{"id":2509,"date":"2026-04-22T13:31:55","date_gmt":"2026-04-22T10:31:55","guid":{"rendered":"https:\/\/www.gamermarkt.com\/blog\/?p=2509"},"modified":"2026-04-22T13:31:56","modified_gmt":"2026-04-22T10:31:56","slug":"cs2-animgraph-2-guncellemesi-fps-artisi-famas-bug","status":"publish","type":"post","link":"https:\/\/www.gamermarkt.com\/blog\/tr\/cs2-animgraph-2-guncellemesi-fps-artisi-famas-bug\/","title":{"rendered":"CS2 AnimGraph 2 G\u00fcncellemesi: FPS Art\u0131\u015f\u0131, Yeni Animasyonlar ve FAMAS Bug&#8217;\u0131"},"content":{"rendered":"\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Valve, CS2&#8217;nin animasyon sistemini AnimGraph 2 ile ba\u015ftan a\u015fa\u011f\u0131 yeniledi. Performans art\u0131\u015f\u0131, daha ak\u0131c\u0131 hareketler ve rekabet\u00e7i oyuna do\u011frudan etki eden de\u011fi\u015fiklikler geldi. Ancak canl\u0131ya ge\u00e7i\u015fle birlikte FAMAS ve Glock burst bug&#8217;\u0131 k\u0131sa s\u00fcreli\u011fine ortal\u0131\u011f\u0131 kar\u0131\u015ft\u0131rd\u0131.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">Valve, Counter-Strike 2&#8217;nin animasyon sistemini 21 Nisan 2026 itibar\u0131yla AnimGraph 2&#8217;ye ge\u00e7irdi. Yakla\u015f\u0131k 3 haftal\u0131k beta s\u00fcrecinin ard\u0131ndan canl\u0131 sunuculara ta\u015f\u0131nan bu g\u00fcncelleme, oyunun lansmandan bu yana gelen en kapsaml\u0131 teknik de\u011fi\u015fikli\u011fi olarak kabul ediliyor. T\u00fcm \u00fc\u00e7\u00fcnc\u00fc \u015fah\u0131s animasyonlar\u0131 s\u0131f\u0131rdan yeniden yaz\u0131ld\u0131, CPU ve a\u011f y\u00fck\u00fc azalt\u0131ld\u0131, performans iyile\u015ftirildi. Ancak g\u00fcncellemenin canl\u0131ya ge\u00e7i\u015fi s\u0131ras\u0131nda ortaya \u00e7\u0131kan FAMAS ve Glock burst fire bug&#8217;\u0131, k\u0131sa s\u00fcreli\u011fine ciddi tart\u0131\u015fmalara yol a\u00e7t\u0131.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">AnimGraph 2 Nedir ve Neden Bu Kadar \u00d6nemli?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">AnimGraph 2, Valve&#8217;\u0131n Source 2 motoru i\u00e7in s\u0131f\u0131rdan geli\u015ftirdi\u011fi yeni animasyon sistemi. CS2 ilk \u00e7\u0131kt\u0131\u011f\u0131nda Half-Life: Alyx&#8217;ten miras kalan orijinal AnimGraph sistemiyle \u00e7al\u0131\u015f\u0131yordu. Bu sistem tek oyunculu bir VR oyunu i\u00e7in tasarlanm\u0131\u015ft\u0131 ve rekabet\u00e7i bir FPS i\u00e7in yeterli optimizasyonu sunmuyordu. AnimGraph 2 ise tamamen \u00e7ok oyunculu rekabet\u00e7i oyunlar i\u00e7in optimize edilmi\u015f, token tabanl\u0131 senkronizasyon kullanan bir sistem.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Eski sistemde sunucu ve istemci, animasyonlar\u0131 senkronize etmek i\u00e7in s\u00fcrekli a\u011f\u0131r hesaplamalar yap\u0131yordu. Yeni sistemde ise oyun durumu bilgisi g\u00f6nderiliyor ve her iki taraf ayn\u0131 hesaplamay\u0131 ba\u011f\u0131ms\u0131z olarak ger\u00e7ekle\u015ftiriyor. Bu sayede hem paket boyutu k\u00fc\u00e7\u00fcl\u00fcyor hem de CPU y\u00fck\u00fc ciddi oranda d\u00fc\u015f\u00fcyor. WarOwl, beta d\u00f6neminde yapt\u0131\u011f\u0131 testlerde &#8220;CS2&#8217;nin \u00e7\u0131k\u0131\u015f\u0131ndan bu yana en \u00f6nemli g\u00fcncelleme&#8221; ifadesini kulland\u0131.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">FPS ve Performans: Ger\u00e7ek Test Sonu\u00e7lar\u0131 Ne Diyor?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Topluluk testleri, AnimGraph 2&#8217;nin ortalama FPS&#8217;lerde k\u00fc\u00e7\u00fck ama istikrarl\u0131 art\u0131\u015flar sa\u011flad\u0131\u011f\u0131n\u0131 g\u00f6steriyor. Dust2 benchmark testlerinde ortalama FPS yakla\u015f\u0131k y\u00fczde 0,4 artarken, as\u0131l dikkat \u00e7ekici iyile\u015fme 1% low ve 0.1% low FPS de\u011ferlerinde ya\u015fand\u0131. Dust2&#8217;de P1 low de\u011feri bir testte 256,9&#8217;dan 324 FPS&#8217;ye y\u00fckseldi, bu da oyunun genel ak\u0131c\u0131l\u0131\u011f\u0131 a\u00e7\u0131s\u0131ndan ciddi bir fark demek.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00dcst segment donan\u0131ma sahip oyuncular, at\u00f6lye haritalar\u0131nda ortalama 400-410 FPS&#8217;den 440-450 FPS&#8217;ye \u00e7\u0131kt\u0131\u011f\u0131n\u0131 raporlad\u0131. \u0130\u00e7erik \u00fcreticisi Sendoh, performans\u0131n y\u00fczde 10 ila 15 aras\u0131nda iyile\u015fti\u011fini ve \u00f6zellikle d\u00fc\u015f\u00fck donan\u0131ml\u0131 bilgisayarlarda 30+ FPS kazan\u0131m\u0131n\u0131n b\u00fcy\u00fck fark yaratt\u0131\u011f\u0131n\u0131 vurgulad\u0131. K\u0131sacas\u0131, AnimGraph 2 yaln\u0131zca animasyonlar\u0131 g\u00fczelle\u015ftirmek i\u00e7in de\u011fil, oyunu daha hafif ve stabil \u00e7al\u0131\u015ft\u0131rmak i\u00e7in geldi.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Counter-Strafe ve Hareket Animasyonlar\u0131 Nas\u0131l De\u011fi\u015fti?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Rekabet\u00e7i oyuncular i\u00e7in en kritik de\u011fi\u015fiklik, counter-strafe animasyonlar\u0131n\u0131n \u00e7ok daha okunabilir hale gelmesi. Eski sistemde bir oyuncu k\u00f6\u015feden peek at\u0131p counter-strafe yapt\u0131\u011f\u0131nda, animasyon bu hareketi net yans\u0131tam\u0131yordu. Rakibiniz ko\u015farak tek at\u0131yormu\u015f gibi g\u00f6r\u00fcn\u00fcyor, demo izledi\u011finizde asl\u0131nda d\u00fczg\u00fcn bir counter-strafe yapt\u0131\u011f\u0131n\u0131 anl\u0131yordunuz. AnimGraph 2 ile bu sorun b\u00fcy\u00fck \u00f6l\u00e7\u00fcde \u00e7\u00f6z\u00fcld\u00fc.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hareket animasyonlar\u0131 genelinde daha ak\u0131c\u0131 bir yap\u0131ya kavu\u015ftu. Havada \u00e7\u00f6melme ge\u00e7i\u015fleri hem birinci hem \u00fc\u00e7\u00fcnc\u00fc \u015fah\u0131s g\u00f6r\u00fcn\u00fcm\u00fcnde yumu\u015fat\u0131ld\u0131. Rampalarda oyuncu y\u00fcksekli\u011fi art\u0131k yakla\u015f\u0131m y\u00f6n\u00fcnden ba\u011f\u0131ms\u0131z olarak tutarl\u0131 hesaplan\u0131yor. Bu de\u011fi\u015fiklik, e\u011fimli y\u00fczeylerdeki baz\u0131 el bombas\u0131 dizilimlerini etkileyebilir, bu y\u00fczden mevcut lineup&#8217;lar\u0131n\u0131z\u0131 kontrol etmenizde fayda var.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Silah ve B\u0131\u00e7ak Animasyonlar\u0131 Yenilendi<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">AnimGraph 2 ile t\u00fcm silah \u00e7ekme animasyonlar\u0131 yeniden d\u00fczenlendi. B\u0131\u00e7ak animasyonlar\u0131 art\u0131k birinci \u015fah\u0131s g\u00f6r\u00fcn\u00fcm\u00fcyle \u00e7ok daha tutarl\u0131. Bu, \u00f6zellikle b\u0131\u00e7ak skin&#8217;i olan oyuncular i\u00e7in \u00f6nemli bir geli\u015fme: art\u0131k tak\u0131m arkada\u015flar\u0131n\u0131z ve rakipleriniz b\u0131\u00e7ak animasyonlar\u0131n\u0131z\u0131 \u00e7ok daha detayl\u0131 g\u00f6rebiliyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Silah inceleme (inspect) animasyonlar\u0131n\u0131n \u00fc\u00e7\u00fcnc\u00fc \u015fah\u0131s kar\u015f\u0131l\u0131klar\u0131 hen\u00fcz tam aktif olmasa da, beta dosyalar\u0131nda bu \u00f6zellik i\u00e7in iki ayr\u0131 dal bulundu. Valve&#8217;\u0131n bunu ilerleyen g\u00fcncellemelerde aktifle\u015ftirmesi bekleniyor. Dual Berettas&#8217;\u0131n \u00fc\u00e7\u00fcnc\u00fc \u015fah\u0131s g\u00f6r\u00fcn\u00fcm\u00fcnde ate\u015f etmeme sorunu da bu g\u00fcncellemeyle d\u00fczeltildi.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">FAMAS ve Glock Burst Bug&#8217;\u0131: &#8220;En Bozuk CS2 G\u00fcncellemesi&#8221;<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">AnimGraph 2&#8217;nin canl\u0131ya ge\u00e7i\u015fi s\u0131ras\u0131nda ortaya \u00e7\u0131kan en b\u00fcy\u00fck sorun, burst fire moduna sahip silahlar\u0131 etkileyen bir hatayd\u0131. FAMAS ve Glock-18, burst modda tek t\u0131kla \u00fc\u00e7 mermiyi ayn\u0131 anda, aralar\u0131nda gecikme olmadan ate\u015fliyordu. Bu durum FAMAS&#8217;\u0131 fiilen oyundaki en g\u00fc\u00e7l\u00fc silahlardan birine d\u00f6n\u00fc\u015ft\u00fcrd\u00fc: \u00fc\u00e7 mermi tek seferde hedefe ula\u015f\u0131yordu, neredeyse bir shotgun gibi davran\u0131yordu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Valve, bu bug&#8217;\u0131 &#8220;burst fire mermileri aras\u0131ndaki gecikmeyi kald\u0131ran bir hata&#8221; olarak tan\u0131mlad\u0131 ve ayn\u0131 g\u00fcn i\u00e7inde birka\u00e7 saat sonra hotfix yay\u0131nlad\u0131. \u0130\u00e7erik \u00fcreticisi WarOwl, g\u00fcncellemeyi &#8220;\u015fimdiye kadar g\u00f6rd\u00fc\u011f\u00fcm en bozuk CS2 g\u00fcncellemesi&#8221; olarak nitelendirdi. Bug k\u0131sa s\u00fcrd\u00fc ama sosyal medyada payla\u015f\u0131lan klipleri olduk\u00e7a e\u011flenceli bulundu.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Crash ve Teknik Sorunlar da G\u00fcndemde<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Burst fire bug&#8217;\u0131n\u0131n yan\u0131 s\u0131ra, g\u00fcncelleme sonras\u0131 bir\u00e7ok oyuncu CS2&#8217;nin a\u00e7\u0131l\u0131\u015fta \u00e7\u00f6kt\u00fc\u011f\u00fcn\u00fc bildirdi. Valve geli\u015ftiricisi John McDonald (Reddit&#8217;te u\/vMcJohn), bu sorunu gidermek i\u00e7in iste\u011fe ba\u011fl\u0131 bir g\u00fcncelleme yay\u0131nland\u0131\u011f\u0131n\u0131 a\u00e7\u0131klad\u0131. Ayr\u0131ca g\u00fcncelleme zaten yar\u0131 zamandaki CT&#8217;den T&#8217;ye ge\u00e7i\u015fte olu\u015fan bir crash sorununu da d\u00fczeltmi\u015f olarak geldi.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Sessiz merdiven \u00e7\u0131kma exploit&#8217;i de bu g\u00fcncellemeyle ge\u00e7mi\u015fe kar\u0131\u015fan \u00f6nemli d\u00fczeltmelerden biri. Daha \u00f6nce hareket tu\u015flar\u0131na h\u0131zl\u0131ca basarak merdivenlerde neredeyse sessiz ve normalden \u00e7ok daha h\u0131zl\u0131 ilerlemek m\u00fcmk\u00fcnd\u00fc. \u00d6zellikle Nuke gibi haritalarda rekabet\u00e7i ma\u00e7larda k\u00f6t\u00fcye kullan\u0131l\u0131yordu.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">G\u00fcncellemenin Tam Yama Notlar\u0131<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>animgraph_2_beta yap\u0131s\u0131ndaki t\u00fcm de\u011fi\u015fiklikler canl\u0131ya al\u0131nd\u0131<\/li>\n\n\n\n<li>Viewmodel animasyonlar\u0131nda k\u00fc\u00e7\u00fck d\u00fczenlemeler yap\u0131ld\u0131<\/li>\n\n\n\n<li>Genel silah \u00e7ekme animasyon mant\u0131\u011f\u0131 g\u00fcncellendi<\/li>\n\n\n\n<li>B\u0131\u00e7ak sald\u0131r\u0131lar\u0131 aras\u0131ndaki ge\u00e7i\u015f sorunlar\u0131 d\u00fczeltildi<\/li>\n\n\n\n<li>Dual Berettas&#8217;\u0131n \u00fc\u00e7\u00fcnc\u00fc \u015fah\u0131sta ate\u015f etmemesi d\u00fczeltildi<\/li>\n\n\n\n<li>Hareket tu\u015flar\u0131na h\u0131zl\u0131ca basarak sessiz merdiven \u00e7\u0131kma exploit&#8217;i d\u00fczeltildi<\/li>\n\n\n\n<li>E\u011fimli ve d\u00fcz zemin ge\u00e7i\u015flerinde zemin d\u00fczle\u015ftirme ayarland\u0131<\/li>\n\n\n\n<li>El bombalar\u0131n\u0131n b\u0131rak\u0131l\u0131p al\u0131nd\u0131ktan sonra yanl\u0131\u015f boyutta g\u00f6r\u00fcnmesi d\u00fczeltildi<\/li>\n\n\n\n<li>Yar\u0131 zamanda CT&#8217;den T&#8217;ye ge\u00e7i\u015fte olu\u015fan crash d\u00fczeltildi<\/li>\n\n\n\n<li>Burst fire mermileri aras\u0131ndaki gecikmeyi kald\u0131ran hata d\u00fczeltildi (hotfix)<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Skin Piyasas\u0131na ve B\u0131\u00e7ak Fiyatlar\u0131na Etkisi<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">AnimGraph 2&#8217;nin b\u0131\u00e7ak animasyonlar\u0131n\u0131 yenilemesi, skin piyasas\u0131nda da etki yaratma potansiyeli ta\u015f\u0131yor. \u00dc\u00e7\u00fcnc\u00fc \u015fah\u0131s b\u0131\u00e7ak animasyonlar\u0131 art\u0131k \u00e7ok daha g\u00f6steri\u015fli ve detayl\u0131 oldu\u011fundan, baz\u0131 oyuncular b\u0131\u00e7ak skin&#8217;lerine olan ilginin artabilece\u011fini \u00f6ng\u00f6r\u00fcyor. Ancak g\u00fcncelleme sonras\u0131nda piyasada k\u0131sa vadede hafif bir d\u00fc\u015f\u00fc\u015f g\u00f6zlemlendi.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CS2 skin koleksiyonunuzu de\u011ferlendirmek veya yeni skin&#8217;ler edinmek istiyorsan\u0131z, <a href=\"https:\/\/www.gamermarkt.com\/tr\/ilanlar\/cs2-item-skin\">GamerMarkt CS2 Item ve Skin<\/a> sayfas\u0131ndan g\u00fcvenli al\u0131m sat\u0131m yapabilirsiniz. Ayr\u0131ca CS2 hesap al\u0131m sat\u0131m\u0131 i\u00e7in <a href=\"https:\/\/www.gamermarkt.com\/tr\/ilanlar\/cs2-hesap\">GamerMarkt CS2 Hesap<\/a> listelerine g\u00f6z atabilirsiniz.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Oyuncular\u0131n S\u0131k\u00e7a Merak Etti\u011fi Konular<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>AnimGraph 2 sonras\u0131 el bombas\u0131 dizilimleri bozuldu mu?<\/strong> Rampalardaki oyuncu y\u00fcksekli\u011fi hesaplamas\u0131 de\u011fi\u015fti\u011fi i\u00e7in e\u011fimli y\u00fczeylerden at\u0131lan baz\u0131 lineup&#8217;lar farkl\u0131l\u0131k g\u00f6sterebilir. D\u00fcz zeminlerde genellikle sorun ya\u015fanm\u0131yor, ancak Mirage mid, Dust2 A rampa gibi e\u011fimli pozisyonlardan at\u0131lan bombalar\u0131n\u0131z\u0131 kontrol etmeniz \u00f6nerilir.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>FPS art\u0131\u015f\u0131 herkes i\u00e7in ge\u00e7erli mi?<\/strong> Ortalama FPS art\u0131\u015f\u0131 k\u00fc\u00e7\u00fck olsa da, as\u0131l iyile\u015fme frame stabilitesinde. D\u00fc\u015f\u00fck ve orta segment donan\u0131mlarda fark \u00e7ok daha belirgin. 1% low FPS de\u011ferleri ciddi oranda y\u00fckseldi, bu da anl\u0131k donma ve tak\u0131lmalar\u0131n azalmas\u0131 anlam\u0131na geliyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>FAMAS burst bug&#8217;\u0131 d\u00fczeltildi mi?<\/strong> Evet, Valve ayn\u0131 g\u00fcn i\u00e7inde hotfix yay\u0131nlad\u0131. Bug yaln\u0131zca birka\u00e7 saat s\u00fcrd\u00fc ve art\u0131k burst fire mermileri normal gecikmeyle ate\u015fleniyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>G\u00fcncelleme sonras\u0131 oyun a\u00e7\u0131lm\u0131yorsa ne yapmal\u0131?<\/strong> Valve, crash-on-startup sorununu gideren iste\u011fe ba\u011fl\u0131 bir g\u00fcncelleme yay\u0131nlad\u0131. Steam \u00fczerinden CS2&#8217;yi g\u00fcncelleyerek veya oyun dosyalar\u0131n\u0131 do\u011frulayarak sorunu \u00e7\u00f6zebilirsiniz. GPU s\u00fcr\u00fcc\u00fcn\u00fcz\u00fc de g\u00fcncellemeniz \u00f6nerilir.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Hitbox senkronizasyonu ger\u00e7ekten d\u00fczeldi mi?<\/strong> AnimGraph 2&#8217;nin token tabanl\u0131 senkronizasyon yap\u0131s\u0131 sayesinde karakter modelleri ile hitbox&#8217;lar \u00e7ok daha tutarl\u0131 hale geldi. Bu, \u00f6zellikle peek advantage \u015fikayetlerini azaltmas\u0131 beklenen \u00f6nemli bir teknik ilerleme.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Valve, CS2&#8217;nin animasyon sistemini AnimGraph 2 ile ba\u015ftan a\u015fa\u011f\u0131 yeniledi. Performans art\u0131\u015f\u0131, daha ak\u0131c\u0131 hareketler ve rekabet\u00e7i oyuna do\u011frudan etki eden de\u011fi\u015fiklikler geldi. Ancak canl\u0131ya ge\u00e7i\u015fle birlikte FAMAS ve Glock burst bug&#8217;\u0131 k\u0131sa s\u00fcreli\u011fine ortal\u0131\u011f\u0131 kar\u0131\u015ft\u0131rd\u0131.<\/p>\n","protected":false},"author":5,"featured_media":2510,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[37],"tags":[],"class_list":["post-2509","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-counter-strike-2"],"_links":{"self":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts\/2509","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/comments?post=2509"}],"version-history":[{"count":1,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts\/2509\/revisions"}],"predecessor-version":[{"id":2511,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts\/2509\/revisions\/2511"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/media\/2510"}],"wp:attachment":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/media?parent=2509"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/categories?post=2509"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/tags?post=2509"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}