{"id":3102,"date":"2026-05-02T13:41:54","date_gmt":"2026-05-02T10:41:54","guid":{"rendered":"https:\/\/www.gamermarkt.com\/blog\/?p=3102"},"modified":"2026-05-02T13:41:55","modified_gmt":"2026-05-02T10:41:55","slug":"onimusha-way-of-the-sword-cikis-tarihi-detaylar","status":"publish","type":"post","link":"https:\/\/www.gamermarkt.com\/blog\/tr\/onimusha-way-of-the-sword-cikis-tarihi-detaylar\/","title":{"rendered":"Onimusha: Way of the Sword \u00c7\u0131k\u0131\u015f Tarihi Ne Zaman A\u00e7\u0131klanacak? Bilinen Her \u015eey"},"content":{"rendered":"\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Capcom&#8217;un 20 y\u0131l aradan sonra geri getirdi\u011fi Onimusha: Way of the Sword, 2026 y\u0131l\u0131nda PS5, Xbox Series X|S ve PC i\u00e7in \u00e7\u0131kacak. \u00c7\u0131k\u0131\u015f tarihi duyurusu her an gelebilir.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">Onimusha: Way of the Sword, Capcom&#8217;un 2006&#8217;daki Onimusha: Dawn of Dreams&#8217;den bu yana seriye ekledi\u011fi ilk ana oyun olarak 2026 y\u0131l\u0131nda PlayStation 5, Xbox Series X|S ve PC (Steam) platformlar\u0131na gelecek. Aral\u0131k 2024&#8217;te The Game Awards etkinli\u011finde duyurulan yap\u0131m, Mart 2026&#8217;daki Capcom Spotlight sunumuyla birlikte detaylar\u0131n\u0131 g\u00f6zler \u00f6n\u00fcne serdi. Ancak Capcom, kesin \u00e7\u0131k\u0131\u015f tarihini hen\u00fcz resmi olarak a\u00e7\u0131klamad\u0131.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Capcom Kesin Tarihi Neden Hen\u00fcz Vermedi?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Capcom, oyunun 2026 y\u0131l\u0131 i\u00e7inde \u00e7\u0131kaca\u011f\u0131n\u0131 defalarca teyit etti. Resmi X (Twitter) hesab\u0131 \u00fczerinden Nisan 2026&#8217;da bile bu bilgiyi bir kez daha do\u011frulad\u0131. Ancak st\u00fcdyo, kesin bir g\u00fcn veya ay belirtmekten bilin\u00e7li olarak ka\u00e7\u0131n\u0131yor. Bunun en b\u00fcy\u00fck sebebi Capcom&#8217;un 2026 takvimindeki di\u011fer b\u00fcy\u00fck yap\u0131mlar: Pragmata ve Resident Evil Requiem gibi oyunlar\u0131n \u00e7\u0131k\u0131\u015f zamanlamalar\u0131yla \u00e7ak\u0131\u015fmay\u0131 \u00f6nlemek istemesi.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Oyun end\u00fcstrisi analistleri ve bir\u00e7ok g\u00fcvenilir kaynak, Onimusha: Way of the Sword i\u00e7in en erken Yaz 2026 (Haziran-A\u011fustos aras\u0131) \u00e7\u0131k\u0131\u015f\u0131n\u0131n beklendi\u011fini belirtiyor. Baz\u0131 geri say\u0131m siteleri ise tahmini tarih olarak 1 Temmuz 2026&#8217;y\u0131 g\u00f6steriyor, ancak bu Capcom taraf\u0131ndan resmi olarak onaylanm\u0131\u015f bir tarih de\u011fil.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Duyuru Ne Zaman Gelebilir?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Capcom Spotlight Mart 2026&#8217;da yeni bir fragman yay\u0131mlad\u0131 ve geli\u015ftirme ekibi &#8220;\u00e7ok yak\u0131nda yeni bilgiler payla\u015f\u0131laca\u011f\u0131n\u0131&#8221; a\u00e7\u0131k\u00e7a ifade etti. Bu durum, \u00e7\u0131k\u0131\u015f tarihi duyurusunun May\u0131s veya Haziran 2026&#8217;daki b\u00fcy\u00fck oyun etkinliklerinden birinde (Summer Game Fest, PlayStation State of Play veya \u00f6zel bir Capcom sunumu gibi) gelebilece\u011fine i\u015faret ediyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Capcom&#8217;un ge\u00e7mi\u015fteki stratejisi de bu tahmini destekliyor. St\u00fcdyo, b\u00fcy\u00fck yap\u0131mlar\u0131n\u0131n \u00e7\u0131k\u0131\u015f tarihlerini genellikle lansmandan 2-3 ay \u00f6nce a\u00e7\u0131kl\u0131yor. E\u011fer oyun ger\u00e7ekten Temmuz 2026 civar\u0131nda \u00e7\u0131kacaksa, duyurunun May\u0131s ya da Haziran ba\u015f\u0131 gibi yak\u0131n bir zamanda yap\u0131lmas\u0131 bekleniyor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Oyun Hangi Platformlarda \u00c7\u0131kacak?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Onimusha: Way of the Sword \u00fc\u00e7 platformda ayn\u0131 anda piyasaya s\u00fcr\u00fclecek:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>PlayStation 5<\/strong><\/li>\n\n\n\n<li><strong>Xbox Series X|S<\/strong><\/li>\n\n\n\n<li><strong>PC (Steam)<\/strong><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Oyun, Capcom&#8217;un kendi geli\u015ftirdi\u011fi RE Engine \u00fczerinde \u00e7al\u0131\u015f\u0131yor. Bu motor, Resident Evil Village ve Devil May Cry 5 gibi yap\u0131mlarda kendini kan\u0131tlam\u0131\u015f bir teknoloji. RE Engine&#8217;in 2020 y\u0131l\u0131nda kapsaml\u0131 \u015fekilde geni\u015fletilmesiyle birlikte Onimusha projesine ye\u015fil \u0131\u015f\u0131k yak\u0131lm\u0131\u015f.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Miyamoto Musashi ve Toshiro Mifune Ba\u011flant\u0131s\u0131<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Way of the Sword&#8217;un ana karakteri, Japonya tarihinin en \u00fcnl\u00fc k\u0131l\u0131\u00e7 ustalar\u0131ndan biri olan Miyamoto Musashi. Karakterin y\u00fcz modeli ise efsanevi Japon akt\u00f6r Toshiro Mifune&#8217;den al\u0131nm\u0131\u015f. Mifune, Akira Kurosawa&#8217;n\u0131n Yedi Samuray ve Rashomon gibi klasik filmlerinin y\u0131ld\u0131z\u0131 olarak tan\u0131n\u0131yor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Y\u00f6netmen Satoru Nihei, Mifune&#8217;nin &#8220;kan ve \u00e7amur i\u00e7inde sava\u015fan, ham ve gen\u00e7 bir samuray&#8221; imaj\u0131n\u0131 yans\u0131tt\u0131\u011f\u0131n\u0131 ve karakterleri i\u00e7in m\u00fckemmel bir e\u015fle\u015fme oldu\u011funu a\u00e7\u0131klad\u0131. Capcom&#8217;un Mifune Productions ile lisans anla\u015fmas\u0131n\u0131 tamamlamas\u0131 yakla\u015f\u0131k iki y\u0131l s\u00fcrd\u00fc ve s\u00f6zle\u015fme ancak 2022 civar\u0131nda imzalanabildi.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">D\u00f6v\u00fc\u015f Sistemi Nas\u0131l \u00c7al\u0131\u015f\u0131yor?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Way of the Sword, serinin ikonik &#8220;Issen&#8221; kar\u015f\u0131 sald\u0131r\u0131 mekanizmas\u0131n\u0131 modern aksiyon standartlar\u0131yla birle\u015ftiriyor. Oyuncular savu\u015fturma (parry), sapt\u0131rma (deflect) ve ka\u00e7\u0131nma (dodge) aksiyonlar\u0131n\u0131 do\u011fru zamanlama ile ger\u00e7ekle\u015ftirerek g\u00fc\u00e7l\u00fc kar\u015f\u0131 hamlelere d\u00f6n\u00fc\u015ft\u00fcrebiliyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">D\u00fc\u015fmanlara ba\u015far\u0131l\u0131 darbeler ve savu\u015fturmalar uyguland\u0131\u011f\u0131nda rakibin dayan\u0131kl\u0131l\u0131k \u00e7ubu\u011fu d\u00fc\u015f\u00fcyor. \u00c7ubuk s\u0131f\u0131rland\u0131\u011f\u0131nda &#8220;Break Issen&#8221; hamlesi devreye girerek d\u00fc\u015fman\u0131 tek hamlede par\u00e7al\u0131yor. Boss d\u00fc\u015fmanlarda ise Break Issen an\u0131nda \u00f6ld\u00fcrm\u00fcyor, bunun yerine b\u00fcy\u00fck hasar verme veya daha fazla ruh toplama se\u00e7ene\u011fi sunuyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">K\u0131l\u0131c\u0131n yan\u0131 s\u0131ra yay, ikili b\u0131\u00e7akl\u0131 naginata (R\u00fczgar K\u0131rbac\u0131), \u00e7ift k\u0131l\u0131\u00e7 (\u0130ki G\u00f6ksel) ve \u00e7eki\u00e7 (Yer Sars\u0131c\u0131lar) gibi farkl\u0131 Oni Silahlar\u0131 da mevcut. Musashi ayr\u0131ca \u00e7evresindeki nesneleri de silah olarak kullanabiliyor: masalar\u0131 devirerek kalkan yapabiliyor, kuma\u015f atarak d\u00fc\u015fmanlar\u0131 k\u00f6r edebiliyor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Oni Eldiveni ve Ruh Sistemi<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Serinin vazge\u00e7ilmez unsuru Oni Eldiveni bu oyunda da Musashi&#8217;nin kolunda yer al\u0131yor. Yenilen d\u00fc\u015fmanlar\u0131n ruhlar\u0131n\u0131 toplayan bu canl\u0131 eldiven, \u00fc\u00e7 farkl\u0131 ruh t\u00fcr\u00fc sunuyor:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Sar\u0131 ruhlar:<\/strong> Sa\u011fl\u0131k yenileme<\/li>\n\n\n\n<li><strong>K\u0131rm\u0131z\u0131 ruhlar:<\/strong> Y\u00fckseltme sat\u0131n alma<\/li>\n\n\n\n<li><strong>Mavi ruhlar:<\/strong> Oni Silahlar\u0131n\u0131 kullanma g\u00fcc\u00fc<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Ruh toplama an\u0131nda oyuncu savunmas\u0131z kal\u0131yor, bu da taktiksel bir risk-\u00f6d\u00fcl dengesi yarat\u0131yor. Ayr\u0131ca d\u00fc\u015fmanlar, toplanmayan ruhlar\u0131 geri alarak daha g\u00fc\u00e7l\u00fc formlara d\u00f6n\u00fc\u015febiliyor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Hikaye ve D\u00fcnya: Edo D\u00f6nemi Kyoto&#8217;su<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Oyun, 17. y\u00fczy\u0131l ba\u015flar\u0131nda Edo d\u00f6nemi Kyoto&#8217;sunda ge\u00e7iyor. Ancak bu, tarihsel olarak bildi\u011fimiz Kyoto de\u011fil: &#8220;K\u00f6t\u00fcl\u00fck Bulutlar\u0131&#8221; taraf\u0131ndan do\u011fa\u00fcst\u00fc bir \u015fekilde d\u00f6n\u00fc\u015ft\u00fcr\u00fclm\u00fc\u015f, karanl\u0131k fantezi unsurlar\u0131yla dolu bir versiyon. Kiyomizu-dera Tap\u0131na\u011f\u0131 gibi ger\u00e7ek tarihi mekanlar RE Engine ile ayr\u0131nt\u0131l\u0131 bi\u00e7imde modellenmi\u015f.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hikaye, \u00f6nceki Onimusha oyunlar\u0131yla veya Netflix animasyon serisiyle ba\u011flant\u0131l\u0131 de\u011fil. Capcom, seriye yeni gelen oyuncular\u0131n rahatl\u0131kla anlayabilece\u011fi ba\u011f\u0131ms\u0131z bir anlat\u0131m tercih etmi\u015f. Bununla birlikte serinin klasik d\u00fc\u015fman\u0131 Genma iblisleri yine ana antagonist olarak kar\u015f\u0131m\u0131za \u00e7\u0131k\u0131yor. Musashi&#8217;nin tarihi rakibi Sasaki Ganryu (Sasaki Kojiro) ise ana k\u00f6t\u00fc karakterlerden biri olarak fragmanlarda g\u00f6r\u00fcld\u00fc.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Oyunun yakla\u015f\u0131k 20 saat s\u00fcrecek, b\u00fcy\u00fck \u00f6l\u00e7\u00fcde lineer bir yap\u0131da olaca\u011f\u0131 ancak a\u00e7\u0131k alanlar ve yan g\u00f6revler de i\u00e7erece\u011fi belirtildi.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Soulslike m\u0131 Yoksa Klasik Aksiyon mu?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Y\u00f6netmen Satoru Nihei bu konuyu net bir \u015fekilde yan\u0131tlad\u0131: Onimusha: Way of the Sword bir Soulslike oyun de\u011fil. Nihei, as\u0131l odak noktalar\u0131n\u0131n &#8220;k\u0131l\u0131\u00e7lar\u0131n \u00e7arp\u0131\u015fmas\u0131n\u0131 aksiyon \u00fczerinden ifade etmek&#8221; ve seriyi modernize etmek oldu\u011funu a\u00e7\u0131klad\u0131. D\u00f6v\u00fc\u015f sistemi \u00f6nceki oyunlara k\u0131yasla daha kas\u0131tl\u0131 ve g\u00f6zlem odakl\u0131 tasarlanm\u0131\u015f olsa da, her seviyeden oyuncuya hitap eden dengeli bir zorluk hedeflenmi\u015f.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Capcom, ger\u00e7ek k\u0131l\u0131\u00e7 ustalar\u0131n\u0131 motion capture st\u00fcdyolar\u0131na davet ederek d\u00f6v\u00fc\u015f animasyonlar\u0131n\u0131n ger\u00e7ek\u00e7i olmas\u0131n\u0131 sa\u011flad\u0131. Sinematik bir deneyim sunmak i\u00e7in hareket yakalama teknolojisine ve animasyon s\u00fcre\u00e7lerine ciddi yat\u0131r\u0131m yap\u0131ld\u0131.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Merak Edilen Sorular<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Onimusha: Way of the Sword&#8217;un fiyat\u0131 belli mi?<\/strong><br>Capcom hen\u00fcz resmi bir fiyat a\u00e7\u0131klamas\u0131 yapmad\u0131. Fiyatland\u0131rma bilgisi muhtemelen \u00e7\u0131k\u0131\u015f tarihiyle birlikte duyurulacak.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u00d6nceki Onimusha oyunlar\u0131n\u0131 oynamak gerekiyor mu?<\/strong><br>Hay\u0131r. Way of the Sword, tamamen ba\u011f\u0131ms\u0131z bir hikaye anlat\u0131yor. Seriye yeni ba\u015flayanlar herhangi bir bilgi eksikli\u011fi ya\u015famadan oyuna dalabilir.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Oyunda \u00e7ok oyunculu mod var m\u0131?<\/strong><br>Way of the Sword tamamen tek oyunculu bir deneyim olarak tasarland\u0131.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>PC sistem gereksinimleri a\u00e7\u0131kland\u0131 m\u0131?<\/strong><br>Steam sayfas\u0131nda hen\u00fcz detayl\u0131 sistem gereksinimleri payla\u015f\u0131lmad\u0131. RE Engine tabanl\u0131 olmas\u0131, orta seviye bir donan\u0131mla oynanabilece\u011fine i\u015faret edebilir, ancak resmi bilgiyi beklemek gerekiyor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Son S\u00f6z: Geri Say\u0131m Ba\u015flad\u0131<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Onimusha: Way of the Sword, 20 y\u0131ll\u0131k bir aran\u0131n ard\u0131ndan serinin en iddial\u0131 geri d\u00f6n\u00fc\u015f\u00fcn\u00fc temsil ediyor. Toshiro Mifune&#8217;nin ikonik g\u00f6r\u00fcn\u00fcm\u00fc, RE Engine&#8217;in g\u00f6rsel g\u00fcc\u00fc, modernize edilmi\u015f Issen d\u00f6v\u00fc\u015f sistemi ve Edo d\u00f6nemi Kyoto&#8217;sunun karanl\u0131k fantezi yorumu ile oyun, 2026&#8217;n\u0131n en heyecan verici yap\u0131mlar\u0131ndan biri konumunda. Capcom&#8217;un \u00e7\u0131k\u0131\u015f tarihini resmi olarak a\u00e7\u0131klamas\u0131 an meselesi ve bu duyurunun \u00f6n\u00fcm\u00fczdeki haftalarda gelmesi kuvvetle muhtemel.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Capcom&#8217;un 20 y\u0131l aradan sonra geri getirdi\u011fi Onimusha: Way of the Sword, 2026 y\u0131l\u0131nda PS5, Xbox Series X|S ve PC i\u00e7in \u00e7\u0131kacak. \u00c7\u0131k\u0131\u015f tarihi duyurusu her an gelebilir.<\/p>\n","protected":false},"author":5,"featured_media":3103,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[284],"tags":[],"class_list":["post-3102","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-oyun-haberleri"],"_links":{"self":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts\/3102","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/comments?post=3102"}],"version-history":[{"count":1,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts\/3102\/revisions"}],"predecessor-version":[{"id":3104,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts\/3102\/revisions\/3104"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/media\/3103"}],"wp:attachment":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/media?parent=3102"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/categories?post=3102"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/tags?post=3102"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}