low as 360p, yet DLSS reconstructs it to a usable 720p output.</p>

<p class="wp-block-paragraph">Digital Foundry&#8217;s benchmarks showed that, thanks to DLSS, the Switch 2 version of Cyberpunk 2077 at times produced cleaner image quality than Xbox Series S, particularly in screen-space reflections and texture detail. Developer Eoin O&#8217;Grady from Black Shamrock told Digital Foundry that &#8220;the GPU capabilities of the two consoles [are] comparable overall&#8221; once DLSS is factored in.</p>

<h2 class="wp-block-heading">The CPU Challenge Rockstar Faces</h2>

<p class="wp-block-paragraph">GPU performance is only part of the story. O&#8217;Grady also noted a key limitation: &#8220;CPU-wise, the Switch 2 is closer to the PlayStation 4, having a CPU just a bit more powerful than the PS4&#8217;s.&#8221; For GPU-bound games targeting 30 FPS, this is manageable. But GTA 6&#8217;s advanced RAGE engine drives dense open-world simulation, complex NPC AI, high-volume traffic systems, and detailed physics, all of which are heavily CPU-dependent.</p>

<p class="wp-block-paragraph">Insiders expect the Switch 2 version to require meaningful compromises: reduced NPC and traffic density, simplified lighting effects, and likely a 30 FPS frame rate lock. These are similar trade-offs seen in other demanding Switch 2 ports. None of them would be unprecedented, but for a game as technically ambitious as GTA 6, the optimization effort would be enormous.</p>

<h2 class="wp-block-heading">Take-Two&#8217;s Open Support for Switch 2</h2>

<p class="wp-block-paragraph">Take-Two Interactive CEO Strauss Zelnick has publicly expressed strong interest in supporting Nintendo&#8217;s new platform. In an interview with IGN, Zelnick said the company has &#8220;great optimism&#8221; for Switch 2 and &#8220;fully expects to support&#8221; it. During a separate earnings call, he spoke warmly about the relationship with Nintendo without explicitly confirming or denying GTA 6 for the platform.</p>

<p class="wp-block-paragraph">Rockstar&#8217;s first confirmed Switch 2 project was a current-gen port of Red Dead Redemption, developed with assistance from Double Eleven and Cast Iron Games, which launched in December 2025. NateTheHate also confirmed the existence of a Red Dead Redemption 2 Switch 2 port, though no release date has been announced. This growing investment in Nintendo&#8217;s ecosystem suggests Rockstar is increasingly comfortable developing for the platform.</p>

<h2 class="wp-block-heading">When Could a Switch 2 Version Arrive?</h2>

<p class="wp-block-paragraph">Every credible leak agrees on one point: the Switch 2 version will not launch alongside the PS5 and Xbox versions in November 2026. Nash Weedle explicitly stated it will not arrive this year. French outlet GTA6France pointed to a possible late 2027 window, a timeline echoed by Vice and other publications. The working assumption across the industry is a 2027 release, though no firm date exists.</p>

<p class="wp-block-paragraph">Earlier in March 2026, interviewer KiwiTalkz claimed a source inside Rockstar insisted the game would launch &#8220;day and date&#8221; on Switch 2. That claim has since lost credibility, as no simultaneous launch announcement was made by Rockstar&#8217;s self-imposed early May deadline referenced in the post. The pre-order page, which went live June 25, 2026, lists only PS5 and Xbox Series X|S.</p>

<h2 class="wp-block-heading">How Would It Compare to Other Platforms?</h2>

<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>Feature</th><th>PS5 / Xbox Series X</th><th>Xbox Series S</th><th>Switch 2 (Expected)</th></tr></thead><tbody><tr><td>Target resolution</td><td>Up to 4K</td><td>1080p-1440p</td><td>1080p (DLSS upscaled)</td></tr><tr><td>Expected frame rate</td><td>30-60 FPS</td><td>30 FPS</td><td>30 FPS (likely locked)</td></tr><tr><td>Ray tracing</td><td>Yes</td><td>Limited</td><td>Minimal or none</td></tr><tr><td>NPC/traffic density</td><td>Full</td><td>Reduced</td><td>Further reduced</td></tr><tr><td>Upscaling tech</td><td>Platform-specific</td><td>None (no DLSS)</td><td>DLSS (Tensor cores)</td></tr><tr><td>Portable play</td><td>No</td><td>No</td><td>Yes</td></tr></tbody></table></figure>

<p class="wp-block-paragraph">The portable gaming factor is the Switch 2&#8217;s unique selling point. If the port materialises, it would mark the first time a mainline Grand Theft Auto title is playable on a handheld Nintendo console, a historically significant milestone for both franchises.</p>

<h2 class="wp-block-heading">Is Any of This Official?</h2>

<p class="wp-block-paragraph">No. As of July 2026, neither Rockstar Games nor Nintendo has confirmed a Switch 2 version of GTA 6. The game is officially announced only for PS5 and Xbox Series X|S. Even the PC version remains unconfirmed, though industry consensus expects it to follow in 2027 based on Rockstar&#8217;s historical release patterns.</p>

<p class="wp-block-paragraph">Nash Weedle&#8217;s track record is mixed. My Nintendo News noted he &#8220;doesn&#8217;t have the best track record,&#8221; while acknowledging he has previously been correct about Switch 2 details such as DLSS support and certain third-party titles coming to the platform. Until Rockstar posts an official announcement on its Newswire, every claim about a Switch 2 version should be treated as an unverified but increasingly plausible rumour.</p>

<h2 class="wp-block-heading">Key Takeaways for Players</h2>

<ul class="wp-block-list">
<li><strong>GTA 6 confirmed release:</strong> November 19, 2026 (PS5 and Xbox Series X|S only)</li>



<li><strong>Switch 2 version:</strong> Not officially announced; leaks point to 2027</li>



<li><strong>PC version:</strong> Unannounced; widely expected in 2027</li>



<li><strong>Price:</strong> $80 Standard Edition, $100 Ultimate Edition</li>



<li><strong>Switch 2 hardware:</strong> 3.09 TFLOPS docked, 12 GB LPDDR5X, DLSS support via Nvidia Tensor cores</li>



<li><strong>Expected compromises:</strong> Lower internal resolution, reduced crowd density, 30 FPS cap</li>
</ul>

<p class="wp-block-paragraph">The case for GTA 6 on Switch 2 grows stronger with each new data point: Cyberpunk 2077&#8217;s successful DLSS-powered port, Take-Two&#8217;s public enthusiasm for the platform, Rockstar&#8217;s expanding Nintendo portfolio, and now multiple insider reports claiming the hardest technical work is done. Whether it actually ships remains Rockstar&#8217;s call, but the technical feasibility is no longer the question it once was.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.gamermarkt.com/blog/gta-6-nintendo-switch-2-port-technical-hurdles-dlss-2027/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>PS3 and PS Vita Stores Are Closing for Good: Everything You Need to Know Before July 2027</title>
		<link>https://www.gamermarkt.com/blog/ps3-ps-vita-store-closing-july-2027-what-to-know/</link>
					<comments>https://www.gamermarkt.com/blog/ps3-ps-vita-store-closing-july-2027-what-to-know/#respond</comments>
		
		<dc:creator><![CDATA[GamerMarkt]]></dc:creator>
		<pubDate>Thu, 02 Jul 2026 11:00:00 +0000</pubDate>
				<category><![CDATA[GENERAL]]></category>
		<guid isPermaLink="false">https://www.gamermarkt.com/blog/?p=6764</guid>

					<description><![CDATA[Sony has confirmed that the PlayStation Store on PS3 and PS Vita will shut down globally by July 2027. Previously purchased content will remain downloadable, but new digital purchases will end permanently.]]></description>
										<content:encoded><![CDATA[
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">Sony has confirmed that the PlayStation Store on PS3 and PS Vita will shut down globally by July 2027. Previously purchased content will remain downloadable, but new digital purchases will end permanently.</p>
</blockquote>



<p class="wp-block-paragraph">Sony has officially announced that the PlayStation Store on PS3 and PS Vita will permanently close, ending nearly two decades of digital storefront support for the PS3 generation. The announcement, published on the PlayStation Blog on July 1, 2026, sets a global shutdown date of July 2027 for all remaining markets. After that date, no new digital games, DLC, or content can be purchased on either device.</p>



<h2 class="wp-block-heading">The Full Shutdown Timeline</h2>



<p class="wp-block-paragraph">The closure will roll out in phases across different regions. Sony confirmed the following schedule:</p>



<ul class="wp-block-list">
<li><strong>August 2026:</strong> PlayStation Store on PS3 closes in Mexico, Honduras, and Nicaragua.</li>



<li><strong>Late 2026:</strong> Additional Latin American and Middle Eastern countries lose PS3 store access.</li>



<li><strong>July 2027:</strong> PlayStation Store on both PS3 and PS Vita closes in all other countries worldwide, including Europe and North America.</li>
</ul>



<p class="wp-block-paragraph">Once the store closes for a given region, players will no longer be able to purchase games, DLC, in-game items, or any other digital content through those consoles.</p>



<h2 class="wp-block-heading">Why Is Sony Shutting Down the Stores?</h2>



<p class="wp-block-paragraph">According to Sony&#8217;s official blog post, the PlayStation Store is continuously evolving to support modern commerce systems, including updated payment processing standards. PS3 and PS Vita hardware is no longer able to support these updates at the level required. In simpler terms, consoles built on nearly 20-year-old architecture cannot meet today&#8217;s security and payment compliance requirements.</p>



<p class="wp-block-paragraph">Sony also framed the decision as a resource allocation move, stating that the majority of players are now on PS4 and PS5. Focusing development and support on newer platforms allows the company to &#8220;deliver the best gaming experiences&#8221; going forward.</p>



<h2 class="wp-block-heading">What Happens to Games You Already Own?</h2>



<p class="wp-block-paragraph">Sony confirmed that previously purchased content will remain available for download &#8220;for the foreseeable future&#8221; after the stores close. Players will still be able to access their Download List on PS3 and PS Vita to redownload games, DLC, and other digital content they have already bought.</p>



<p class="wp-block-paragraph">However, there are important limitations. New purchases and in-game transactions will become impossible. PSN wallet fund vouchers, such as gift cards, will no longer be redeemable on PS3 or PS Vita. Any remaining wallet balance will stay in the PSN account but can only be used for PS4 and PS5 purchases.</p>



<h2 class="wp-block-heading">Sony Tried This Before in 2021</h2>



<p class="wp-block-paragraph">This is not the first time Sony has attempted to close these stores. In March 2021, the company announced that the PS3, PS Vita, and PSP storefronts would shut down that summer, with PS3 and PSP closing on July 2 and PS Vita on August 27. The backlash from players and game preservation advocates was intense.</p>



<p class="wp-block-paragraph">Just weeks later, then-CEO Jim Ryan reversed the decision, writing: &#8220;Upon further reflection, it&#8217;s clear that we made the wrong decision here.&#8221; The PS3 and PS Vita stores remained open, while only the PSP store closed as planned. Five years later, Sony is revisiting the closure with a firm and phased timeline, and this time a reversal appears unlikely.</p>



<h2 class="wp-block-heading">Which Games Could Be Lost Forever?</h2>



<p class="wp-block-paragraph">The most significant concern surrounding the closure is game preservation. According to a VGC analysis from 2021, roughly 2,200 digital-only titles exist across the PS3, PS Vita, and PSP storefronts. While many of these games are available on other platforms like PC, Xbox, or Nintendo Switch, approximately 120 to 138 titles are exclusive to these devices and have no other legitimate purchase path.</p>



<p class="wp-block-paragraph">Games like Tokyo Jungle, PixelJunk Racers, Super Stardust HD, and inFamous: Festival of Blood exist only as digital downloads on PS3. Unless Sony ports these titles to modern platforms or a subscription service, they will effectively vanish from legal availability once the store closes. As Digital Trends noted, &#8220;a large part of PlayStation&#8217;s older digital catalog becomes harder to access legally&#8221; after the shutdown.</p>



<h2 class="wp-block-heading">Same-Day Announcement: Physical Discs Ending in 2028</h2>



<p class="wp-block-paragraph">Adding to the significance of this announcement, Sony revealed on the same day that physical disc production for all new PlayStation games will end in January 2028. From that date, new releases will only be available digitally through the PlayStation Store or as digital codes at retailers.</p>



<p class="wp-block-paragraph">The convergence of these two announcements has intensified debate about digital ownership and long-term game access. On one hand, Sony is shutting down legacy digital stores, demonstrating that digital storefronts have finite lifespans. On the other hand, it is moving the entire PlayStation ecosystem to a digital-only future. Players and preservationists have questioned what happens to digital purchases decades from now if stores can simply be closed.</p>



<h2 class="wp-block-heading">What You Should Do Before the Deadline</h2>



<p class="wp-block-paragraph">If you still own a PS3 or PS Vita and have any interest in its digital library, the clock is ticking. Here are practical steps to consider before July 2027:</p>



<ul class="wp-block-list">
<li><strong>Buy any games you have been eyeing:</strong> Check the store for titles you have been meaning to pick up. Once the store closes, there is no way to purchase them digitally.</li>



<li><strong>Grab DLC before it disappears:</strong> DLC for PS3 and PS Vita games will be gone permanently. If you own a game but never bought its expansion packs, this is your last window.</li>



<li><strong>Download your purchases at least once:</strong> Make sure every game and DLC you own has been downloaded at least once so it properly registers in your Download List.</li>



<li><strong>Spend your PSN wallet balance:</strong> Any remaining funds will only be usable on PS4 and PS5 after the closure.</li>



<li><strong>Check cross-buy entitlements:</strong> If you purchased PS4 games that include PS3 or Vita versions, download those versions now to lock them into your library.</li>
</ul>



<h2 class="wp-block-heading">Common Questions Players Are Asking</h2>



<h3 class="wp-block-heading">Will PS Plus games I claimed still be accessible?</h3>



<p class="wp-block-paragraph">Yes. Games you claimed through PS Plus on PS3 or PS Vita will remain downloadable as long as your PS Plus subscription is active. However, no new PS Plus titles will be added for these platforms.</p>



<h3 class="wp-block-heading">Can I still play online multiplayer on PS3 and PS Vita?</h3>



<p class="wp-block-paragraph">The store closure specifically affects purchases. Online server support is handled separately. That said, most PS3 and PS Vita game servers have already been shut down by individual publishers over the years. A small number of online communities remain active, but they operate independently of the store.</p>



<h3 class="wp-block-heading">Do physical games continue to work?</h3>



<p class="wp-block-paragraph">Yes. Physical disc and cartridge games are completely unaffected by the store closure. However, any DLC or additional digital content for those physical games will no longer be purchasable after the deadline.</p>



<h3 class="wp-block-heading">Is there any chance Sony will reverse this decision again?</h3>



<p class="wp-block-paragraph">While Sony reversed the 2021 closure after massive community backlash, the 2026 announcement comes with a phased regional rollout already beginning in August 2026. The technical justification around payment processing compliance suggests this is a structural necessity rather than a preference. A reversal this time seems significantly less likely.</p>



<h2 class="wp-block-heading">The End of an Era for PlayStation</h2>



<p class="wp-block-paragraph">The PS3, launched in November 2006, sold over 87 million units worldwide and hosted landmark titles like The Last of Us, Metal Gear Solid 4, and the Uncharted trilogy. The PS Vita, released in December 2011 and discontinued in March 2019, was Sony&#8217;s last dedicated handheld and earned a devoted following despite modest commercial success. Both consoles represent an irreplaceable chapter in PlayStation history.</p>



<p class="wp-block-paragraph">The store closure does not render these consoles useless. Physical games will still work, and previously purchased digital content will remain downloadable for the time being. But the ability to buy anything new is ending. For players who still have unfinished shopping on these platforms, July 2027 is the hard deadline. After that, a significant slice of PlayStation&#8217;s digital legacy moves beyond legal reach.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.gamermarkt.com/blog/ps3-ps-vita-store-closing-july-2027-what-to-know/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Oblivion Remastered Hits Switch 2 on August 11: Adoring Fan Trailer, Specs, and Everything We Know</title>
		<link>https://www.gamermarkt.com/blog/oblivion-remastered-switch-2-release-date-specs-trailer/</link>
					<comments>https://www.gamermarkt.com/blog/oblivion-remastered-switch-2-release-date-specs-trailer/#respond</comments>
		
		<dc:creator><![CDATA[GamerMarkt]]></dc:creator>
		<pubDate>Thu, 02 Jul 2026 10:00:00 +0000</pubDate>
				<category><![CDATA[GAMING NEWS]]></category>
		<guid isPermaLink="false">https://www.gamermarkt.com/blog/?p=6757</guid>

					<description><![CDATA[Bethesda has confirmed The Elder Scrolls IV: Oblivion Remastered launches on Nintendo Switch 2 on August 11, 2026. The announcement came with a humorous live-action trailer starring the Adoring Fan, alongside confirmed tech specs, edition details, and physical cartridge confirmation.]]></description>
										<content:encoded><![CDATA[
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">Bethesda has confirmed The Elder Scrolls IV: Oblivion Remastered launches on Nintendo Switch 2 on August 11, 2026. The announcement came with a humorous live-action trailer starring the Adoring Fan, alongside confirmed tech specs, edition details, and physical cartridge confirmation.</p>
</blockquote>



<p class="wp-block-paragraph">The Elder Scrolls IV: Oblivion Remastered will launch on Nintendo Switch 2 on August 11, 2026. Bethesda confirmed the date on June 30 with a live-action release date trailer centred around the game&#8217;s famously persistent Adoring Fan character. Originally released in April 2025 on PC, PlayStation 5, and Xbox Series X|S, Oblivion Remastered is now making its first appearance on a Nintendo platform, rebuilt from the ground up in Unreal Engine 5.</p>



<h2 class="wp-block-heading">What Happens in the Adoring Fan Trailer?</h2>



<p class="wp-block-paragraph">The roughly two-minute reveal trailer is primarily a live-action comedy skit featuring a real-world version of the Adoring Fan, the devoted NPC who follows Grand Champions around in the original Oblivion. The video ends with the line &#8220;The Adoring Fan will be able to follow you wherever you go with Oblivion Remastered coming soon to Nintendo Switch 2.&#8221;</p>



<p class="wp-block-paragraph">Actual gameplay footage is limited to approximately 20 seconds near the end of the trailer. That small window immediately sparked discussion among fans. Comments on ResetEra described the in-game footage as &#8220;choppy&#8221; and &#8220;rough,&#8221; with one poster writing: &#8220;This runs like nuclear ass on my 13700k/5090 rig, and on PS5/XSX as well. This is going to be a disaster.&#8221; Others countered that Fallout 4&#8217;s Switch 2 launch had similar early roughness that was eventually smoothed out through patches.</p>



<h2 class="wp-block-heading">Confirmed Technical Specs for Switch 2</h2>



<p class="wp-block-paragraph">Bethesda confirmed the following performance targets for the Switch 2 version, both relying on NVIDIA DLSS upscaling:</p>



<ul class="wp-block-list">
<li><strong>Handheld mode:</strong> 900p resolution at 30 fps</li>



<li><strong>Docked mode:</strong> 1080p resolution at 30 fps</li>
</ul>



<p class="wp-block-paragraph">The internal render resolution before DLSS upscaling will be considerably lower in both modes. For a game rebuilt in Unreal Engine 5 that already pushes PS5 and high-end PCs, hitting a stable 30 fps on Switch 2 hardware is an ambitious target. The original remaster has faced persistent performance issues across all platforms, including traversal stutters in the open world and performance degradation during longer play sessions. As of mid-2026, Digital Foundry noted these problems remained largely unresolved on PC and consoles.</p>



<p class="wp-block-paragraph">On a positive note, there are signs that Virtuos has retained Unreal Engine 5&#8217;s Lumen global illumination system for the Switch 2 port. Interior shots from early footage show rich indirect lighting, though quality appears to vary between scenes. The hope is that optimisations made for Switch 2&#8217;s lower-powered hardware could also benefit the PS5, Xbox Series, and PC versions in a future update.</p>



<h2 class="wp-block-heading">Switch 2-Specific Control Features</h2>



<p class="wp-block-paragraph">The Switch 2 version introduces several platform-specific control options that are not available on other consoles:</p>



<ul class="wp-block-list">
<li><strong>Motion controls:</strong> Joy-Con-based motion input for combat and exploration</li>



<li><strong>Touch screen support:</strong> Direct interaction with menus and inventory</li>



<li><strong>Joy-Con mouse mode:</strong> Available for both left and right hands, offering finer aiming precision for archery and spellcasting</li>
</ul>



<p class="wp-block-paragraph">Bethesda says these features provide &#8220;more flexibility than ever for players,&#8221; making the portable version a distinctly different control experience compared to the PS5 and Xbox versions.</p>



<h2 class="wp-block-heading">Editions, Pricing, and What&#8217;s Included</h2>



<p class="wp-block-paragraph">Three purchasing options are available for the Switch 2 version:</p>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>Edition</th><th>Price (US)</th><th>Price (EU)</th><th>Format</th></tr></thead><tbody><tr><td>Standard Edition</td><td>$49.99</td><td>€54.99</td><td>Digital only</td></tr><tr><td>Deluxe Edition (Digital)</td><td>$59.99</td><td>€64.99</td><td>Digital</td></tr><tr><td>Deluxe Edition (Physical)</td><td>$59.99</td><td>€64.99</td><td>Game card</td></tr></tbody></table></figure>



<p class="wp-block-paragraph">Every edition includes the full base game, the Shivering Isles and Knights of the Nine story expansions, and all additional content packs: Fighter&#8217;s Stronghold, Spell Tomes, Vile Lair, Mehrune&#8217;s Razor, The Thieves Den, Wizard&#8217;s Tower, The Orrery, and the iconic Horse Armor Pack. The Deluxe Edition adds exclusive Akatosh and Mehrunes Dagon armour sets, weapons, and horse armour, unlocked through unique in-game quests.</p>



<p class="wp-block-paragraph">A Deluxe Edition upgrade will also be available for players who purchase the Standard Edition first, so nobody has to commit to the higher tier immediately.</p>



<h2 class="wp-block-heading">Physical Edition Comes with a Proper Cartridge</h2>



<p class="wp-block-paragraph">In an era where many Switch 2 physical releases ship with only a download code inside the box, Bethesda confirmed that the Oblivion Remastered physical Deluxe Edition includes a proper game card containing the full base game. This is not a &#8220;Game-Key Card&#8221; situation, unlike what happened with some other major Switch 2 releases.</p>



<p class="wp-block-paragraph">The cartridge holds the base game in full. Bethesda has been less specific about whether the Shivering Isles and Knights of the Nine expansions are also on the card or require a separate download. The additional smaller DLC packs and the Deluxe Edition bonus content will need to be downloaded. Physical and digital pre-orders are live now.</p>



<h2 class="wp-block-heading">How Did Oblivion Remastered Originally Launch?</h2>



<p class="wp-block-paragraph">Bethesda shadow-dropped Oblivion Remastered on April 22, 2025, for PC, PlayStation 5, and Xbox Series X|S. Developed by Virtuos in partnership with Bethesda Game Studios, the game is a complete rebuild in Unreal Engine 5, effectively making it closer to a remake than a traditional remaster. Improvements include overhauled visuals, modernised combat with dodge and sprint mechanics, a reworked levelling system, new voice recordings, and quality-of-life updates. IGN scored the game 8 out of 10, calling it &#8220;a fantastic modernization of an iconic open-world RPG.&#8221;</p>



<p class="wp-block-paragraph">The Switch 2 version was first announced during the Nintendo Direct Partner Showcase on February 5, 2026, alongside Fallout 4: Anniversary Edition and Indiana Jones and the Great Circle. At the time, no specific release date was given beyond a &#8220;2026&#8221; window. The Virtuos team, which handled the original port work across all platforms, is also developing the Switch 2 version.</p>



<h2 class="wp-block-heading">Should You Be Worried About Performance?</h2>



<p class="wp-block-paragraph">Performance concerns are not baseless. Oblivion Remastered has struggled with optimisation across every platform since its 2025 launch. The UE5 rebuild introduced traversal stuttering tied to the original game&#8217;s world-streaming design, and a longer-session degradation issue was flagged by Digital Foundry shortly after release. A 1.2 patch promised improvements but delivered negligible frame-rate changes in testing.</p>



<p class="wp-block-paragraph">That said, the Switch 2 situation is not necessarily doom. Virtuos has direct experience with the game&#8217;s engine pipeline, and optimisations targeting lower-powered hardware could force code-level improvements that benefit every platform. Compared to the original non-remastered console releases, which were infamous for poor performance on Xbox 360 and PS3, even a compromised Switch 2 port would likely run far better than those old versions. The real question is whether 30 fps can hold consistently during open-world traversal and in demanding areas like Oblivion gates.</p>



<h2 class="wp-block-heading">How Does Pricing Compare to Other Platforms?</h2>



<p class="wp-block-paragraph">Oblivion Remastered&#8217;s Switch 2 pricing matches its PS5, Xbox, and PC launch pricing: $49.99 for Standard and $59.99 for Deluxe. This is notably competitive in the Switch 2 ecosystem, where first-party Nintendo titles like The Legend of Zelda: Breath of the Wild Switch 2 Edition launched at $69.99 without DLC included, pushing the full experience to $89.99. Oblivion Remastered includes all expansions and DLC in every edition at a lower base price.</p>



<p class="wp-block-paragraph">On Xbox and PC, the game remains available at no extra cost through Game Pass Ultimate. That option does not apply to the Switch 2 version, which must be purchased through the Nintendo eShop or at retail.</p>



<h2 class="wp-block-heading">Questions Players Are Asking</h2>



<h3 class="wp-block-heading">Does the Switch 2 version include all DLC?</h3>



<p class="wp-block-paragraph">Yes. Every edition ships with the full base game, both story expansions (Shivering Isles and Knights of the Nine), and all additional content packs. The Deluxe Edition adds exclusive Akatosh and Mehrunes Dagon gear on top of that.</p>



<h3 class="wp-block-heading">Will it run at 60 fps in any mode?</h3>



<p class="wp-block-paragraph">Not according to current confirmed specs. Bethesda&#8217;s official targets are 30 fps in both handheld and docked modes. No 60 fps option has been announced.</p>



<h3 class="wp-block-heading">Is the Adoring Fan in the Switch 2 version?</h3>



<p class="wp-block-paragraph">Absolutely. The Adoring Fan is a core part of the original game and is fully present in the Remastered version on all platforms, including Switch 2. The release date trailer essentially builds its entire comedy premise around him.</p>



<h3 class="wp-block-heading">Is there mod support on Switch 2?</h3>



<p class="wp-block-paragraph">No mod support has been announced for the Switch 2 version. The original Oblivion Remastered does not officially support mods on any platform.</p>



<h3 class="wp-block-heading">Can I play it portable on day one?</h3>



<p class="wp-block-paragraph">Yes. The digital version will be available on the Nintendo eShop from August 11, and the physical Deluxe Edition ships the same day. Both support handheld play at 900p/30fps with DLSS.</p>



<p class="wp-block-paragraph">Oblivion Remastered arrives on Nintendo Switch 2 on August 11, 2026, marking the first time an Elder Scrolls IV experience has been playable on a Nintendo console. With Virtuos handling the port, DLSS-backed visuals, unique Joy-Con controls, and a full physical cartridge option, it is shaping up to be one of the most ambitious third-party RPG ports the Switch platform has ever seen.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.gamermarkt.com/blog/oblivion-remastered-switch-2-release-date-specs-trailer/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>GTA 6 Standard vs Ultimate Edition: Full Breakdown of Contents, Prices and Pre-Order Bonuses</title>
		<link>https://www.gamermarkt.com/blog/gta-6-standard-vs-ultimate-edition-comparison/</link>
					<comments>https://www.gamermarkt.com/blog/gta-6-standard-vs-ultimate-edition-comparison/#respond</comments>
		
		<dc:creator><![CDATA[GamerMarkt]]></dc:creator>
		<pubDate>Thu, 02 Jul 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[GTA 6]]></category>
		<guid isPermaLink="false">https://www.gamermarkt.com/blog/?p=6750</guid>

					<description><![CDATA[GTA 6 launches November 19, 2026 with two editions: Standard at $79.99 and Ultimate at $99.99. Here's a full comparison of what each edition includes, from exclusive vehicles and shops to the Vintage Vice City pre-order pack.]]></description>
										<content:encoded><![CDATA[
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">GTA 6 launches November 19, 2026 with two editions: Standard at $79.99 and Ultimate at $99.99. Here&#8217;s a full comparison of what each edition includes, from exclusive vehicles and shops to the Vintage Vice City pre-order pack.</p>
</blockquote>

<p class="wp-block-paragraph">GTA 6 launches on November 19, 2026, exclusively on PlayStation 5 and Xbox Series X|S, with two editions available: the Standard Edition at $79.99 / €79.99 / £69.99 and the Ultimate Edition at $99.99 / €99.99 / £89.99. Rockstar Games has confirmed the game is a single-player experience at launch, with no GTA Online mode on day one. Pre-orders opened on June 25, 2026, and digital pre-loading begins on November 12.</p>

<p class="wp-block-paragraph">The $20 / €20 gap between the two editions unlocks a significant collection of exclusive vehicles, weapons, cosmetics, shops and side missions that are woven into Jason and Lucia&#8217;s campaign. The physical edition ships without a disc, containing only a digital download code in the box. Here is everything you need to know before choosing your edition.</p>

<h2 class="wp-block-heading">What Is the Difference Between Standard and Ultimate?</h2>

<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>Feature</th><th>Standard Edition</th><th>Ultimate Edition</th></tr></thead><tbody><tr><td>US Price</td><td>$79.99</td><td>$99.99</td></tr><tr><td>EU Price</td><td>€79.99</td><td>€99.99</td></tr><tr><td>UK Price</td><td>£69.99</td><td>£89.99</td></tr><tr><td>Full Story Campaign</td><td>Yes</td><td>Yes</td></tr><tr><td>Vintage Vice City Pack (pre-order)</td><td>Included</td><td>Included</td></tr><tr><td>1 Month GTA+ (digital pre-order)</td><td>Included</td><td>Included</td></tr><tr><td>Exclusive Vehicles</td><td>None</td><td>&#8217;95 Grotti Cheetah, Shitzu Squalo, &#8217;67 Vapid Dominator Buggy, Dinka Enduro, Crest Kayak</td></tr><tr><td>Exclusive Weapons</td><td>None</td><td>Hawk &amp; Little Morgan Revolvers, personalized pistols</td></tr><tr><td>Exclusive Shops</td><td>None</td><td>Rideout Customs, One-Eyed Willie&#8217;s, Sara&#8217;s Salon, Stock 305, Electric Fang Tattoo</td></tr><tr><td>Exclusive Side Missions</td><td>None</td><td>Classic Car Collection, PTT Youngin$ Compound Raid</td></tr><tr><td>Exclusive Cosmetics</td><td>None</td><td>Vice City Style, Goodtime Gear, 50+ exclusive tattoos</td></tr><tr><td>Post-Launch Upgrade</td><td>$20 / €20 upgrade available</td><td>Already included</td></tr></tbody></table></figure>

<h2 class="wp-block-heading">What Does the Standard Edition Include?</h2>

<p class="wp-block-paragraph">The Standard Edition delivers the complete single-player campaign following Jason and Lucia across the state of Leonida. This is the full story experience with no chapters or content cut from the narrative arc itself. However, it does not include the customisation shops, extra vehicles, exclusive weapons or side missions that come with the Ultimate Edition.</p>

<p class="wp-block-paragraph">All digital pre-orders placed before November 20, 2026, receive the Vintage Vice City Pack at no extra cost. Digital pre-orders through the PlayStation Store or Microsoft Store also receive one free month of GTA+. Physical pre-orders qualify for the Vintage Vice City Pack while supplies last, but do not include the GTA+ trial.</p>

<p class="wp-block-paragraph">Players who start with the Standard Edition can upgrade to Ultimate later by purchasing the digital upgrade for $20 / €20 / £20 through their console&#8217;s store. This means there is no pressure to commit to the higher tier on day one.</p>

<h2 class="wp-block-heading">What Exclusive Vehicles Come with the Ultimate Edition?</h2>

<p class="wp-block-paragraph">The Ultimate Edition&#8217;s vehicle lineup is one of its strongest selling points. The headline item is the &#8217;95 Grotti Cheetah, a mid-1990s sports car with a minimalist retro-futuristic livery that unlocks during later-stage story content. Alongside it, the gradient pink and blue Shitzu Squalo speedboat sits docked at Washington Beach, complete with an explosives-laden weapons crate.</p>

<p class="wp-block-paragraph">The &#8217;67 Vapid Dominator Buggy is an off-road beast stored at the Paradise Garage in Watson Bay near Mount Kalaga. That garage comes with its own weapon locker and stolen goods storage. At Jason&#8217;s safehouse, players get an army fatigue-themed Dinka Enduro motorcycle and a Crest Kayak. Jason&#8217;s Vapid Ganado pickup also receives the exclusive Ganado Retro Build mod kit with lowered stance and classic styling parts.</p>

<h2 class="wp-block-heading">Which Weapons and Cosmetics Are Ultimate-Exclusive?</h2>

<p class="wp-block-paragraph">On the weapons side, the Ultimate Edition includes paired Hawk &amp; Little Morgan Revolvers styled with Vercetti Estate-inspired palm tree grips, engraved detailing and a high-performance scope. There are also personalized sidearm variants: engraved versions of Jason&#8217;s Girardi ES9 pistol and Lucia&#8217;s Klose K17 pistol.</p>

<p class="wp-block-paragraph">Cosmetics include the Vice City Style pack with exclusive outfits, tattoos and looks for both protagonists, plus the Goodtime Gear capsule collection inspired by the fictional hit TV character Macca the Alligator. The Electric Fang Tattoo studio alone offers over 50 signature tattoo designs created by real-world art collective FAILE.</p>

<h2 class="wp-block-heading">What Shops and Activities Are Locked Behind Ultimate?</h2>

<p class="wp-block-paragraph">Five in-game venues are exclusive to Ultimate Edition owners, and they open progressively as the story unfolds:</p>

<ul class="wp-block-list">
<li><strong>Rideout Customs:</strong> A Vice City mod shop specializing in donk stylings, detailed interiors and exquisite rims.</li>



<li><strong>One-Eyed Willie&#8217;s:</strong> A Lake Leonida mod shop focused on off-road modifications and hand-painted automotive art.</li>



<li><strong>Sara&#8217;s Unisex Salon:</strong> Signature salon styles including facial hair for Jason and makeup and nails for Lucia.</li>



<li><strong>Stock 305:</strong> A Stockyard clothing store offering elevated streetwear for both protagonists.</li>



<li><strong>Electric Fang Tattoo:</strong> Stockyard&#8217;s iconic ink bar with 50+ tattoos designed by the FAILE collective.</li>
</ul>

<p class="wp-block-paragraph">Two exclusive side missions are also locked behind the Ultimate Edition. The Classic Car Collection tasks players with tracking down abandoned classic and project cars across Leonida to restore them for eccentric collector and local fixer Wyman. The PTT Youngin$ Compound lets players raid a Southside Vice City gang&#8217;s hideout to score special items and contraband. Rockstar has confirmed these activities are not post-launch DLC: they are content built into the world that unlocks throughout the campaign&#8217;s chapters in a style similar to Red Dead Redemption 2.</p>

<h2 class="wp-block-heading">What Is in the Vintage Vice City Pre-Order Pack?</h2>

<p class="wp-block-paragraph">The Vintage Vice City Pack is a free pre-order bonus available with every edition, as long as the purchase is made before November 20, 2026. It draws directly from the 1980s aesthetic of the original Vice City era and includes:</p>

<ul class="wp-block-list">
<li><strong>&#8217;55 Vapid Stanier:</strong> A classic two-tone 1955 sedan paired with the Shore Court Garage near Ocean Beach, which includes a weapon locker and a secure spot to deposit stolen goods for the local Fence.</li>



<li><strong>Outfits and Hairstyles:</strong> Jason gets a vintage pastel linen suit with a period-appropriate haircut. Lucia receives a red sequin mini dress and curls.</li>



<li><strong>Exclusive Weapon Pattern:</strong> A tropical gun pattern inspired by Tommy Vercetti&#8217;s iconic palm tree button-up shirt, applicable to most in-game firearms.</li>
</ul>

<p class="wp-block-paragraph">This pack is not tied to the Ultimate Edition. Both Standard and Ultimate pre-orders receive it. Physical pre-orders qualify while supplies last.</p>

<h2 class="wp-block-heading">How Does the GTA+ Free Month Work?</h2>

<p class="wp-block-paragraph">Digital pre-orders placed through the PlayStation Store or Microsoft Store include one free month of GTA+. The membership can be redeemed immediately after placing the pre-order and provides a GTA$500,000 deposit into the player&#8217;s GTA Online account, a 15 percent bonus on Shark Card purchases, access to free and discounted GTA Online vehicles, and entry to the GTA+ Games Library featuring classic Rockstar titles and rotating featured games.</p>

<p class="wp-block-paragraph">The free month auto-renews at the regular subscription price once it expires. Players who only want the trial period should cancel before the renewal date. Physical edition pre-orders do not include GTA+.</p>

<h2 class="wp-block-heading">Why Does the Physical Edition Have No Disc?</h2>

<p class="wp-block-paragraph">Rockstar confirmed that the GTA 6 physical edition box contains a download code rather than a game disc. This applies to all physical copies. Retailers begin shipping boxes from November 12, allowing buyers to redeem the code and start pre-loading the game before launch day on November 19.</p>

<p class="wp-block-paragraph">The decision aligns with the industry&#8217;s broader shift toward digital distribution, particularly given GTA 6&#8217;s expected file size. Players who prefer a physical purchase still receive the same game content as digital buyers, with the Vintage Vice City Pack included while stocks last. The physical edition is available for the Standard version only at launch in most regions.</p>

<h2 class="wp-block-heading">Will GTA Online Be Available at Launch?</h2>

<p class="wp-block-paragraph">No. Rockstar has officially described GTA 6 as a &#8220;single-player experience,&#8221; and no GTA Online component is included on November 19. The official store listings, press releases and PlayStation FAQ pages all confirm this. There is no multiplayer, no co-op and no online lobbies at launch.</p>

<p class="wp-block-paragraph">This follows Rockstar&#8217;s established pattern: GTA 5&#8217;s online mode launched two weeks after the base game, and Red Dead Redemption 2&#8217;s online beta arrived one month post-launch. Industry observers point toward early 2027 as the likely window for GTA 6 Online, but Rockstar has not announced any date. The inclusion of one free month of GTA+ with pre-orders hints at future online plans, but the specifics remain unconfirmed.</p>

<h2 class="wp-block-heading">Is There a PC Version of GTA 6?</h2>

<p class="wp-block-paragraph">Not at launch. The only confirmed platforms for November 19, 2026, are PlayStation 5 and Xbox Series X|S. Rockstar has not announced a PC release date, PC system requirements or any PC-specific details. PS4 and Xbox One are also not supported.</p>

<p class="wp-block-paragraph">Based on Rockstar&#8217;s history with GTA 5 and Red Dead Redemption 2, a PC version is widely expected to arrive after the console launch, with most industry estimates pointing to 2027 or 2028. Until an official announcement is made, PC players should treat all specific dates as speculation.</p>

<h2 class="wp-block-heading">A Few Things Worth Knowing Before You Decide</h2>

<p class="wp-block-paragraph"><strong>Can I upgrade from Standard to Ultimate after launch?</strong> Yes. Rockstar will offer the Ultimate Edition upgrade as a separate digital purchase for $20 / €20 / £20. You do not need to rebuy the full game.</p>

<p class="wp-block-paragraph"><strong>Do I need to pre-order to play on day one?</strong> No, but pre-ordering guarantees the Vintage Vice City Pack and lets you pre-load starting November 12. The game will be available for purchase on launch day, and the Vintage Vice City Pack is included with any purchase made before November 20.</p>

<p class="wp-block-paragraph"><strong>Is Ultimate Edition content available from the start?</strong> Not all of it. Rockstar has confirmed that Ultimate content unlocks progressively across different story chapters rather than appearing in your inventory on day one.</p>

<p class="wp-block-paragraph"><strong>Are there more than two editions?</strong> No. Rockstar has announced only the Standard and Ultimate Editions. No Collector&#8217;s Edition or special physical bundle has been confirmed.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.gamermarkt.com/blog/gta-6-standard-vs-ultimate-edition-comparison/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Steam&#8217;s Best-Selling Games This Week: Summer Sale Shapes the 23-30 June 2026 Charts</title>
		<link>https://www.gamermarkt.com/blog/steam-top-sellers-23-30-june-2026-summer-sale/</link>
					<comments>https://www.gamermarkt.com/blog/steam-top-sellers-23-30-june-2026-summer-sale/#respond</comments>
		
		<dc:creator><![CDATA[GamerMarkt]]></dc:creator>
		<pubDate>Thu, 02 Jul 2026 08:00:00 +0000</pubDate>
				<category><![CDATA[STEAM]]></category>
		<guid isPermaLink="false">https://www.gamermarkt.com/blog/?p=6743</guid>

					<description><![CDATA[MECCHA CHAMELEON holds the global #1 spot on Steam for the third consecutive week as the 2026 Summer Sale drives massive discounts on AAA titles including Cyberpunk 2077 at 70% off and Call of Duty: Modern Warfare II at a record 90% off.]]></description>
										<content:encoded><![CDATA[
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">MECCHA CHAMELEON holds the global #1 spot on Steam for the third consecutive week as the 2026 Summer Sale drives massive discounts on AAA titles including Cyberpunk 2077 at 70% off and Call of Duty: Modern Warfare II at a record 90% off.</p>
</blockquote>

<p class="wp-block-paragraph">MECCHA CHAMELEON held the global number one spot on Steam&#8217;s weekly best-sellers chart for the third consecutive week during 23-30 June 2026. The indie hide-and-seek game, which surpassed <strong>10 million copies sold</strong> in just 16 days after its 9 June launch, dominated the charts alongside a wave of deeply discounted AAA titles driven by the <strong>Steam Summer Sale 2026</strong>, which began on 25 June and runs until 9 July.</p>

<h2 class="wp-block-heading">What Made MECCHA CHAMELEON the Biggest Indie Hit of 2026?</h2>

<p class="wp-block-paragraph">Developed by solo Japanese creator lemorion_1224 using Unreal Engine, MECCHA CHAMELEON is a multiplayer casual game where players paint their white bodies to blend into the environment during hide-and-seek rounds. The concept is simple, but the execution turned it into a viral phenomenon. The game reached a peak of <strong>340,534 concurrent players</strong> on 21 June, placing it among the top 100 most-played games in Steam&#8217;s entire history.</p>

<p class="wp-block-paragraph">At just $5.99 (with a launch discount previously bringing it to $4.79), the game&#8217;s accessibility and streamer-friendly design fuelled explosive growth. It entered Steam&#8217;s global top sellers list on day one and has not left since. With an 83% positive rating from players, the game&#8217;s reception confirms it is more than a passing trend.</p>

<h2 class="wp-block-heading">Global Steam Best Sellers: The Full Top 15</h2>

<p class="wp-block-paragraph">According to SteamDB, the revenue-based global weekly top sellers for 23-30 June 2026 shaped up as follows:</p>

<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>Rank</th><th>Game</th><th>Developer</th><th>Notable Detail</th></tr></thead><tbody><tr><td>1</td><td>MECCHA CHAMELEON</td><td>lemorion_1224</td><td>3rd consecutive week at #1</td></tr><tr><td>2</td><td>Counter-Strike 2</td><td>Valve</td><td>Free-to-play, revenue from in-game</td></tr><tr><td>3</td><td>Dota 2</td><td>Valve</td><td>Free-to-play, jumped 22 ranks</td></tr><tr><td>4</td><td>Cyberpunk 2077</td><td>CD Projekt RED</td><td>70% off ($13.49)</td></tr><tr><td>5</td><td>PUBG: BATTLEGROUNDS</td><td>PUBG Corporation</td><td>Free-to-play</td></tr><tr><td>6</td><td>Dead by Daylight</td><td>Behaviour Interactive</td><td>60% off ($5.99)</td></tr><tr><td>7</td><td>The Binding of Isaac: Rebirth</td><td>Nicalis</td><td>90% off ($1.49)</td></tr><tr><td>8</td><td>Warhammer 40K: Darktide</td><td>Fatshark</td><td>New Skitarii class DLC</td></tr><tr><td>9</td><td>Steam Deck</td><td>Valve</td><td>Hardware listing</td></tr><tr><td>10</td><td>Call of Duty: Modern Warfare II</td><td>Infinity Ward</td><td>90% off ($6.99), all-time low</td></tr><tr><td>11</td><td>EA SPORTS FC 26</td><td>EA Canada</td><td>80% off ($13.99)</td></tr><tr><td>12</td><td>Baldur&#8217;s Gate 3</td><td>Larian Studios</td><td>25% off ($26.24), jumped 59 ranks</td></tr><tr><td>13</td><td>Apex Legends</td><td>Respawn</td><td>Free-to-play</td></tr><tr><td>14</td><td>Marvel Rivals</td><td>NetEase Games</td><td>Free-to-play</td></tr><tr><td>15</td><td>Red Dead Redemption 2</td><td>Rockstar Games</td><td>75% off ($14.99)</td></tr></tbody></table></figure>

<h2 class="wp-block-heading">How the Steam Summer Sale 2026 Reshaped the Charts</h2>

<p class="wp-block-paragraph">The 2026 Summer Sale, running from <strong>25 June to 9 July</strong>, is one of the most aggressive discount events in recent Steam history. Valve&#8217;s Deep Discounts category highlighted games at 85% off or more, and several titles hit their lowest-ever recorded prices.</p>

<p class="wp-block-paragraph"><strong>Call of Duty: Modern Warfare II</strong> dropped to $6.99 with a 90% discount, its all-time low on Steam. This pushed the 2022 shooter from outside the top 30 into the global top 10 within days. <strong>Cyberpunk 2077</strong> at 70% off ($13.49) climbed to 4th place globally, proving the game&#8217;s continued drawing power nearly six years after its original release.</p>

<p class="wp-block-paragraph">Even <strong>Baldur&#8217;s Gate 3</strong>, which rarely sees major price drops, received its first 25% discount. The result was a 59-rank jump on the weekly chart. <strong>Kingdom Come: Deliverance II</strong>, released just four months ago in February 2025, already hit 60% off at $17.99, a notably steep cut for such a recent release.</p>

<h2 class="wp-block-heading">Biggest Summer Sale Deals Worth Grabbing Before 9 July</h2>

<ul class="wp-block-list">
<li><strong>The Witcher 3: Wild Hunt</strong>: 90% off at $2.99</li>



<li><strong>Call of Duty: Modern Warfare II</strong>: 90% off at $6.99</li>



<li><strong>EA SPORTS FC 26</strong>: 80% off at $13.99</li>



<li><strong>Euro Truck Simulator 2</strong>: 75% off at $2.52</li>



<li><strong>Red Dead Redemption 2</strong>: 75% off at $14.99</li>



<li><strong>Cyberpunk 2077</strong>: 70% off at $13.49</li>



<li><strong>Dead by Daylight</strong>: 60% off at $5.99</li>



<li><strong>Mount &amp; Blade II: Bannerlord</strong>: 60% off at $7.99</li>



<li><strong>Kingdom Come: Deliverance II</strong>: 60% off at $17.99</li>



<li><strong>Grand Theft Auto V Enhanced</strong>: 50% off at $14.99</li>
</ul>

<p class="wp-block-paragraph">Other notable sale highlights outside the weekly top sellers include DOOM: The Dark Ages at 67% off ($16.49), Planet Zoo at a staggering 95% off ($1.04), and Sons of the Forest at 70% off ($4.49).</p>

<h2 class="wp-block-heading">Which Games Stayed on the Chart Without Any Discount?</h2>

<p class="wp-block-paragraph">Four titles in the broader global top 50 sold strongly without any price reduction. <strong>MECCHA CHAMELEON</strong> at $5.99, <strong>Forza Horizon 6</strong> at $48.99, <strong>Path of Exile 2</strong> at $29.99, and <strong>Counter-Strike 2</strong> (free-to-play with cosmetic revenue) all held their positions purely on demand and player momentum rather than seasonal discounts.</p>

<p class="wp-block-paragraph">Forza Horizon 6, released in May 2026 by Playground Games, sat at 16th place globally. Path of Exile 2, Grinding Gear Games&#8217; action RPG in early access since December 2024, maintained a steady 23rd place driven by its active player base of over 121,000 concurrent users.</p>

<h2 class="wp-block-heading">Regional Differences: How Local Markets Diverge from Global Charts</h2>

<p class="wp-block-paragraph">Regional Steam charts often tell a different story from the global revenue ranking. In markets like Turkey, simulation games such as Euro Truck Simulator 2 and sports titles like EA SPORTS FC 26 consistently punch above their global weight. Mount &amp; Blade II: Bannerlord, developed by Turkish studio TaleWorlds Entertainment, also tends to chart higher in its home market.</p>

<p class="wp-block-paragraph">Conversely, free-to-play titles like Counter-Strike 2 and Dota 2 dominate global revenue charts through in-game purchases but may not appear in regional &#8220;most purchased&#8221; lists that track paid game sales specifically. Understanding these differences helps explain why a game might be 54th globally but 7th in a specific region.</p>

<h2 class="wp-block-heading">What Players Are Asking About This Week&#8217;s Charts</h2>

<h3 class="wp-block-heading">When does the Steam Summer Sale 2026 end?</h3>

<p class="wp-block-paragraph">The sale ends on <strong>9 July 2026 at 10:00 AM Pacific Time</strong> (18:00 BST / 19:00 CEST). All discounted prices revert to normal after the sale closes.</p>

<h3 class="wp-block-heading">Is MECCHA CHAMELEON worth buying?</h3>

<p class="wp-block-paragraph">With over 10 million copies sold and an 83% positive rating, the game has proven its appeal. At $5.99, it offers a low-risk entry into a unique multiplayer experience. It supports public matches and streamer-friendly modes, making it ideal for playing with friends or content creation.</p>

<h3 class="wp-block-heading">Will Baldur&#8217;s Gate 3 get a bigger discount later?</h3>

<p class="wp-block-paragraph">The current 25% off ($26.24) is the first notable discount on Baldur&#8217;s Gate 3 since its August 2023 launch. Larian Studios tends to hold pricing firmly, so a deeper cut in the near future is not guaranteed.</p>

<h3 class="wp-block-heading">Are these the lowest prices ever for the discounted games?</h3>

<p class="wp-block-paragraph">Several games hit historical lows during this sale. Call of Duty: Modern Warfare II at $6.99, Cyberpunk 2077 at $13.49, and Euro Truck Simulator 2 at $2.52 are all at or near their all-time lowest Steam prices according to SteamDB price tracking data.</p>

<h3 class="wp-block-heading">How can I add funds to my Steam wallet quickly?</h3>
]]></content:encoded>
					
					<wfw:commentRss>https://www.gamermarkt.com/blog/steam-top-sellers-23-30-june-2026-summer-sale/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>PS6 Handheld: Everything Known About Sony&#8217;s Project Canis</title>
		<link>https://www.gamermarkt.com/blog/ps6-handheld-project-canis-specs-price-release/</link>
					<comments>https://www.gamermarkt.com/blog/ps6-handheld-project-canis-specs-price-release/#respond</comments>
		
		<dc:creator><![CDATA[GamerMarkt]]></dc:creator>
		<pubDate>Wed, 01 Jul 2026 09:13:06 +0000</pubDate>
				<category><![CDATA[GENERAL]]></category>
		<guid isPermaLink="false">https://www.gamermarkt.com/blog/?p=6721</guid>

					<description><![CDATA[Sony is developing a standalone PS6 handheld codenamed Project Canis, featuring AMD Zen 6 CPU cores, RDNA 5 GPU, and native PS4/PS5 backward compatibility. With dock mode via USB-C and an estimated $399-$499 price point, the device is positioned to rival the Nintendo Switch 2 and outperform every portable gaming device currently on the market.]]></description>
										<content:encoded><![CDATA[
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">Sony is developing a standalone PS6 handheld codenamed Project Canis, featuring AMD Zen 6 CPU cores, RDNA 5 GPU, and native PS4/PS5 backward compatibility. With dock mode via USB-C and an estimated $399-$499 price point, the device is positioned to rival the Nintendo Switch 2 and outperform every portable gaming device currently on the market.</p>
</blockquote>



<p class="wp-block-paragraph">Sony is building a standalone gaming handheld alongside the PlayStation 6, internally codenamed &#8220;Project Canis.&#8221; Unlike the PlayStation Portal, which streams games from a PS5 over Wi-Fi, Project Canis will have its own processing hardware and run games natively without any internet dependency. Powered by a monolithic AMD APU fabricated on TSMC&#8217;s 3nm process node at roughly 135 mm², the device is expected to enter manufacturing by mid-2027 with a launch window targeting late 2027 or early 2028.</p>



<h2 class="wp-block-heading">Core Hardware: Zen 6 CPU and RDNA 5 GPU Under the Hood</h2>



<p class="wp-block-paragraph">According to leaked specifications shared by Moore&#8217;s Law is Dead (MLID), who cited internal AMD documentation, the PS6 handheld will feature a hybrid CPU configuration: four Zen 6c performance cores for gaming workloads, plus two Zen 6 low-power cores dedicated to running the PlayStation operating system. This split frees up approximately 20% more CPU headroom for games. On the graphics side, 16 RDNA 5 Compute Units clock at 1.20 GHz in handheld mode and 1.65 GHz in docked mode.</p>



<p class="wp-block-paragraph">The memory subsystem uses a 192-bit LPDDR5X-8533 bus capable of delivering over 200 GB/s of bandwidth, roughly double what the ROG Ally X offers. While documents reference support for up to 48 GB of RAM, developers speaking to MLID indicated 24 GB as the minimum needed for PS6-era titles, with most pushing for 32 GB or higher. The total SoC power draw sits at approximately 15W, matching the Steam Deck but well below the 28-30W range typical of Windows-based PC handhelds.</p>



<h2 class="wp-block-heading">Dock Mode: A Switch 2-Style Hybrid Experience</h2>



<p class="wp-block-paragraph">One of the most notable features is a USB-C video output enabling a docked mode, mirroring Nintendo Switch 2&#8217;s hybrid concept. When docked, the GPU clock speed increases from 1.20 GHz to 1.65 GHz, delivering a meaningful performance boost. MLID estimates docked rasterisation performance at 55-75% of the base PS5, while ray tracing performance could reach 1.3x to 2.6x the PS5 level thanks to RDNA 5&#8217;s architectural improvements per Compute Unit.</p>



<p class="wp-block-paragraph">RDNA 5 delivers roughly 40-50% more rasterisation performance per CU compared to RDNA 3.5, with even larger ray tracing gains. Combined with the higher memory bandwidth, this makes the PS6 handheld considerably more powerful than any portable gaming device currently available, including the ROG Ally X and Nintendo Switch 2.</p>



<h2 class="wp-block-heading">PS4 and PS5 Backward Compatibility</h2>



<p class="wp-block-paragraph">Leaked AMD documents indicate the PS6 handheld will natively run PS4 and PS5 games. Because the Canis APU shares the same Zen 6 and RDNA 5 architecture as the main PS6 console (codenamed &#8220;Orion&#8221;), backward compatibility is architecturally straightforward. There is no mention of PS3 support in any of the leaked materials, likely due to the enduring difficulty of emulating the PS3&#8217;s unique Cell processor architecture.</p>



<p class="wp-block-paragraph">The RAM gap between the handheld and the main PS6 console is projected to stay below 30%. Sony is reportedly planning an automatic asset delivery system that downloads hardware-appropriate texture and resolution packs to each device, eliminating the need for developers to build entirely separate game versions. SIE President Hideaki Nishino has spoken about creating flexible gaming experiences that adapt to how people&#8217;s lifestyles are changing, which aligns with a portable companion device strategy.</p>



<h2 class="wp-block-heading">Physical Design and Additional Features</h2>



<p class="wp-block-paragraph">Based on the collective leaks, the PS6 handheld will include the following hardware features:</p>



<ul class="wp-block-list">
<li><strong>Display:</strong> 1080p resolution, expected at 60 Hz or 120 Hz (Digital Foundry suggests Sony may adapt the PlayStation Portal&#8217;s 8-inch panel)</li>



<li><strong>Storage:</strong> MicroSD card slot and M.2 SSD support</li>



<li><strong>Input:</strong> Touchscreen, haptic vibration, dual microphones</li>



<li><strong>Connectivity:</strong> USB-C with video output for docked play</li>



<li><strong>Power:</strong> ~15W TDP at the SoC level</li>
</ul>



<p class="wp-block-paragraph">The 3nm fabrication process is the key enabler for this efficiency profile. By comparison, the Steam Deck uses a 7nm AMD APU, and the Nintendo Switch 2 runs on an 8nm Nvidia chip. The generational leap in process technology allows Project Canis to deliver substantially higher performance within a comparable power envelope.</p>



<h2 class="wp-block-heading">Estimated Price: Targeting the Switch 2</h2>



<p class="wp-block-paragraph">MLID&#8217;s bill-of-materials analysis places the PS6 handheld between $399 and $499 at retail. Sony&#8217;s primary pricing target appears to be competitive parity with the Nintendo Switch 2, which sells for $449.99 in the US. Some later estimates from industry sources have pushed the range higher, between $500 and $700, particularly as the 2026 global memory crisis (driven by AI data centre demand for high-bandwidth memory) continues to inflate component costs.</p>



<p class="wp-block-paragraph">It is important to note that Sony has not confirmed the existence of this device, let alone any pricing. All price estimates come from leaker analysis and bill-of-materials projections, not official retail announcements. European pricing would typically include VAT and could be higher than US dollar estimates.</p>



<h2 class="wp-block-heading">Release Window: 2027 or Pushed to 2028?</h2>



<p class="wp-block-paragraph">Original leaked timelines pointed to mass production starting mid-2027 with a fall 2027 launch, coinciding with the main PS6 console. Leaker KeplerL2 corroborated this window on NeoGAF, noting that both next-gen Xbox and PS6 hardware were targeting Holiday 2027. However, a February 2026 Bloomberg report indicated Sony was considering delaying the entire PS6 family to 2028 or even 2029 due to surging memory costs.</p>



<p class="wp-block-paragraph">The root cause is &#8220;RAMmageddon,&#8221; as Digital Trends describes it. Explosive growth in generative AI infrastructure has created enormous demand for GDDR7 and LPDDR5X chips, directly competing with consumer electronics for limited supply. Sony needs millions of memory units for a console launch, and current market conditions make that far more expensive than projections from the original 2023 AMD documents assumed. Late 2028 is now considered the most realistic estimate by multiple industry analysts.</p>



<h2 class="wp-block-heading">How Does It Compare to Current Handhelds?</h2>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>Specification</th><th>PS6 Handheld (Rumoured)</th><th>Nintendo Switch 2</th><th>Steam Deck OLED</th></tr></thead><tbody><tr><td>CPU</td><td>4x Zen 6c + 2x Zen 6 LP</td><td>8x ARM Cortex-A78C</td><td>4x Zen 2</td></tr><tr><td>GPU</td><td>RDNA 5, 16 CU</td><td>Nvidia Ampere (~1536 CUDA)</td><td>RDNA 2, 8 CU</td></tr><tr><td>RAM</td><td>24-48 GB LPDDR5X</td><td>12 GB LPDDR5X</td><td>16 GB LPDDR5</td></tr><tr><td>Process Node</td><td>3nm</td><td>8nm</td><td>7nm</td></tr><tr><td>TDP</td><td>~15W</td><td>~12W (system)</td><td>~15W</td></tr><tr><td>Dock Mode</td><td>Yes (USB-C video out)</td><td>Yes</td><td>Via external dock</td></tr><tr><td>Backward Compatibility</td><td>PS4 + PS5 (native)</td><td>Switch 1 games</td><td>Full Steam library</td></tr><tr><td>Estimated Price</td><td>$399-$499</td><td>$449.99</td><td>$549 (512 GB)</td></tr></tbody></table></figure>



<p class="wp-block-paragraph">The generational advantage is stark. Project Canis is projected to be roughly three times faster than the Switch 2 in docked mode and significantly more powerful than the Steam Deck&#8217;s ageing Zen 2 architecture. Its 3nm process and dedicated AI upscaling hardware (PSSR 3, based on AMD&#8217;s FSR 5) give it capabilities that no current handheld can match.</p>



<h2 class="wp-block-heading">Project Amethyst: AI-Powered Gaming Hardware</h2>



<p class="wp-block-paragraph">Sony and AMD&#8217;s joint initiative, Project Amethyst, brings dedicated AI silicon to both the PS6 console and its handheld companion. The architecture includes Neural Arrays that link directly to Compute Units for hardware-accelerated AI upscaling via PSSR (PlayStation Spectral Super Resolution). Radiance Cores handle advanced ray tracing lighting effects, while Universal Compression improves data streaming efficiency to GPU memory.</p>



<p class="wp-block-paragraph">For the handheld specifically, AI upscaling is critical. A 16 CU GPU running at 1.20 GHz in portable mode needs intelligent upscaling to render games at visually appealing quality levels from lower internal resolutions. PSSR 3 is expected to bridge this gap, allowing PS5-class visual fidelity on a 15W power budget. This is a fundamentally different approach from the Steam Deck, which relies on AMD&#8217;s more general FSR implementation, or the Switch 2, which uses Nvidia&#8217;s DLSS.</p>



<h2 class="wp-block-heading">The Three-Device PS6 Strategy</h2>



<p class="wp-block-paragraph">Sony appears to be planning a multi-tier hardware launch for the PS6 generation. According to MLID&#8217;s April 2026 analysis, the lineup could include:</p>



<ul class="wp-block-list">
<li><strong>PS6 Lite (Canis APU):</strong> A budget console at $349-$549, sharing the handheld&#8217;s chip in a home console form factor</li>



<li><strong>PS6 Handheld (Canis APU):</strong> The portable device at $399-$499, with dock mode for TV play</li>



<li><strong>PS6 Standard (Orion APU):</strong> The flagship console at $699-$999, featuring 8 Zen 6 cores and 40-54 RDNA 5 CUs</li>
</ul>



<p class="wp-block-paragraph">This strategy lets Sony cover multiple price points and use cases. The Canis APU powers both the affordable home console and the handheld, while the more powerful Orion APU drives the flagship experience. All three devices share the same game ecosystem and backward compatibility with PS4 and PS5 libraries.</p>



<h2 class="wp-block-heading">What Has Sony Actually Confirmed?</h2>



<p class="wp-block-paragraph">Sony has not officially announced the PS6 handheld, confirmed Project Canis, or shared any technical specifications. At SIE&#8217;s June 2025 business presentation, CEO Hideaki Nishino acknowledged the PlayStation Portal&#8217;s strong sales performance and stated the company &#8220;remains committed to exploring new ways for players to access our content and services.&#8221; PlayStation architect Mark Cerny has discussed multi-year hardware development work with AMD, including Project Amethyst&#8217;s AI acceleration technology, but has not tied it to specific product announcements.</p>



<p class="wp-block-paragraph">All specifications, pricing, and release timing referenced in this article come from leaker sources, primarily Moore&#8217;s Law is Dead and KeplerL2, both of whom have established track records with hardware leaks. However, leaked information from 2023-era AMD documentation may not reflect final production decisions, particularly given the significant impact of the 2026 memory crisis on Sony&#8217;s bill of materials and launch timeline.</p>



<h2 class="wp-block-heading">Questions Most Players Are Asking</h2>



<h3 class="wp-block-heading">Will the PS6 handheld replace the PlayStation Portal?</h3>



<p class="wp-block-paragraph">No. The PlayStation Portal is a remote play accessory for PS5 owners, priced at $249.99 after a 2026 price increase. The PS6 handheld would be a fully independent device with its own processing hardware, running games locally. Both could coexist in Sony&#8217;s product lineup, serving different price points and use cases.</p>



<h3 class="wp-block-heading">Can the PS6 handheld run PS6 games natively?</h3>



<p class="wp-block-paragraph">Yes, it shares the same Zen 6 and RDNA 5 architecture as the main PS6. Games would run at adjusted resolution and frame rate settings appropriate to the handheld&#8217;s lower GPU clock speeds and TDP, with AI upscaling (PSSR 3) compensating for the reduced rendering resolution.</p>



<h3 class="wp-block-heading">Is it more powerful than the Steam Deck?</h3>



<p class="wp-block-paragraph">Significantly. The Steam Deck uses a 7nm Zen 2 CPU and 8 RDNA 2 CUs. The PS6 handheld&#8217;s 3nm Zen 6c cores and 16 RDNA 5 CUs represent a multi-generational leap in both CPU and GPU architecture, with double the memory bandwidth and far more advanced AI acceleration.</p>



<h3 class="wp-block-heading">When will Sony officially reveal it?</h3>



<p class="wp-block-paragraph">No announcement date is known. Based on past PlayStation hardware cycles, a formal reveal would typically occur six to twelve months before launch. If the PS6 family targets late 2028, a reveal in early to mid-2028 would be consistent with Sony&#8217;s historical approach.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.gamermarkt.com/blog/ps6-handheld-project-canis-specs-price-release/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Xbox in Freefall: Arkane Lyon May Close, Marvel&#8217;s Blade Faces Cancellation</title>
		<link>https://www.gamermarkt.com/blog/xbox-crisis-arkane-lyon-closure-marvels-blade-cancellation/</link>
					<comments>https://www.gamermarkt.com/blog/xbox-crisis-arkane-lyon-closure-marvels-blade-cancellation/#respond</comments>
		
		<dc:creator><![CDATA[GamerMarkt]]></dc:creator>
		<pubDate>Wed, 01 Jul 2026 09:09:29 +0000</pubDate>
				<category><![CDATA[GAMING NEWS]]></category>
		<guid isPermaLink="false">https://www.gamermarkt.com/blog/?p=6714</guid>

					<description><![CDATA[Microsoft is preparing the biggest restructuring in Xbox history. Arkane Lyon, Ninja Theory, Double Fine, Compulsion Games, and Undead Labs face closure or sale. Marvel's Blade has gone over budget and slipped to late 2027, putting its future in serious doubt.]]></description>
										<content:encoded><![CDATA[
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">Microsoft is preparing the biggest restructuring in Xbox history. Arkane Lyon, Ninja Theory, Double Fine, Compulsion Games, and Undead Labs face closure or sale. Marvel&#8217;s Blade has gone over budget and slipped to late 2027, putting its future in serious doubt.</p>
</blockquote>



<p class="wp-block-paragraph">Microsoft is preparing to dismantle a significant chunk of its Xbox first-party studio network. Reports from Bloomberg, The Verge, and IGN confirm that at least five studios are at risk of closure or sale, with layoffs targeting roughly 1,000 employees expected to begin around 6 July 2026. Among the studios in danger is Arkane Lyon, the acclaimed French developer behind Dishonored and Deathloop, whose in-development Marvel&#8217;s Blade has reportedly gone over budget and slipped from a late 2026 release to late 2027.</p>



<h2 class="wp-block-heading">Why Is Xbox Gutting Its Own Studios?</h2>



<p class="wp-block-paragraph">The answer lies in a devastating internal memo. New Xbox CEO Asha Sharma, who replaced Phil Spencer in February 2026, co-signed a &#8220;Next 100 Days: Xbox Reset&#8221; message with chief content officer Matt Booty. The numbers inside were stark: excluding Activision Blizzard King, Xbox spent over $20 billion on content, platform, and hardware subsidies over the past five years, yet annual revenue declined by nearly $500 million during that same period. The division currently operates at roughly a 3% accountability margin.</p>



<p class="wp-block-paragraph">Phil Spencer&#8217;s acquisition-heavy strategy between 2018 and 2023, which included the $8.1 billion ZeniMax Media purchase and the landmark Activision Blizzard merger, inflated Xbox&#8217;s studio count to unprecedented levels. But the Game Pass day-one model, which gave subscribers free access to every first-party release, cannibalised direct sales without generating enough subscription revenue to compensate. The result: critically praised games with commercial returns too weak to justify their development budgets.</p>



<h2 class="wp-block-heading">Which Studios Are on the Chopping Block?</h2>



<p class="wp-block-paragraph">Based on reporting from The Verge&#8217;s Tom Warren, Bloomberg&#8217;s Jason Schreier, and GamesBeat, the five studios most at risk are:</p>



<ul class="wp-block-list">
<li><strong>Ninja Theory</strong> (Cambridge, UK): Creator of the Hellblade series. Employees were told on 15 June that the studio is closing. Just eight days earlier, Ninja Theory had revealed its next game, Senua, at the Xbox Games Showcase. Game File reported that Microsoft hoped the announcement would attract buyer interest, even though the decision to &#8220;sunset or split&#8221; was already made.</li>



<li><strong>Double Fine</strong> (San Francisco, US): Tim Schafer&#8217;s studio behind Psychonauts, Keeper, and Kiln. Currently in active negotiations for a management buyout or spin-off.</li>



<li><strong>Compulsion Games</strong> (Montreal, Canada): Developer of South of Midnight and We Happy Few, with over 100 staff. Sources say leadership is &#8220;convinced that closure is imminent.&#8221;</li>



<li><strong>Undead Labs</strong> (Seattle, US): The State of Decay developer. Approximately 110 jobs are at risk. State of Decay 3 gameplay was shown at the Xbox Showcase in June, making the timing especially jarring.</li>



<li><strong>Arkane Lyon</strong> (Lyon, France): The surviving half of Arkane Studios after Arkane Austin was shut down in May 2024. Currently developing Marvel&#8217;s Blade.</li>
</ul>



<p class="wp-block-paragraph">All five studios delivered critically acclaimed titles. None produced the commercial returns Microsoft&#8217;s spreadsheets demanded under its current financial pressure.</p>



<h2 class="wp-block-heading">What Is Happening with Arkane Lyon and Marvel&#8217;s Blade?</h2>



<p class="wp-block-paragraph">Arkane Lyon is one of the most respected immersive-sim studios in the industry. Its portfolio includes Dishonored, Dishonored 2, and Deathloop. It is the last remaining Arkane office after Microsoft closed Arkane Austin, the team behind Prey and the ill-fated Redfall, in 2024.</p>



<p class="wp-block-paragraph">Marvel&#8217;s Blade was announced at The Game Awards in December 2023 with a short cinematic teaser. Since then, virtually nothing has been shown publicly. According to The Verge, the game was originally planned for a late 2026 release, but the internal date has slipped to late 2027 and the project has gone over budget. Full production reportedly only began in late 2024 or early 2025, which partly explains the absence of gameplay footage.</p>



<p class="wp-block-paragraph">Microsoft is weighing two paths: cancel the game and close Arkane, or sell the studio (with the project) to an outside buyer. The Verge notes that these sale negotiations could take months, and even if Arkane is spun off, layoffs within the studio remain likely.</p>



<h2 class="wp-block-heading">Is Marvel&#8217;s Blade Actually Cancelled?</h2>



<p class="wp-block-paragraph">Not officially. No cancellation has been announced by Microsoft or Arkane Lyon. Multiple signals suggest the game is still alive, at least for now. Bethesda Game Studios head Todd Howard said in late June that he had seen internal work on 21 May and described the team as &#8220;doing a really, really great job.&#8221; Arkane&#8217;s lead concept artist Jean-Luc Monnet responded to fan concerns after the Xbox Showcase no-show with a &#8220;Let us cook&#8221; GIF on X. Creative director Dinga Bakaba publicly reaffirmed the project in December 2025.</p>



<p class="wp-block-paragraph">However, The Verge&#8217;s 30 June report explicitly states that Microsoft &#8220;wants to cancel Blade&#8221; as part of its cost-cutting wave. Insider Jeff Grubb initially placed the cancellation probability at roughly 70% before walking the claim back. The situation remains deeply uncertain.</p>



<h2 class="wp-block-heading">Craig Duncan&#8217;s Departure and the Leadership Vacuum</h2>



<p class="wp-block-paragraph">Adding to the turmoil, Craig Duncan, head of Xbox Game Studios, resigned on 15 June 2026 after just 18 months in the role. His departure handed direct oversight of all first-party studios to Matt Booty until a replacement is named. The timing, days after the Showcase and just before confirmed closures, signals that the reset is reshaping Xbox&#8217;s management structure alongside its studio portfolio.</p>



<p class="wp-block-paragraph">Duncan previously led Rare and had been with Microsoft for 15 years. His exit followed the Sharma-Booty reset memo, suggesting senior leaders are either being pushed out or choosing to leave rather than execute the cuts.</p>



<h2 class="wp-block-heading">The Game Pass Problem No One Solved</h2>



<p class="wp-block-paragraph">Game Pass was supposed to be Xbox&#8217;s competitive edge: a Netflix-for-games subscription that would lock in millions of players. Instead, it created a structural problem. Every first-party title launched free to subscribers on day one, which suppressed individual game sales. Studios like Ninja Theory and Compulsion Games saw strong engagement metrics but minimal direct revenue. The subscription pool never grew fast enough to cover the gap.</p>



<p class="wp-block-paragraph">Bloomberg&#8217;s Jason Schreier summarised the dynamic bluntly: these studios were &#8220;brilliant for prestige and rotten for the spreadsheet.&#8221; Microsoft&#8217;s own internal language echoed this, admitting the company &#8220;acquired too many studios&#8221; without providing the budgets needed for them to compete.</p>



<h2 class="wp-block-heading">What Happens in July 2026?</h2>



<p class="wp-block-paragraph">Microsoft&#8217;s fiscal year ended on 30 June. Bloomberg, The Verge, and GamesBeat all point to early July as the window when layoffs begin and studio fates are formalised. The Verge specifically mentioned 6 July as the expected start date for workforce reductions. Marketing budgets across the division are also being slashed significantly.</p>



<p class="wp-block-paragraph">For the studios at risk, three outcomes remain possible: full closure, sale to an external publisher, or a management buyout for independence. Ninja Theory appears closest to closure, with employees already told to look for new jobs. Double Fine and Compulsion Games are negotiating spin-offs. Undead Labs is seeking a buyer. Arkane Lyon&#8217;s fate is tied to whether Microsoft can sell the studio before deciding to cancel Marvel&#8217;s Blade outright.</p>



<p class="wp-block-paragraph">Jason Schreier&#8217;s warning on Bluesky captures the scale of what is coming: &#8220;The Xbox of July will look drastically different than the Xbox of June.&#8221;</p>



<h2 class="wp-block-heading">Questions Players Are Asking Right Now</h2>



<h3 class="wp-block-heading">Will Marvel&#8217;s Blade ever release?</h3>



<p class="wp-block-paragraph">It depends entirely on Arkane Lyon&#8217;s survival. If the studio is sold with the project intact, development could continue toward a 2027 or later release. If Microsoft cancels the game before a buyer is found, Blade is finished. Todd Howard&#8217;s recent comments and Arkane staff activity suggest work continues for now, but The Verge&#8217;s reporting makes clear that cancellation is actively on the table.</p>



<h3 class="wp-block-heading">Is Ninja Theory definitely closing?</h3>



<p class="wp-block-paragraph">The Verge reported that staff were informed of the closure on 15 June. The studio is hoping to find a buyer, but if no acquisition deal materialises, the closure is final. Game File added that Microsoft used the Senua announcement at the Showcase to attract potential investor interest, even though the split was already planned.</p>



<h3 class="wp-block-heading">What about the games these studios were making?</h3>



<p class="wp-block-paragraph">State of Decay 3, Senua, and Marvel&#8217;s Blade all depend on whether their respective studios survive the restructuring. In a sale scenario, development can continue under new ownership. In a closure scenario, projects are typically cancelled or, more rarely, transferred to another team. Microsoft has not publicly confirmed any game cancellations.</p>



<h3 class="wp-block-heading">Which Xbox studios are safe?</h3>



<p class="wp-block-paragraph">Major revenue-generating and flagship studios appear secure: Activision Blizzard King, Bethesda Game Studios, id Software, MachineGames, Obsidian Entertainment, Playground Games, The Coalition, and Turn 10. The restructuring is focused on studios with high critical acclaim but weak commercial performance relative to their operating costs.</p>



<h3 class="wp-block-heading">Has Microsoft officially confirmed any of this?</h3>



<p class="wp-block-paragraph">Microsoft has not issued a public statement on specific studio closures or game cancellations beyond the internal reset memo. All reporting is based on sources speaking to Bloomberg, The Verge, Kotaku, GamesBeat, and IGN. Official confirmation is expected in early July 2026.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.gamermarkt.com/blog/xbox-crisis-arkane-lyon-closure-marvels-blade-cancellation/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>A Player Pre-Ordered GTA 6 for Free Using Three Years of Microsoft Rewards Points</title>
		<link>https://www.gamermarkt.com/blog/gta-6-free-microsoft-rewards-points-pre-order/</link>
					<comments>https://www.gamermarkt.com/blog/gta-6-free-microsoft-rewards-points-pre-order/#respond</comments>
		
		<dc:creator><![CDATA[GamerMarkt]]></dc:creator>
		<pubDate>Wed, 01 Jul 2026 09:06:46 +0000</pubDate>
				<category><![CDATA[GTA 6]]></category>
		<guid isPermaLink="false">https://www.gamermarkt.com/blog/?p=6707</guid>

					<description><![CDATA[Reddit user CarolinaKing704 converted roughly 100,000 Microsoft Rewards points into Xbox gift card credit and pre-ordered the $99.99 GTA 6 Ultimate Edition without spending a cent. Here is everything you need to know about this method.]]></description>
										<content:encoded><![CDATA[
<blockquote class="wp-block-quote is-layout-flow wp-block-quote-is-layout-flow">
<p class="wp-block-paragraph">Reddit user CarolinaKing704 converted roughly 100,000 Microsoft Rewards points into Xbox gift card credit and pre-ordered the $99.99 GTA 6 Ultimate Edition without spending a cent. Here is everything you need to know about this method.</p>
</blockquote>



<p class="wp-block-paragraph">Reddit user CarolinaKing704 pre-ordered the $99.99 GTA 6 Ultimate Edition five months before launch without spending any real money. The player achieved this by converting nearly three years&#8217; worth of Microsoft Rewards points into a $100 Xbox gift card, then applying that balance to the digital pre-order on the Microsoft Store. Grand Theft Auto VI launches on 19 November 2026 exclusively on PlayStation 5 and Xbox Series X|S, with the Standard Edition priced at $79.99 and the Ultimate Edition at $99.99.</p>



<h2 class="wp-block-heading">How Did Microsoft Rewards Make This Possible?</h2>



<p class="wp-block-paragraph">Microsoft Rewards is a free loyalty programme that lets users earn points through everyday activities inside the Microsoft ecosystem. Searching on Bing, browsing with Microsoft Edge, completing daily quizzes on the Rewards dashboard, playing Xbox Game Pass games, and making purchases on the Microsoft Store all generate points. Those points can then be redeemed for Xbox gift cards, which function as store credit for any digital purchase.</p>



<p class="wp-block-paragraph">At the highest tier (Level 2 with an active Xbox Game Pass Ultimate subscription), users earn up to 20 points per dollar spent on qualifying Microsoft Store purchases and up to 250 points per day from Bing searches alone: 150 from desktop and 100 from mobile. Accumulating enough points to cover the $99.99 Ultimate Edition requires between 98,000 and 110,000 points, depending on the region. That takes anywhere from eight months to several years of consistent daily activity.</p>



<h2 class="wp-block-heading">Who Else Pulled This Off?</h2>



<p class="wp-block-paragraph">CarolinaKing704 was not the only one. As GamesRadar reported, another Reddit user named HugoWheynow used 98,000 points to secure the same Ultimate Edition and publicly thanked Rockstar &#8220;for all the delays, which allowed me to have all these extra months to save my Microsoft Points.&#8221; The irony was not lost on the community: GTA 6 was originally slated for autumn 2025, then pushed to May 2026, and finally settled on 19 November 2026. Each delay gave dedicated point savers more runway.</p>



<p class="wp-block-paragraph">Several other users in the Reddit thread confirmed they were sitting on large point balances and planned to follow the same strategy. Some reported earning over 22,000 points per month by maximising every daily task, which would let a new user reach the Ultimate Edition threshold in roughly seven months.</p>



<h2 class="wp-block-heading">Step-by-Step: How the Method Works</h2>



<ol class="wp-block-list">
<li><strong>Create or sign into a Microsoft account</strong> and activate Microsoft Rewards at rewards.microsoft.com.</li>



<li><strong>Reach Level 2</strong> by earning at least 500 points in a single month. This unlocks higher Bing search caps and better redemption rates.</li>



<li><strong>Earn points daily</strong> through Bing searches (up to 250 points/day at top tier), daily quizzes on the Rewards dashboard, Xbox Game Pass quests, and Microsoft Store purchases.</li>



<li><strong>Redeem points for Xbox gift cards.</strong> In the US, 100,000 points converts to a $100 gift card. In the UK, a £25 gift card costs 34,095 points, meaning the Standard Edition at £69.99 requires roughly 95,480 points.</li>



<li><strong>Use the gift card balance to pre-order GTA 6</strong> on the Xbox or Microsoft Store. Pay the full amount with gift card credit only.</li>
</ol>



<h2 class="wp-block-heading">Critical Warnings from the Community</h2>



<p class="wp-block-paragraph">Players who have gone through this process flagged several important caveats worth knowing before you try it yourself:</p>



<ul class="wp-block-list">
<li><strong>Gift cards expire in 90 days.</strong> Xbox gift cards redeemed through Microsoft Rewards have a 90-day validity window. Converting points too early could leave you with expired credit before launch day.</li>



<li><strong>Do not mix payment methods.</strong> Multiple users reported that splitting a pre-order between gift card balance and a credit card can cause accidental double charges when the game actually releases. CarolinaKing704 confirmed that Microsoft charges immediately when you use store funds for a pre-order, so make sure the full amount is covered by your balance.</li>



<li><strong>Points expire after 18 months of inactivity.</strong> If you go 18 months without earning or redeeming any points, your entire balance is wiped. Keep your account active.</li>



<li><strong>Automated scripts carry risk.</strong> Some users admit to running scripts that perform Bing searches automatically to maximise daily point caps. Microsoft may flag this as exploitation, which could lead to a suspension of Rewards privileges.</li>
</ul>



<h2 class="wp-block-heading">How Much Can You Realistically Earn Per Month?</h2>



<p class="wp-block-paragraph">According to Gfinity Esports, a user who completes daily tasks, searches on Bing, and plays Game Pass games regularly can earn approximately 10,000 points per month, equivalent to about $10 in store credit. Game Pass subscribers can earn up to 4x more points on select purchases and receive bonus points from in-game achievements and quests.</p>



<p class="wp-block-paragraph">Power users who min-max every available task have reported monthly earnings above 22,000 points. At that pace, the $100 Ultimate Edition would take roughly four and a half months to earn from scratch. Even at the lower 10,000-point pace, a user starting now in July 2026 could accumulate between 40,000 and 50,000 points by November, enough to cover a significant chunk of the Standard Edition&#8217;s $79.99 price tag.</p>



<h2 class="wp-block-heading">GTA 6 Pricing and Editions at a Glance</h2>



<figure class="wp-block-table"><table class="has-fixed-layout"><thead><tr><th>Region</th><th>Standard Edition</th><th>Ultimate Edition</th></tr></thead><tbody><tr><td>United States (USD)</td><td>$79.99</td><td>$99.99</td></tr><tr><td>United Kingdom (GBP)</td><td>£69.99</td><td>£89.99</td></tr><tr><td>European Union (EUR)</td><td>€79.99</td><td>€99.99</td></tr><tr><td>Australia (AUD)</td><td>AU$129.95</td><td>AU$159.95</td></tr></tbody></table></figure>



<p class="wp-block-paragraph">The $79.99 standard price makes GTA 6 one of the first major AAA titles to break above the long-standing $69.99 industry standard. The Ultimate Edition adds exclusive premium vehicles, weapons, clothing, and story-integrated content for Jason and Lucia. All pre-orders include the Vintage Vice City Pack (a nod to the 2002 classic) and one month of free GTA+ membership. Pre-loading begins on 12 November, one week before launch, with no early access for any edition.</p>



<h2 class="wp-block-heading">What About PC Players?</h2>



<p class="wp-block-paragraph">GTA 6 launches exclusively on PS5 and Xbox Series X|S. Rockstar has not announced a PC release date, though industry analysts and sources like GamesRadar suggest a late 2027 or 2028 PC port is likely based on the studio&#8217;s track record with GTA 5 and Red Dead Redemption 2. The Microsoft Rewards method only works for Xbox digital purchases, so PC players cannot use this approach for a console pre-order they would not be able to play.</p>



<h2 class="wp-block-heading">Where Is Microsoft Rewards Available?</h2>



<p class="wp-block-paragraph">The full Xbox Rewards programme is currently available in the United States, Australia, Belgium, Brazil, Canada, France, Germany, Hong Kong, Ireland, Italy, Mexico, Netherlands, New Zealand, Norway, Singapore, Spain, Sweden, Taiwan, and the United Kingdom. Users outside these markets may still access basic Bing search rewards through the Microsoft Rewards dashboard, but point-earning rates, daily caps, and redemption options vary significantly by region.</p>



<h2 class="wp-block-heading">Things Worth Knowing Before You Start</h2>



<p class="wp-block-paragraph"><strong>Is it genuinely free or just deferred cost?</strong><br>You pay nothing in currency, but you invest time. Three years of daily Bing searches and task completions is a meaningful commitment. Whether that trade-off makes sense depends on how much you value your time versus $100.</p>



<p class="wp-block-paragraph"><strong>Can I start now and reach the Ultimate Edition by November?</strong><br>If you are in a supported region with access to Game Pass Ultimate and you maximise every daily task, reaching 100,000 points in roughly five months is possible but demanding. More realistically, starting now could earn you enough for a substantial discount rather than a fully free copy.</p>



<p class="wp-block-paragraph"><strong>Does this work for PlayStation pre-orders?</strong><br>No. Microsoft Rewards points can only be redeemed for Xbox and Microsoft Store credit. PlayStation has its own loyalty programme (PlayStation Stars), but it does not currently offer a comparable path to earning enough credit for a full-priced game.</p>



<p class="wp-block-paragraph"><strong>What happens if I cancel the pre-order?</strong><br>If you paid with Microsoft Store balance, the refunded amount typically returns to your account balance. Check Microsoft&#8217;s current refund policy before pre-ordering, as terms can change.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.gamermarkt.com/blog/gta-6-free-microsoft-rewards-points-pre-order/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
