{"id":3652,"date":"2026-05-12T13:27:23","date_gmt":"2026-05-12T10:27:23","guid":{"rendered":"https:\/\/www.gamermarkt.com\/blog\/?p=3652"},"modified":"2026-05-12T13:27:25","modified_gmt":"2026-05-12T10:27:25","slug":"amd-dgf-dense-geometry-format-path-tracing-performans","status":"publish","type":"post","link":"https:\/\/www.gamermarkt.com\/blog\/tr\/amd-dgf-dense-geometry-format-path-tracing-performans\/","title":{"rendered":"AMD DGF Nedir? Dense Geometry Format ile Path Tracing Performans\u0131 Nas\u0131l Art\u0131yor?"},"content":{"rendered":"\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">AMD, a\u00e7\u0131k kaynakl\u0131 Dense Geometry Format (DGF) ve yeni SuperCompression teknolojisiyle geometri verilerini y\u00fczde 30&#8217;a kadar s\u0131k\u0131\u015ft\u0131rarak path tracing performans\u0131n\u0131 ciddi \u015fekilde art\u0131rmay\u0131 hedefliyor. Vulkan deste\u011fi, Samsung i\u015f birli\u011fi ve RDNA 5 optimizasyonu ile DGF, oyun d\u00fcnyas\u0131n\u0131n gelece\u011fini \u015fekillendirmeye aday.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">AMD, geometri s\u0131k\u0131\u015ft\u0131rma alan\u0131nda \u00e7\u0131\u011f\u0131r a\u00e7may\u0131 hedefleyen Dense Geometry Format (DGF) teknolojisinin yeni bir a\u015famas\u0131n\u0131 duyurdu. 7 May\u0131s 2026 tarihinde GPUOpen \u00fczerinden payla\u015f\u0131lan g\u00fcncellemede DGF SuperCompression (DGFS) tan\u0131t\u0131ld\u0131 ve bu sistemin ham geometri verilerini y\u00fczde 31&#8217;e kadar k\u00fc\u00e7\u00fcltebildi\u011fi do\u011fruland\u0131. A\u00e7\u0131k kaynakl\u0131 olan DGF, yaln\u0131zca Radeon ekran kartlar\u0131na \u00f6zel de\u011fil; Vulkan deste\u011fi sayesinde farkl\u0131 donan\u0131mlarda da \u00e7al\u0131\u015fabiliyor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">DGF Tam Olarak Ne Yap\u0131yor?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">DGF, blok tabanl\u0131 bir geometri s\u0131k\u0131\u015ft\u0131rma teknolojisi. Karma\u015f\u0131k \u00fc\u00e7gen (triangle) verilerini 128 baytl\u0131k \u00f6nbellek hizal\u0131 bloklara paketliyor. Her blok en fazla 64 k\u00f6\u015fe noktas\u0131 ve 64 \u00fc\u00e7gen bar\u0131nd\u0131rabiliyor. Bu yap\u0131 sayesinde GPU, tek bir bellek i\u015flemiyle bir \u00fc\u00e7genin t\u00fcm bilgisine ula\u015fabiliyor. AMD&#8217;nin GPUOpen sayfas\u0131nda belirtildi\u011fi \u00fczere, bu \u00f6zellik \u00f6zellikle \u0131\u015f\u0131n izleme (ray tracing) i\u00e7in kritik \u00f6neme sahip ve rasterizasyon taraf\u0131nda da belirgin avantajlar sunuyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">G\u00fcn\u00fcm\u00fczde Unreal Engine 5&#8217;in Nanite sistemi gibi teknolojiler, oyunlardaki \u00fc\u00e7gen say\u0131s\u0131n\u0131 devasa boyutlara ta\u015f\u0131d\u0131. Ancak mevcut \u0131\u015f\u0131n izleme API&#8217;leri bu yo\u011fun geometriyi i\u015flerken s\u0131k\u0131\u015ft\u0131r\u0131lm\u0131\u015f formatlar\u0131 do\u011frudan t\u00fcketemiyor. Verilerin \u00f6nce \u00e7\u00f6z\u00fclmesi, ard\u0131ndan h\u0131zland\u0131rma yap\u0131s\u0131na (BVH) d\u00f6n\u00fc\u015ft\u00fcr\u00fclmesi gerekiyor. Bu s\u00fcre\u00e7 bellek bask\u0131s\u0131n\u0131 art\u0131r\u0131yor ve kare h\u0131z\u0131nda tak\u0131lmalara yol a\u00e7abiliyor. DGF, geometri s\u0131k\u0131\u015ft\u0131rmas\u0131n\u0131 do\u011frudan donan\u0131m seviyesine ta\u015f\u0131yarak bu darbo\u011faz\u0131 ortadan kald\u0131rmay\u0131 ama\u00e7l\u0131yor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">DGF SuperCompression (DGFS) ile Gelen Yenilikler<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">DGF&#8217;nin en son g\u00fcncellemesi olan SuperCompression, temel DGF bloklar\u0131n\u0131 daha da k\u00fc\u00e7\u00fclt\u00fcyor. AMD&#8217;nin payla\u015ft\u0131\u011f\u0131 test sonu\u00e7lar\u0131na g\u00f6re, 7,22 milyon \u00fc\u00e7genden olu\u015fan Dragon modeli ham DGF format\u0131nda 29,25 MB yer kaplarken, DGFS ile bu boyut 20,15 MB&#8217;a d\u00fc\u015f\u00fcyor (y\u00fczde 31,09 tasarruf). GDeflate s\u0131k\u0131\u015ft\u0131rmas\u0131 uyguland\u0131\u011f\u0131nda ise DGFS, DGF&#8217;ye k\u0131yasla y\u00fczde 22&#8217;ye kadar daha k\u00fc\u00e7\u00fck dosya boyutlar\u0131 sunuyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">DGFS&#8217;nin \u00f6nemli bir avantaj\u0131, hem DGF destekli hem de DGF desteklemeyen donan\u0131mlar i\u00e7in tek bir ortak depolama format\u0131 olu\u015fturmas\u0131. DGFS verileri, ya DGF bloklar\u0131na ya da geleneksel k\u00f6\u015fe ve indeks tamponlar\u0131na verimli \u015fekilde \u00e7\u00f6z\u00fclebiliyor. Yani mevcut RDNA 4 nesil ekran kartlar\u0131 bile DGFS&#8217;den depolama tasarrufu anlam\u0131nda faydalanabiliyor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">NVIDIA RTX Mega Geometry ile Farklar<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">DGF s\u0131kl\u0131kla NVIDIA&#8217;n\u0131n RTX Mega Geometry teknolojisiyle kar\u015f\u0131la\u015ft\u0131r\u0131lsa da, ikisi asl\u0131nda farkl\u0131 sorunlara odaklan\u0131yor. Digital Foundry&#8217;nin analizine g\u00f6re RTX Mega Geometry, BVH yap\u0131lar\u0131n\u0131n daha gran\u00fcler ve h\u0131zl\u0131 g\u00fcncellenmesine odaklan\u0131rken, DGF geometrinin kendisini s\u0131k\u0131\u015ft\u0131rarak bellek ve bant geni\u015fli\u011fi kazan\u0131m\u0131 sa\u011fl\u0131yor. \u0130ki teknoloji birbirini tamamlay\u0131c\u0131 nitelikte ve gelecekte ayn\u0131 mimaride birlikte \u00e7al\u0131\u015fabilir.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">RTX Mega Geometry, NVIDIA&#8217;n\u0131n Blackwell mimarisi ve RTX 50 serisi ile donan\u0131m seviyesinde \u00e7al\u0131\u015f\u0131yor. Alan Wake 2&#8217;de kullan\u0131lmaya ba\u015fland\u0131 ve The Witcher 4 i\u00e7in yeni bir yaprak (foliage) sistemi duyuruldu. DGF ise \u015fu anda yaz\u0131l\u0131m tabanl\u0131 olarak \u00e7al\u0131\u015f\u0131yor; donan\u0131m d\u00fczeyinde tam destek RDNA 5 mimarisiyle gelecek.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Samsung \u0130\u015f Birli\u011fi ve Mobil Cihazlara A\u00e7\u0131l\u0131m<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">AMD, DGF&#8217;yi yaln\u0131zca PC ve konsol ekosistemiyle s\u0131n\u0131rl\u0131 tutmuyor. Samsung ile yap\u0131lan i\u015f birli\u011fi kapsam\u0131nda \u00e7oklu \u00fcretici destekli bir Vulkan uzant\u0131s\u0131 geli\u015ftiriliyor. Samsung&#8217;un GPU Yaz\u0131l\u0131m K\u0131demli Direkt\u00f6r\u00fc Gabe Dagani, &#8220;Samsung, AMD RDNA mimarisiyle 2022&#8217;de ak\u0131ll\u0131 telefon pazar\u0131na \u0131\u015f\u0131n izleme getirdi. DGF uzant\u0131s\u0131n\u0131 gelecekteki mobil cihazlara ta\u015f\u0131mak i\u00e7in AMD ile yak\u0131n \u00e7al\u0131\u015fmaya devam ediyoruz&#8221; a\u00e7\u0131klamas\u0131n\u0131 yapt\u0131.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Bu i\u015f birli\u011fi, DGF&#8217;nin mobil oyunlarda da geometri kalitesini art\u0131rma potansiyeli ta\u015f\u0131d\u0131\u011f\u0131n\u0131 g\u00f6steriyor. \u00d6zellikle dar bellek bant geni\u015fli\u011fine sahip mobil GPU&#8217;larda s\u0131k\u0131\u015ft\u0131r\u0131lm\u0131\u015f geometri formatlar\u0131n\u0131n etkisi, masa\u00fcst\u00fc platformlara k\u0131yasla oransal olarak daha b\u00fcy\u00fck olabilir.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">RDNA 5 ve Yeni Nesil Konsollar \u0130\u00e7in Ne Anlama Geliyor?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">AMD, DGF&#8217;nin gelecek nesil RDNA 5 mimarisi i\u00e7in optimize edildi\u011fini do\u011frulad\u0131. RDNA 5, hem PC Radeon ekran kartlar\u0131nda hem de yeni nesil konsollarda kullan\u0131lacak. Microsoft&#8217;un GDC 2026&#8217;da tan\u0131tt\u0131\u011f\u0131 Xbox Project Helix, \u00f6zel bir AMD RDNA 5 \u00e7ipi kullanacak ve mevcut nesle g\u00f6re \u0131\u015f\u0131n izleme performans\u0131nda 10 kata kadar art\u0131\u015f vaat ediyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">RDNA 5 mimarisinde DGF i\u00e7in \u00f6zel donan\u0131m birimleri yer alacak. \u015eu anda yaz\u0131l\u0131m \u00fczerinden em\u00fcle edilen s\u0131k\u0131\u015ft\u0131rma ve a\u00e7ma i\u015flemleri, donan\u0131m seviyesinde \u00e7ok daha h\u0131zl\u0131 ger\u00e7ekle\u015fecek. Bu da oyunlarda tam path tracing&#8217;in konsollar dahil geni\u015f bir platformda uygulanabilir hale gelmesine katk\u0131 sa\u011flayacak.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">AMD ayr\u0131ca FSR Diamond adl\u0131 yeni nesil yapay zeka destekli g\u00f6r\u00fcnt\u00fc iyile\u015ftirme paketini de RDNA 5 ile birlikte tan\u0131tt\u0131. Bu paket; makine \u00f6\u011frenimi tabanl\u0131 \u00e7\u00f6z\u00fcn\u00fcrl\u00fck art\u0131rma, \u00e7oklu kare \u00fcretimi ve path tracing ile ray tracing i\u00e7in yeni nesil \u0131\u015f\u0131n yenileme (ray regeneration) \u00f6zelliklerini i\u00e7eriyor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">A\u00e7\u0131k Kaynak Yakla\u015f\u0131m\u0131 Neden \u00d6nemli?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">DGF&#8217;nin en dikkat \u00e7ekici yanlar\u0131ndan biri tamamen a\u00e7\u0131k kaynakl\u0131 olmas\u0131. DGF SDK, GitHub \u00fczerinde izin verici (permissive) lisansla yay\u0131mlan\u0131yor ve herhangi bir donan\u0131m \u00fczerinde \u00e7al\u0131\u015fabiliyor. SDK; CPU tabanl\u0131 s\u0131k\u0131\u015ft\u0131rma ve a\u00e7ma k\u00fct\u00fcphaneleri, optimize edilmi\u015f HLSL kod par\u00e7ac\u0131klar\u0131 ve etkile\u015fimli bir model g\u00f6r\u00fcnt\u00fcleyici sunuyor. DirectX 12 ve Vulkan API&#8217;lerini destekliyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Bu yakla\u015f\u0131m, DGF&#8217;nin sekt\u00f6r standard\u0131 haline gelme \u015fans\u0131n\u0131 art\u0131r\u0131yor. Doku s\u0131k\u0131\u015ft\u0131rmada DXT, ETC ve ASTC formatlar\u0131n\u0131n yapt\u0131\u011f\u0131n\u0131, DGF geometri s\u0131k\u0131\u015ft\u0131rmada yapmay\u0131 hedefliyor. AMD&#8217;nin GPUOpen ekibi, DGF&#8217;nin geometri verisi i\u00e7in ne kadar d\u00f6n\u00fc\u015ft\u00fcr\u00fcc\u00fc olabilece\u011fini \u015fu benzetmeyle \u00f6zetliyor: &#8220;DGFS, DGF i\u00e7in Basis Universal&#8217;\u0131n DXT i\u00e7in yapt\u0131\u011f\u0131n\u0131 yap\u0131yor.&#8221;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Oyuncular \u0130\u00e7in Pratikte Ne De\u011fi\u015fecek?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">K\u0131sa vadede DGF, oyun geli\u015ftiricilerine performans\u0131 ciddi \u015fekilde d\u00fc\u015f\u00fcrmeden \u00e7ok daha yo\u011fun ve detayl\u0131 a\u00e7\u0131k d\u00fcnya ortamlar\u0131 olu\u015fturma imkan\u0131 veriyor. Depolama maliyetlerinin y\u00fczde 30&#8217;a kadar d\u00fc\u015fmesi, \u00f6zellikle b\u00fcy\u00fck a\u00e7\u0131k d\u00fcnya oyunlar\u0131nda hem indirme boyutlar\u0131n\u0131 hem de VRAM kullan\u0131m\u0131n\u0131 azaltacak.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Orta ve uzun vadede ise donan\u0131m destekli DGF, path tracing&#8217;in oyunlarda varsay\u0131lan ayd\u0131nlatma y\u00f6ntemi haline gelmesine zemin haz\u0131rl\u0131yor. \u015eu anda path tracing, yaln\u0131zca \u00fcst segment GPU&#8217;larda makul kare h\u0131zlar\u0131yla \u00e7al\u0131\u015fabiliyor. DGF sayesinde \u0131\u015f\u0131n izleme h\u0131zland\u0131rma yap\u0131lar\u0131 (BVH) \u00e7ok daha h\u0131zl\u0131 olu\u015fturulacak ve \u00e7ok daha az bellek kaplayacak. Bu da orta segment donan\u0131mlarda bile path tracing deneyimini m\u00fcmk\u00fcn k\u0131labilir.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Merak Edilenler<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">DGF sadece AMD ekran kartlar\u0131nda m\u0131 \u00e7al\u0131\u015f\u0131yor?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Hay\u0131r. DGF a\u00e7\u0131k kaynakl\u0131 bir format ve SDK t\u00fcm donan\u0131mlarda \u00e7al\u0131\u015fabiliyor. Donan\u0131m seviyesinde yerel destek \u015fu an i\u00e7in gelecek nesil AMD GPU&#8217;lar\u0131yla planlan\u0131yor, ancak yaz\u0131l\u0131m tabanl\u0131 \u00e7\u00f6z\u00fcm \u015fu anda NVIDIA ve Intel kartlar\u0131nda da kullan\u0131labilir.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Mevcut RDNA 4 kartlar\u0131m DGF&#8217;den faydalanabilir mi?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">DGFS format\u0131, mevcut RDNA 4 kartlar\u0131 dahil DGF donan\u0131m deste\u011fi olmayan ekran kartlar\u0131nda da depolama boyutu k\u00fc\u00e7\u00fcltme avantaj\u0131 sunuyor. Tam donan\u0131m ivmeli destek ise RDNA 5 ile gelecek.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">DGF ile oyun boyutlar\u0131 k\u00fc\u00e7\u00fclecek mi?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">DGF ve DGFS, geometri verilerini y\u00fczde 20 ile 31 aras\u0131nda k\u00fc\u00e7\u00fcltebiliyor. Oyun boyutlar\u0131n\u0131n tamam\u0131 geometriden olu\u015fmasa da \u00f6zellikle yo\u011fun 3D modeller bar\u0131nd\u0131ran a\u00e7\u0131k d\u00fcnya oyunlar\u0131nda indirme ve depolama boyutlar\u0131nda g\u00f6zle g\u00f6r\u00fcl\u00fcr d\u00fc\u015f\u00fc\u015fler beklenebilir.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Path tracing ne zaman standart hale gelecek?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">RDNA 5, FSR Diamond, DGF ve NVIDIA&#8217;n\u0131n RTX Mega Geometry gibi teknolojiler, path tracing&#8217;i hem PC hem de konsol taraf\u0131nda yayg\u0131nla\u015ft\u0131racak. 2027&#8217;de piyasaya \u00e7\u0131kmas\u0131 beklenen Xbox Project Helix&#8217;in tam path tracing deste\u011fiyle gelece\u011fi do\u011fruland\u0131.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">AMD&#8217;nin DGF hamlesi, \u0131\u015f\u0131n izleme teknolojisinin gelece\u011finde belirleyici bir rol oynamaya aday. A\u00e7\u0131k kaynakl\u0131 yap\u0131s\u0131, Samsung i\u015f birli\u011fiyle mobil platforma uzanmas\u0131 ve RDNA 5 ile gelecek donan\u0131m deste\u011fi, DGF&#8217;yi yaln\u0131zca AMD kullan\u0131c\u0131lar\u0131 i\u00e7in de\u011fil, t\u00fcm oyun ekosistemi i\u00e7in \u00f6nemli bir teknoloji haline getiriyor. Path tracing&#8217;in PC ve konsol oyunlar\u0131nda standart hale geldi\u011fi bir d\u00f6neme yakla\u015f\u0131rken, geometri s\u0131k\u0131\u015ft\u0131rma bu d\u00f6n\u00fc\u015f\u00fcm\u00fcn temel yap\u0131 ta\u015flar\u0131ndan biri olacak gibi g\u00f6r\u00fcn\u00fcyor.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>AMD, a\u00e7\u0131k kaynakl\u0131 Dense Geometry Format (DGF) ve yeni SuperCompression teknolojisiyle geometri verilerini y\u00fczde 30&#8217;a kadar s\u0131k\u0131\u015ft\u0131rarak path tracing performans\u0131n\u0131 ciddi \u015fekilde art\u0131rmay\u0131 hedefliyor. Vulkan deste\u011fi, Samsung i\u015f birli\u011fi ve RDNA 5 optimizasyonu ile DGF, oyun d\u00fcnyas\u0131n\u0131n gelece\u011fini \u015fekillendirmeye aday.<\/p>\n","protected":false},"author":5,"featured_media":3653,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[319],"tags":[],"class_list":["post-3652","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-genel"],"_links":{"self":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts\/3652","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/comments?post=3652"}],"version-history":[{"count":1,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts\/3652\/revisions"}],"predecessor-version":[{"id":3654,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts\/3652\/revisions\/3654"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/media\/3653"}],"wp:attachment":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/media?parent=3652"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/categories?post=3652"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/tags?post=3652"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}