{"id":3216,"date":"2026-05-04T12:06:38","date_gmt":"2026-05-04T09:06:38","guid":{"rendered":"https:\/\/www.gamermarkt.com\/blog\/?p=3216"},"modified":"2026-07-09T13:29:05","modified_gmt":"2026-07-09T10:29:05","slug":"windows-11-auto-sr-el-konsollari-npu-performans","status":"publish","type":"post","link":"https:\/\/www.gamermarkt.com\/blog\/tr\/windows-11-auto-sr-el-konsollari-npu-performans\/","title":{"rendered":"Windows 11 Auto SR: El Konsollar\u0131nda NPU Destekli Yeni D\u00f6nem Ba\u015fl\u0131yor"},"content":{"rendered":"\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Microsoft&#8217;un Windows 11 Auto SR \u00f6zelli\u011fi, NPU donan\u0131m\u0131n\u0131 kullanarak el konsollar\u0131nda oyun performans\u0131n\u0131 %42&#8217;ye kadar art\u0131r\u0131yor. ROG Xbox Ally X \u00fczerindeki ilk test sonu\u00e7lar\u0131 ve teknolojinin gelece\u011fi hakk\u0131nda bilmeniz gereken her \u015fey.<\/p>\n<\/blockquote>\n\n<p class=\"wp-block-paragraph\">Microsoft, Windows 11 i\u015fletim sistemine entegre etti\u011fi Automatic Super Resolution (Auto SR) \u00f6zelli\u011fini 30 Nisan 2026 itibar\u0131yla ROG Xbox Ally X el konsolu i\u00e7in \u00f6nizleme olarak kullan\u0131ma sundu. Yapay zeka destekli bu y\u00fckseltme teknolojisi, cihaz\u0131n i\u00e7indeki NPU (Neural Processing Unit \/ Sinir \u0130\u015fleme Birimi) donan\u0131m\u0131n\u0131 kullanarak oyunlarda %42&#8217;ye varan kare h\u0131z\u0131 art\u0131\u015f\u0131 sa\u011fl\u0131yor. \u0130lk testler, teknolojinin \u00f6zellikle ta\u015f\u0131nabilir oyun cihazlar\u0131nda performans ile g\u00f6r\u00fcnt\u00fc kalitesi aras\u0131ndaki dengeyi k\u00f6kl\u00fc bi\u00e7imde de\u011fi\u015ftirebilece\u011fini g\u00f6steriyor.<\/p>\n\n<h2 class=\"wp-block-heading\">Auto SR Nedir ve Nas\u0131l \u00c7al\u0131\u015f\u0131r?<\/h2>\n\n<p class=\"wp-block-paragraph\">Auto SR, Windows 11 i\u015fletim sistemi d\u00fczeyinde \u00e7al\u0131\u015fan yapay zeka tabanl\u0131 bir g\u00f6r\u00fcnt\u00fc y\u00fckseltme (upscaling) \u00e7\u00f6z\u00fcm\u00fcd\u00fcr. Oyunlar\u0131 daha d\u00fc\u015f\u00fck bir \u00e7\u00f6z\u00fcn\u00fcrl\u00fckte (\u00f6rne\u011fin 720p) render ederek kare h\u0131z\u0131n\u0131 art\u0131r\u0131r, ard\u0131ndan yapay zeka modeli arac\u0131l\u0131\u011f\u0131yla g\u00f6r\u00fcnt\u00fcy\u00fc daha y\u00fcksek \u00e7\u00f6z\u00fcn\u00fcrl\u00fc\u011fe (1080p veya 1440p) y\u00fckseltir. Microsoft&#8217;un DirectX blogunda a\u00e7\u0131klad\u0131\u011f\u0131 \u00fczere, Auto SR&#8217;nin temelinde oyun i\u00e7eriklerine \u00f6zel e\u011fitilmi\u015f bir evri\u015fimsel sinir a\u011f\u0131 (CNN) bulunuyor.<\/p>\n\n<p class=\"wp-block-paragraph\">DLSS, FSR veya XeSS gibi oyun motoruna entegre edilen \u00e7\u00f6z\u00fcmlerden farkl\u0131 olarak Auto SR, oyun geli\u015ftiricilerin herhangi bir uyarlama yapmas\u0131n\u0131 gerektirmiyor. \u0130\u015fletim sistemi katman\u0131nda \u00e7al\u0131\u015ft\u0131\u011f\u0131 i\u00e7in teorik olarak DirectX 11 ve DirectX 12 destekli t\u00fcm oyunlarla uyumlu. Bu \u00f6zellik, onu \u00f6zellikle oyun i\u00e7i upscaling deste\u011fi bulunmayan eski oyunlar i\u00e7in son derece de\u011ferli k\u0131l\u0131yor.<\/p>\n\n<h2 class=\"wp-block-heading\">NPU Neden Bu Kadar \u00d6nemli?<\/h2>\n\n<p class=\"wp-block-paragraph\">Auto SR&#8217;yi di\u011fer y\u00fckseltme teknolojilerinden ay\u0131ran en kritik fark, i\u015flem y\u00fck\u00fcn\u00fc GPU yerine NPU \u00fczerinde \u00e7al\u0131\u015ft\u0131rmas\u0131d\u0131r. Geleneksel upscaling \u00e7\u00f6z\u00fcmleri GPU \u00fczerinde \u00e7al\u0131\u015f\u0131r ve kare s\u00fcresine (frame time) do\u011frudan etki eder. Bu durum, modellerin boyutunu 1-2 milisaniye ile s\u0131n\u0131rland\u0131r\u0131r. Auto SR ise NPU&#8217;yu GPU&#8217;ya paralel \u00e7al\u0131\u015ft\u0131rarak modele tam bir kare s\u00fcresi kadar ek zaman tan\u0131yor.<\/p>\n\n<p class=\"wp-block-paragraph\">Microsoft&#8217;un resmi a\u00e7\u0131klamas\u0131na g\u00f6re bu yakla\u015f\u0131m, GPU&#8217;nun do\u011frudan bir sonraki kareyi i\u015flemeye ge\u00e7mesine olanak tan\u0131yor. Sonu\u00e7 olarak kare s\u00fcresine neredeyse s\u0131f\u0131r ek y\u00fck biniyor. Bunun kar\u015f\u0131l\u0131\u011f\u0131nda ortalama bir karelik gecikme (latency) olu\u015fuyor, ancak testlerde \u00e7o\u011fu oyuncunun bu gecikmeyi fark etmedi\u011fi belirtiliyor.<\/p>\n\n<p class=\"wp-block-paragraph\">El konsollar\u0131nda bellek bant geni\u015fli\u011fi s\u0131n\u0131rl\u0131 oldu\u011fundan, oyun motoruna entegre upscaling \u00e7\u00f6z\u00fcmleri bile beklenen FPS art\u0131\u015f\u0131n\u0131 her zaman sa\u011flayam\u0131yor. Auto SR, doku detaylar\u0131n\u0131 oyundan almak yerine kendi b\u00fcy\u00fck AI modelleriyle yeniden olu\u015fturuyor. Bu sayede bant geni\u015fli\u011fi darbo\u011faz\u0131n\u0131 da a\u015fm\u0131\u015f oluyor.<\/p>\n\n<h2 class=\"wp-block-heading\">ROG Xbox Ally X Test Sonu\u00e7lar\u0131 Ne Diyor?<\/h2>\n\n<p class=\"wp-block-paragraph\">ETA PRIME&#8217;\u0131n 1 May\u0131s 2026&#8217;da yay\u0131nlad\u0131\u011f\u0131 kapsaml\u0131 testler, Auto SR&#8217;nin somut etkisini oyun oyun ortaya koyuyor. ROG Xbox Ally X \u00fczerinde Ryzen Z2 Extreme APU&#8217;nun NPU&#8217;su kullan\u0131larak elde edilen sonu\u00e7lar dikkat \u00e7ekici:<\/p>\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Oyun<\/th><th>Auto SR Kapal\u0131 (1080p)<\/th><th>Auto SR A\u00e7\u0131k (720p \u2192 1080p)<\/th><th>Performans Art\u0131\u015f\u0131<\/th><\/tr><\/thead><tbody><tr><td>God of War Ragnar\u00f6k<\/td><td>40 FPS<\/td><td>57 FPS<\/td><td>%42<\/td><\/tr><tr><td>Black Myth: Wukong<\/td><td>51 FPS<\/td><td>66 FPS<\/td><td>%29<\/td><\/tr><tr><td>Red Dead Redemption 2<\/td><td>52 FPS<\/td><td>67 FPS<\/td><td>%29<\/td><\/tr><tr><td>Cyberpunk 2077 (Ultra)<\/td><td>36 FPS<\/td><td>47 FPS<\/td><td>%30<\/td><\/tr><tr><td>Forza Horizon 5<\/td><td>35 FPS (1440p)<\/td><td>51 FPS<\/td><td>%30+<\/td><\/tr><\/tbody><\/table><\/figure>\n\n<p class=\"wp-block-paragraph\">God of War Ragnar\u00f6k&#8217;te %42&#8217;lik art\u0131\u015f, \u00f6zellikle 40 FPS&#8217;ten 57 FPS&#8217;e \u00e7\u0131k\u0131\u015fla birlikte oynanabilirlik a\u00e7\u0131s\u0131ndan ciddi bir fark yarat\u0131yor. 720p&#8217;de render edilen g\u00f6r\u00fcnt\u00fc, Auto SR sayesinde 1080p&#8217;ye yak\u0131n bir netli\u011fe ula\u015f\u0131yor.<\/p>\n\n<h2 class=\"wp-block-heading\">Hangi Oyunlar Destekleniyor?<\/h2>\n\n<p class=\"wp-block-paragraph\">Auto SR, DirectX 11 ve DirectX 12 \u00fczerinde \u00e7al\u0131\u015fan oyunlar\u0131n b\u00fcy\u00fck \u00e7o\u011funlu\u011fuyla uyumlu. Microsoft&#8217;un \u00f6nerdi\u011fi ve test edilen oyunlar aras\u0131nda Assassin&#8217;s Creed: Mirage, Forza Horizon 5, DOOM: The Dark Ages, Control, Avowed, Far Cry 6, Frostpunk 2, Tom Clancy&#8217;s Rainbow Six Siege ve War Thunder yer al\u0131yor.<\/p>\n\n<p class=\"wp-block-paragraph\">Bununla birlikte, her oyunda ayn\u0131 ba\u015far\u0131y\u0131 garanti etmiyor. Ba\u011f\u0131ms\u0131z testlerde Crimson Desert gibi baz\u0131 oyunlarda Auto SR, performans d\u00fc\u015f\u00fc\u015f\u00fcne ve g\u00f6r\u00fcnt\u00fc titremesine neden olabildi\u011fi g\u00f6r\u00fcld\u00fc. DirectX 9, Vulkan ve OpenGL kullanan oyunlar ise \u015fu an i\u00e7in desteklenmiyor.<\/p>\n\n<h2 class=\"wp-block-heading\">\u015eu An \u0130\u00e7in Neden Sadece Dock Modunda \u00c7al\u0131\u015f\u0131yor?<\/h2>\n\n<p class=\"wp-block-paragraph\">Auto SR \u00f6nizlemesi, ROG Xbox Ally X&#8217;te yaln\u0131zca cihaz dock&#8217;a ba\u011fl\u0131yken ve harici bir ekrana \u00e7\u0131k\u0131\u015f yap\u0131l\u0131rken kullan\u0131labiliyor. Microsoft, b\u00fcy\u00fck ekranlarda \u00e7\u00f6z\u00fcn\u00fcrl\u00fck fark\u0131n\u0131n \u00e7ok daha belirgin oldu\u011funu ve Auto SR&#8217;nin en fazla de\u011fer kataca\u011f\u0131 senaryonun bu oldu\u011funu a\u00e7\u0131kl\u0131yor. Cihaz\u0131n dahili 7 in\u00e7 ekran\u0131nda 1080p zaten yeterince net g\u00f6r\u00fcnd\u00fc\u011f\u00fcnden, b\u00fcy\u00fck ekranlara ba\u011fland\u0131\u011f\u0131nda ortaya \u00e7\u0131kan yumu\u015fakl\u0131k sorununu \u00e7\u00f6zmek \u00f6ncelikli hedef olarak belirlendi.<\/p>\n\n<p class=\"wp-block-paragraph\">ETA PRIME&#8217;\u0131n testlerinde Auto SR&#8217;nin dahili ekranda da \u00e7al\u0131\u015ft\u0131\u011f\u0131 g\u00f6r\u00fcld\u00fc, ancak bunun i\u00e7in cihaz\u0131n g\u00fc\u00e7 kayna\u011f\u0131na ba\u011fl\u0131 olmas\u0131 gerekiyor. Pil \u00fczerinde \u00e7al\u0131\u015fma deste\u011fi hen\u00fcz mevcut de\u011fil. Bu k\u0131s\u0131tlamalar\u0131n ilerleyen g\u00fcncellemelerle kald\u0131r\u0131lmas\u0131 bekleniyor.<\/p>\n\n<h2 class=\"wp-block-heading\">Auto SR ile DLSS ve FSR Aras\u0131ndaki Farklar<\/h2>\n\n<p class=\"wp-block-paragraph\">Oyuncular\u0131n en \u00e7ok merak etti\u011fi konulardan biri, Auto SR&#8217;nin DLSS ve FSR ile nas\u0131l kar\u015f\u0131la\u015ft\u0131r\u0131ld\u0131\u011f\u0131. Temel farklar \u015f\u00f6yle \u00f6zetlenebilir:<\/p>\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>\u00d6zellik<\/th><th>Auto SR<\/th><th>DLSS \/ FSR \/ XeSS<\/th><\/tr><\/thead><tbody><tr><td>\u00c7al\u0131\u015fma Katman\u0131<\/td><td>\u0130\u015fletim sistemi (Windows 11)<\/td><td>Oyun motoru i\u00e7i<\/td><\/tr><tr><td>Geli\u015ftirici Deste\u011fi<\/td><td>Gerekmiyor<\/td><td>Oyun ba\u015f\u0131na entegrasyon \u015fart<\/td><\/tr><tr><td>\u0130\u015flem Birimi<\/td><td>NPU<\/td><td>GPU (Tensor Core \/ Shader)<\/td><\/tr><tr><td>Ek Veri Kullan\u0131m\u0131<\/td><td>Yok (sadece render edilen kare)<\/td><td>Hareket vekt\u00f6rleri, derinlik bilgisi<\/td><\/tr><tr><td>Oyun Uyumlulu\u011fu<\/td><td>DirectX 11\/12 t\u00fcm oyunlar<\/td><td>Sadece entegre edilen oyunlar<\/td><\/tr><tr><td>Gecikme<\/td><td>Ortalama 1 kare<\/td><td>Genellikle daha d\u00fc\u015f\u00fck<\/td><\/tr><\/tbody><\/table><\/figure>\n\n<p class=\"wp-block-paragraph\">DLSS ve FSR, oyun motorundan ald\u0131\u011f\u0131 ek veriler (hareket vekt\u00f6rleri, jitter, MIP bias) sayesinde genellikle daha y\u00fcksek g\u00f6r\u00fcnt\u00fc kalitesi sunuyor. Ancak Auto SR&#8217;nin en b\u00fcy\u00fck avantaj\u0131, hi\u00e7bir geli\u015ftirici deste\u011fi gerektirmeden mevcut oyun k\u00fct\u00fcphanesinin tamam\u0131na uygulanabilmesi. Microsoft, her iki teknolojiyi rakip de\u011fil tamamlay\u0131c\u0131 olarak konumland\u0131r\u0131yor: oyun i\u00e7i SR deste\u011fi varsa onu kullan\u0131n, yoksa Auto SR devreye girsin.<\/p>\n\n<h2 class=\"wp-block-heading\">El Konsollar\u0131 \u0130\u00e7in Bu Ne Anlama Geliyor?<\/h2>\n\n<p class=\"wp-block-paragraph\">Windows tabanl\u0131 el konsollar\u0131 (ROG Xbox Ally, Lenovo Legion Go, MSI Claw gibi) GPU performans\u0131 a\u00e7\u0131s\u0131ndan masa\u00fcst\u00fc sistemlerin \u00e7ok gerisinde kal\u0131yor. Bu cihazlarda 1080p&#8217;de 60 FPS hedefine ula\u015fmak \u00e7o\u011fu AAA oyunda imkans\u0131z. Auto SR, 720p&#8217;de render edip NPU ile y\u00fckselterek bu sorunu do\u011frudan adresliyor.<\/p>\n\n<p class=\"wp-block-paragraph\">AMD&#8217;nin FSR 4 teknolojisinin el konsollar\u0131na gelmesi \u015fu an i\u00e7in belirsiz. Bu durum, Auto SR&#8217;yi Windows tabanl\u0131 ta\u015f\u0131nabilir cihazlar i\u00e7in \u015fu an mevcut en pratik AI upscaling \u00e7\u00f6z\u00fcm\u00fc haline getiriyor. NPU&#8217;nun g\u00fc\u00e7 t\u00fcketiminin GPU&#8217;ya k\u0131yasla \u00e7ok daha d\u00fc\u015f\u00fck olmas\u0131, teorik olarak pil \u00f6mr\u00fcne de olumlu etki edebilir, ancak bu hen\u00fcz dock-only k\u0131s\u0131tlamas\u0131 nedeniyle test edilemedi.<\/p>\n\n<h2 class=\"wp-block-heading\">Auto SR Nas\u0131l Etkinle\u015ftirilir?<\/h2>\n\n<p class=\"wp-block-paragraph\">ROG Xbox Ally X kullan\u0131c\u0131lar\u0131 i\u00e7in ad\u0131mlar \u015fu \u015fekilde:<\/p>\n\n<ol class=\"wp-block-list\">\n<li>Xbox Insider program\u0131na kaydolun.<\/li>\n\n\n\n<li>Cihaz\u0131 dock&#8217;a ba\u011flay\u0131p harici ekrana \u00e7\u0131k\u0131\u015f yap\u0131n.<\/li>\n\n\n\n<li>Xbox Game Bar&#8217;\u0131 a\u00e7\u0131n (Xbox d\u00fc\u011fmesine bas\u0131n) ve Display Widget alt\u0131nda Auto SR sekmesini bulun.<\/li>\n\n\n\n<li>Auto SR&#8217;yi etkinle\u015ftirin. Oyun ba\u015f\u0131na ayarlar\u0131 Game Bar \u00fczerinden kontrol edebilirsiniz.<\/li>\n\n\n\n<li>Microsoft Store&#8217;dan en g\u00fcncel Auto SR paketini indirdi\u011finizden emin olun.<\/li>\n<\/ol>\n\n<p class=\"wp-block-paragraph\">Copilot+ PC kullan\u0131c\u0131lar\u0131 (Snapdragon X i\u015flemcili) ise Ayarlar &gt; Sistem &gt; Ekran &gt; Grafikler yolunu izleyerek &#8220;Otomatik S\u00fcper \u00c7\u00f6z\u00fcn\u00fcrl\u00fck&#8221; se\u00e7ene\u011fini a\u00e7abilir.<\/p>\n\n<h2 class=\"wp-block-heading\">Merak Edilen Sorular<\/h2>\n\n<p class=\"wp-block-paragraph\"><strong>Auto SR eski oyunlarda da \u00e7al\u0131\u015f\u0131yor mu?<\/strong><br>Evet. DirectX 11 veya DirectX 12 kullanan t\u00fcm oyunlarda \u00e7al\u0131\u015fabilir. DirectX 9, Vulkan ve OpenGL desteklenmiyor. Bu sayede y\u0131llard\u0131r upscaling deste\u011fi almam\u0131\u015f eski oyunlar bile AI y\u00fckseltmeden faydalanabiliyor.<\/p>\n\n<p class=\"wp-block-paragraph\"><strong>Auto SR a\u00e7\u0131kken input lag art\u0131yor mu?<\/strong><br>Auto SR ortalama bir karelik gecikme ekliyor. Microsoft&#8217;un testlerinde \u00e7o\u011fu oyuncunun bu gecikmeyi fark etmedi\u011fi belirtiliyor. Ancak rekabet\u00e7i \u00e7ok oyunculu oyunlarda bu fark hissedilebilir olabilir.<\/p>\n\n<p class=\"wp-block-paragraph\"><strong>NPU olmadan Auto SR kullan\u0131labilir mi?<\/strong><br>Hay\u0131r. Auto SR, \u00e7al\u0131\u015fmak i\u00e7in cihazda NPU donan\u0131m\u0131 gerektiriyor. NPU&#8217;su olmayan eski sistemlerde bu \u00f6zellik kullan\u0131lam\u0131yor.<\/p>\n\n<p class=\"wp-block-paragraph\"><strong>Pil ile \u00e7al\u0131\u015f\u0131rken kullan\u0131labilir mi?<\/strong><br>ROG Xbox Ally X&#8217;te \u015fu an yaln\u0131zca g\u00fc\u00e7 kayna\u011f\u0131na ba\u011fl\u0131yken \u00e7al\u0131\u015f\u0131yor. Pil modunda destek hen\u00fcz sunulmad\u0131, ancak gelecek g\u00fcncellemelerle gelmesi bekleniyor.<\/p>\n\n<p class=\"wp-block-paragraph\"><strong>Auto SR g\u00f6r\u00fcnt\u00fc kalitesini ger\u00e7ekten art\u0131r\u0131yor mu?<\/strong><br>\u00c7o\u011fu oyunda evet. 720p render edilen g\u00f6r\u00fcnt\u00fcy\u00fc 1080p hatta 1440p kalitesine yakla\u015ft\u0131rabiliyor. Ancak baz\u0131 oyunlarda HUD ve metin \u00f6\u011felerinde hafif bulan\u0131kl\u0131k ya\u015fanabiliyor. Crimson Desert gibi belirli oyunlarda ise titreme ve performans d\u00fc\u015f\u00fc\u015f\u00fc g\u00f6zlemlendi.<\/p>\n\n<h2 class=\"wp-block-heading\">Gelece\u011fe Bak\u0131\u015f: NPU \u00c7a\u011f\u0131 Ba\u015fl\u0131yor mu?<\/h2>\n\n<p class=\"wp-block-paragraph\">Microsoft&#8217;un bu hamlesi, NPU&#8217;nun oyun d\u00fcnyas\u0131ndaki ilk ger\u00e7ek kullan\u0131m alan\u0131n\u0131 ortaya koyuyor. \u015eimdiye kadar NPU&#8217;lar \u00e7o\u011funlukla yapay zeka asistanlar\u0131, arka plan g\u00fcr\u00fclt\u00fc engelleme ve video efektleri i\u00e7in kullan\u0131l\u0131yordu. Auto SR ile birlikte bu donan\u0131m\u0131n oyun performans\u0131na do\u011frudan katk\u0131 sa\u011flayabilece\u011fi kan\u0131tlanm\u0131\u015f oluyor.<\/p>\n\n<p class=\"wp-block-paragraph\">Microsoft&#8217;un yeni nesil Xbox konsolu Project Helix&#8217;te de 110 TOPS kapasiteli bir NPU bulunaca\u011f\u0131 do\u011fruland\u0131. AMD&#8217;nin FSR Diamond teknolojisi de AI tabanl\u0131 upscaling, \u0131\u015f\u0131n izleme yenileme ve \u00e7oklu kare \u00fcretimi \u00f6zellikleriyle gelecek nesilde \u00f6nemli rol oynayacak. Bu geli\u015fmeler, NPU&#8217;nun oyun donan\u0131m\u0131n\u0131n standart bir bile\u015feni haline gelme s\u00fcrecini h\u0131zland\u0131r\u0131yor.<\/p>\n\n<p class=\"wp-block-paragraph\">El konsolu pazar\u0131 h\u0131zla b\u00fcy\u00fcrken, Auto SR gibi i\u015fletim sistemi d\u00fczeyindeki optimizasyonlar Windows tabanl\u0131 cihazlar\u0131n SteamOS tabanl\u0131 rakiplerine kar\u015f\u0131 rekabet g\u00fcc\u00fcn\u00fc art\u0131rabilir. \u00d6nizleme a\u015famas\u0131ndan kararl\u0131 s\u00fcr\u00fcme ge\u00e7i\u015fle birlikte, ta\u015f\u0131nabilir oyun deneyiminin kal\u0131c\u0131 bi\u00e7imde d\u00f6n\u00fc\u015fmesi bekleniyor.<\/p>\n\n<p class=\"wp-block-paragraph\">Xbox ekosistemindeki g\u00fcncel geli\u015fmeleri ve oyun d\u00fcnyas\u0131ndaki yenilikleri <a href=\"https:\/\/www.gamermarkt.com\/blog\/tr\/xbox-project-helix-ozel-gpu-yok-pc-konsol\/\">GamerMarkt blog<\/a> \u00fczerinden takip edebilirsiniz.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Microsoft&#8217;un Windows 11 Auto SR \u00f6zelli\u011fi, NPU donan\u0131m\u0131n\u0131 kullanarak el konsollar\u0131nda oyun performans\u0131n\u0131 %42&#8217;ye kadar art\u0131r\u0131yor. ROG Xbox Ally X \u00fczerindeki ilk test sonu\u00e7lar\u0131 ve teknolojinin gelece\u011fi hakk\u0131nda bilmeniz gereken her \u015fey.<\/p>\n","protected":false},"author":5,"featured_media":3217,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[284],"tags":[],"class_list":["post-3216","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-oyun-haberleri"],"_links":{"self":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts\/3216","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/comments?post=3216"}],"version-history":[{"count":1,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts\/3216\/revisions"}],"predecessor-version":[{"id":3218,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts\/3216\/revisions\/3218"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/media\/3217"}],"wp:attachment":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/media?parent=3216"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/categories?post=3216"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/tags?post=3216"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}