{"id":4229,"date":"2026-05-21T10:26:07","date_gmt":"2026-05-21T07:26:07","guid":{"rendered":"https:\/\/www.gamermarkt.com\/blog\/?p=4229"},"modified":"2026-05-21T10:26:09","modified_gmt":"2026-05-21T07:26:09","slug":"cd-projekt-red-witcher-4-cyberpunk-2-hata-ders-yeni-sistem","status":"publish","type":"post","link":"https:\/\/www.gamermarkt.com\/blog\/tr\/cd-projekt-red-witcher-4-cyberpunk-2-hata-ders-yeni-sistem\/","title":{"rendered":"CD Projekt Red Hatalar\u0131ndan Ders \u00c7\u0131kard\u0131: The Witcher 4 ve Cyberpunk 2 \u0130\u00e7in Yeni D\u00f6nem Ba\u015fl\u0131yor"},"content":{"rendered":"\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">CD Projekt Red, Digital Dragons konferans\u0131nda Cyberpunk 2077 geli\u015ftirme s\u00fcrecindeki dok\u00fcmantasyon kaosunu a\u00e7\u0131klad\u0131. St\u00fcdyo, The Witcher 4 ve Cyberpunk 2 i\u00e7in tamamen yenilenmi\u015f bir bilgi payla\u015f\u0131m sistemi kurdu\u011funu duyurdu.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">CD Projekt Red, Cyberpunk 2077&#8217;nin geli\u015ftirme s\u00fcrecinde ya\u015fanan kaotik dok\u00fcmantasyon sorunlar\u0131n\u0131 ilk kez bu kadar a\u00e7\u0131k \u015fekilde anlatt\u0131. St\u00fcdyonun ba\u015f teknik yazar\u0131 Jaros\u0142aw Ruci\u0144ski ve k\u0131demli teknik yazar\u0131 Adrian Fulneczek, Digital Dragons konferans\u0131nda sahneye \u00e7\u0131karak The Witcher 4 ve Cyberpunk 2 projelerinde bu hatalar\u0131n tekrarlanmayaca\u011f\u0131n\u0131 s\u00f6yledi. Cyberpunk 2077, Kas\u0131m 2025 itibar\u0131yla 35 milyon kopya satarak t\u00fcm zamanlar\u0131n en \u00e7ok satan oyunlar\u0131 aras\u0131na girmi\u015f olsa da, geli\u015ftirme s\u00fcrecindeki sorunlar st\u00fcdyonun itibar\u0131n\u0131 ciddi \u015fekilde sarsm\u0131\u015ft\u0131.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Cyberpunk 2077 Geli\u015ftirme S\u00fcrecinde Ne Oldu?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Fulneczek, Cyberpunk 2077&#8217;nin geli\u015ftirme s\u00fcrecini &#8220;kaos&#8221; olarak tan\u0131mlad\u0131. Sorunlar\u0131n k\u00f6keni asl\u0131nda \u00e7ok daha eskiye dayan\u0131yor: The Witcher 1 ve The Witcher 2 d\u00f6nemlerinden hi\u00e7bir teknik dok\u00fcmantasyon kalmam\u0131\u015ft\u0131. Fulneczek bunu &#8220;O zamanlar kimse 20 y\u0131l ileriye bakarak d\u00fc\u015f\u00fcnm\u00fcyordu&#8221; s\u00f6zleriyle a\u00e7\u0131klad\u0131. Ekip k\u00fc\u00e7\u00fckt\u00fc ve bilgi, bir veritaban\u0131nda de\u011fil ki\u015filer aras\u0131nda aktar\u0131l\u0131yordu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The Witcher 3 d\u00f6neminde de benzer sorunlar ya\u015fand\u0131. Oyuncular i\u00e7in mod ara\u00e7lar\u0131 olu\u015fturmaya \u00e7al\u0131\u015fan ekip, motor hakk\u0131nda neredeyse hi\u00e7 dok\u00fcmantasyon bulamad\u0131. Fulneczek, &#8220;Motora dair dok\u00fcmantasyonumuzda hi\u00e7bir \u015fey yoktu. \u00dcstelik o motor, \u015fimdiye kadarki en sezgisel motor da de\u011fildi&#8221; dedi.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">8.000 Sayfal\u0131k Belge Y\u0131\u011f\u0131n\u0131 Neden \u0130\u015fe Yaramad\u0131?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Cyberpunk 2077 i\u00e7in st\u00fcdyo &#8220;temiz bir ba\u015flang\u0131\u00e7&#8221; yapmaya karar verdi ve Confluence adl\u0131 bir dok\u00fcmantasyon arac\u0131n\u0131 kullanmaya ba\u015flad\u0131. Ancak iyi niyetle ba\u015flayan bu s\u00fcre\u00e7, 8.000 sayfay\u0131 a\u015fan ama neredeyse hi\u00e7biri d\u00fczg\u00fcn korunmayan devasa bir belge y\u0131\u011f\u0131n\u0131na d\u00f6n\u00fc\u015ft\u00fc. Fulneczek, belge bak\u0131m\u0131n\u0131n &#8220;d\u00fc\u015f\u00fck \u00f6ncelik&#8221; olarak g\u00f6r\u00fcld\u00fc\u011f\u00fcn\u00fc belirtti.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cyberpunk 2077&#8217;nin tek b\u00fcy\u00fck geni\u015fleme paketi Phantom Liberty geli\u015ftirilmeye ba\u015fland\u0131\u011f\u0131nda durum daha da k\u00f6t\u00fcle\u015fti. Yeni belgeler Confluence&#8217;\u0131n bulut s\u00fcr\u00fcm\u00fcne ta\u015f\u0131nd\u0131, ama eski belgeler \u015firket sunucular\u0131nda kald\u0131. Fulneczek bu durumu net bir \u015fekilde \u00f6zetledi: &#8220;Kaos vard\u0131. \u0130ki alan, iki \u00f6rnek. Bunu anlamak bizim i\u00e7in de \u00e7ok zordu, d\u0131\u015f kaynak ortaklar\u0131m\u0131z i\u00e7in de. E\u011fer yapabiliyorsan\u0131z, platformlar\u0131 veya farkl\u0131 ara\u00e7lar\u0131 b\u00f6lmeyin. Aralar\u0131nda \u00e7ok net ba\u011flant\u0131lar kurmal\u0131s\u0131n\u0131z.&#8221;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Kaotik Dok\u00fcmantasyon T\u00fckenmi\u015fli\u011fe Yol A\u00e7t\u0131 m\u0131?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Fulneczek&#8217;in ifadelerine g\u00f6re, par\u00e7alanm\u0131\u015f dok\u00fcmantasyon yap\u0131s\u0131 do\u011frudan t\u00fckenmi\u015flikle ili\u015fkilendirilebilecek bir sorundu. Sprint d\u00f6nemlerinde \u00f6zelliklerin yeti\u015ftirilmesi ve g\u00fcncelemelerin g\u00f6nderilmesi s\u0131ras\u0131nda, belgeler farkl\u0131 sunuculara da\u011f\u0131lm\u0131\u015f halde kald\u0131. Geli\u015ftiriciler hem oyunu d\u00fczeltmeye hem de bu karma\u015f\u0131k belge yap\u0131s\u0131n\u0131 anlamaya \u00e7al\u0131\u015ft\u0131. Bu durum, Cyberpunk 2077&#8217;nin zorlu lansman s\u00fcrecinin perde arkas\u0131ndaki en \u00f6nemli nedenlerden biri olarak g\u00f6sterildi.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">St\u00fcdyonun RED Engine&#8217;den Unreal Engine 5&#8217;e ge\u00e7i\u015f karar\u0131nda da bu t\u00fcr yap\u0131sal sorunlar\u0131n etkisi vard\u0131. RED Engine, i\u015fe al\u0131m ve oryantasyon s\u00fcre\u00e7lerinde ciddi s\u00fcrt\u00fcnme yarat\u0131yordu; yeni geli\u015ftiricilerin st\u00fcdyonun \u00f6zel ara\u00e7 setlerini \u00f6\u011frenmesi gerekiyor ve bu da geli\u015ftirmeyi yava\u015flat\u0131yordu.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Witcher 4 ve Cyberpunk 2 \u0130\u00e7in Ne De\u011fi\u015fti?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Fulneczek, The Witcher 4 ve Cyberpunk 2 i\u00e7in &#8220;Gelece\u011fimiz ger\u00e7ekten umut verici g\u00f6r\u00fcn\u00fcyor. Dersimizi ald\u0131k&#8221; dedi. St\u00fcdyo, geli\u015ftirme s\u00fcrecinin her a\u015famas\u0131nda zorunlu dok\u00fcmantasyon kap\u0131lar\u0131 (gate) olu\u015fturdu. Her a\u015famay\u0131 ge\u00e7mek i\u00e7in belgeleme gereksinimlerinin kar\u015f\u0131lanmas\u0131 \u015fart. Fulneczek bunu \u015f\u00f6yle a\u00e7\u0131klad\u0131: &#8220;Yeni gereksinimlerimiz var, \u00f6zellikle yeni bir &#8216;tamamland\u0131&#8217; tan\u0131m\u0131m\u0131z. Her proje, her oyun geli\u015ftirme a\u015famalar\u0131ndan ge\u00e7er ve art\u0131k her a\u015fama bir kap\u0131yla sona eriyor. O kap\u0131y\u0131 ge\u00e7menin gereksinimlerinden biri de dok\u00fcmantasyon. Daha \u00f6nce b\u00f6yle de\u011fildi.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ruci\u0144ski ise bilgi payla\u015f\u0131m\u0131ndaki d\u00f6n\u00fc\u015f\u00fcm\u00fc vurgulad\u0131: &#8220;Ge\u00e7mi\u015fin aksine, bug\u00fcn bilgimiz art\u0131k belirli ekiplerin izinleri aras\u0131nda kilitli de\u011fil. Ortak bir varl\u0131k. The Witcher \u00fczerinde \u00e7al\u0131\u015fan bir ekip belirli bir soruna \u00e7\u00f6z\u00fcm bulursa, Cyberpunk ekibi bunu g\u00f6rebilir, bundan faydalanabilir, kendi koduna al\u0131p muhtemelen biraz de\u011fi\u015ftirebilir.&#8221; Bu yakla\u015f\u0131m sayesinde &#8220;sorunlar farkl\u0131 ekipler taraf\u0131ndan defalarca \u00e7\u00f6z\u00fclm\u00fcyor ve bir projede bir at\u0131l\u0131m ger\u00e7ekle\u015firse t\u00fcm \u015firket bundan yararlan\u0131yor.&#8221;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Witcher 4 Hangi A\u015famada?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The Witcher 4, 2024 y\u0131l\u0131n\u0131n sonunda tam \u00f6l\u00e7ekli \u00fcretime ge\u00e7ti. \u015eubat 2026 itibar\u0131yla 499 geli\u015ftirici oyun \u00fczerinde \u00e7al\u0131\u015f\u0131yor; bu rakam st\u00fcdyonun toplam 933 geli\u015ftiricisinin yar\u0131s\u0131ndan fazlas\u0131na kar\u015f\u0131l\u0131k geliyor. CD Projekt Red, \u015eubat 2025&#8217;ten bu yana 220&#8217;den fazla yeni geli\u015ftirici i\u015fe ald\u0131 ve bunlar\u0131n b\u00fcy\u00fck b\u00f6l\u00fcm\u00fcn\u00fc The Witcher 4&#8217;e atad\u0131.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Oyun, Unreal Engine 5 ile geli\u015ftiriliyor ve Epic Games ile \u00e7ok y\u0131ll\u0131k bir stratejik ortakl\u0131k kapsam\u0131nda motor, a\u00e7\u0131k d\u00fcnya deneyimleri i\u00e7in \u00f6zelle\u015ftiriliyor. 2024&#8217;teki The Game Awards&#8217;da sinematik fragmanla tan\u0131t\u0131lan oyun, Ciri&#8217;yi ba\u015fkarakter olarak \u00f6ne \u00e7\u0131kard\u0131. Haziran 2025&#8217;te Unreal Fest&#8217;te standart bir PS5 \u00fczerinde 60 FPS&#8217;de \u00e7al\u0131\u015fan bir teknik demo g\u00f6sterildi. CD Projekt CFO&#8217;su Piotr Nielubowicz, oyunun 2026&#8217;da \u00e7\u0131kmayaca\u011f\u0131n\u0131, en erken 2027&#8217;de beklenebilece\u011fini a\u00e7\u0131klad\u0131. St\u00fcdyo, \u00fc\u00e7 Witcher oyununu alt\u0131 y\u0131ll\u0131k bir s\u00fcrede \u00e7\u0131karmay\u0131 planl\u0131yor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Cyberpunk 2 Ne Durumda?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;Project Orion&#8221; kod adl\u0131 Cyberpunk 2, May\u0131s 2025&#8217;te \u00f6n \u00fcretim (pre-production) a\u015famas\u0131na girdi. \u015eubat 2026 itibar\u0131yla 149 ki\u015filik bir ekiple geli\u015ftiriliyor. Proje, Polonya&#8217;daki Var\u015fova ekibi ve ABD&#8217;deki Boston ofisi aras\u0131nda ortakla\u015fa y\u00fcr\u00fct\u00fcl\u00fcyor. Ekibin 2027 sonuna kadar 300-400 ki\u015fiye \u00e7\u0131kar\u0131lmas\u0131 planlan\u0131yor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cyberpunk evreninin yarat\u0131c\u0131s\u0131 Mike Pondsmith, Digital Dragons konferans\u0131nda Cyberpunk 2&#8217;nin Night City&#8217;nin yan\u0131 s\u0131ra yeni bir \u015fehir bar\u0131nd\u0131raca\u011f\u0131n\u0131 a\u00e7\u0131klam\u0131\u015ft\u0131. Pondsmith, bu yeni \u015fehri &#8220;yanl\u0131\u015f gitmi\u015f bir Chicago&#8221; olarak tan\u0131mlad\u0131 ve esteti\u011finin ilk oyunun Blade Runner tarz\u0131ndan farkl\u0131 olaca\u011f\u0131n\u0131 belirtti. Ger\u00e7ek\u00e7i tahminler, Cyberpunk 2&#8217;nin 2029-2030 civar\u0131nda \u00e7\u0131kabilece\u011fini \u00f6ne s\u00fcr\u00fcyor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">St\u00fcdyonun Yol Haritas\u0131nda Ba\u015fka Neler Var?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">CD Projekt Red&#8217;in g\u00fcndeminde yaln\u0131zca The Witcher 4 ve Cyberpunk 2 yok. St\u00fcdyo ayn\u0131 anda birden fazla proje y\u00fcr\u00fct\u00fcyor:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>The Witcher 1 Remake:<\/strong> Fool&#8217;s Theory st\u00fcdyosu taraf\u0131ndan geli\u015ftiriliyor. The Witcher 4&#8217;ten sonra \u00e7\u0131kmas\u0131 bekleniyor. Fool&#8217;s Theory&#8217;deki eski CDPR geli\u015ftiricileri, kaybolmu\u015f teknik bilgilerin yeniden kazan\u0131lmas\u0131nda kritik bir rol \u00fcstlendi.<\/li>\n\n\n\n<li><strong>Project Sirius:<\/strong> Witcher evreninde ge\u00e7en, daha geni\u015f bir kitleye hitap etmeyi hedefleyen \u00e7ok oyunculu bir proje. 56 ki\u015filik bir ekiple erken geli\u015ftirme a\u015famas\u0131nda.<\/li>\n\n\n\n<li><strong>Project Hadar:<\/strong> CD Projekt Red&#8217;in tamamen yeni bir RPG evreni olacak. Mart 2026 itibar\u0131yla 26 ki\u015filik bir \u00e7ekirdek ekiple konsept a\u015famas\u0131nda. St\u00fcdyo, bu IP&#8217;nin yaln\u0131zca oyun i\u00e7in de\u011fil, gelecekteki di\u011fer \u00fcr\u00fcnler i\u00e7in de temel olu\u015fturaca\u011f\u0131n\u0131 belirtiyor.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Unreal Engine 5 Ge\u00e7i\u015fi Neden Bu Kadar \u00d6nemli?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">CD Projekt Red&#8217;in \u00f6nceki t\u00fcm b\u00fcy\u00fck oyunlar\u0131 (The Witcher 2, The Witcher 3, Cyberpunk 2077), st\u00fcdyonun kendi geli\u015ftirdi\u011fi RED Engine \u00fczerinde yap\u0131lm\u0131\u015ft\u0131. Unreal Engine 5&#8217;e ge\u00e7i\u015f birka\u00e7 kritik avantaj sa\u011fl\u0131yor. \u0130lk olarak, yeni geli\u015ftirici al\u0131mlar\u0131nda oryantasyon s\u00fcresi \u00f6nemli \u00f6l\u00e7\u00fcde k\u0131sal\u0131yor \u00e7\u00fcnk\u00fc Unreal Engine sekt\u00f6rde yayg\u0131n olarak bilinen bir ara\u00e7. \u0130kincisi, st\u00fcdyo Witcher serisi oyunlar\u0131 aras\u0131ndaki geli\u015ftirme s\u00fcresini k\u0131saltmay\u0131 ve alt\u0131 y\u0131l i\u00e7inde \u00fc\u00e7 oyun \u00e7\u0131karmay\u0131 planl\u0131yor. Fulneczek de dok\u00fcmantasyon panelinde, eski motorun &#8220;en sezgisel motor olmad\u0131\u011f\u0131n\u0131&#8221; kabul etti.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">St\u00fcdyo, Unreal Engine 5&#8217;i yakla\u015f\u0131k d\u00f6rt y\u0131ld\u0131r The Witcher 4 i\u00e7in kullan\u0131yor ve sonu\u00e7lardan memnun oldu\u011funu a\u00e7\u0131klad\u0131. Epic Games ile yap\u0131lan ortakl\u0131k, yaln\u0131zca lisanslama de\u011fil, motorun teknik geli\u015ftirilmesi ve potansiyel gelecek s\u00fcr\u00fcmlerini de kaps\u0131yor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Cyberpunk 2077&#8217;nin Hikayesi Ne Anlat\u0131yor?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Cyberpunk 2077, Aral\u0131k 2020&#8217;de piyasaya \u00e7\u0131kt\u0131\u011f\u0131nda \u00f6zellikle konsol platformlar\u0131nda ciddi performans sorunlar\u0131 ve hatalarla kar\u015f\u0131la\u015ft\u0131. Sony, oyunu bir s\u00fcreli\u011fine PlayStation Store&#8217;dan kald\u0131rd\u0131. St\u00fcdyo, d\u00fczeltme yamalar\u0131 ve 2.0 g\u00fcncellemesiyle oyunu b\u00fcy\u00fck \u00f6l\u00e7\u00fcde toparlad\u0131; Phantom Liberty geni\u015fleme paketiyle de kritik be\u011feni kazand\u0131. Bug\u00fcn 35 milyon kopya sat\u0131\u015fla t\u00fcm zamanlar\u0131n en \u00e7ok satan oyunlar\u0131 aras\u0131nda yer al\u0131yor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CD Projekt Red&#8217;in bu hikayeden \u00e7\u0131kard\u0131\u011f\u0131 en net ders, pazarlama ve beklenti y\u00f6netimiyle ilgili oldu. 2021&#8217;de \u015firket, gelecekte oyunlar\u0131 \u00e7\u0131k\u0131\u015fa \u00e7ok daha yak\u0131n zamanda pazarlamaya ba\u015flayaca\u011f\u0131n\u0131, konsept yerine ger\u00e7ek oyun g\u00f6r\u00fcnt\u00fcleri g\u00f6sterece\u011fini ve t\u00fcm hedef platformlarda g\u00f6sterim yapaca\u011f\u0131n\u0131 a\u00e7\u0131klam\u0131\u015ft\u0131. \u015eimdi, Digital Dragons&#8217;taki bu yeni a\u00e7\u0131klama, sorunun yaln\u0131zca pazarlamada de\u011fil i\u00e7 s\u00fcre\u00e7lerde de oldu\u011funu ve bunlar\u0131n da \u00e7\u00f6z\u00fcld\u00fc\u011f\u00fcn\u00fc g\u00f6steriyor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Oyuncular \u0130\u00e7in Bu Geli\u015fme Ne Anlama Geliyor?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">CD Projekt Red&#8217;in d\u00fcr\u00fcst bir \u015fekilde ge\u00e7mi\u015f hatalar\u0131n\u0131 kabul etmesi, st\u00fcdyonun gelecek projeleri konusunda temkinli bir iyimserlik yarat\u0131yor. Dok\u00fcmantasyon sorunu her ne kadar &#8220;s\u0131k\u0131c\u0131&#8221; bir konu gibi g\u00f6r\u00fcnse de, b\u00fcy\u00fck \u00f6l\u00e7ekli oyun geli\u015ftirmede ekipler aras\u0131 ileti\u015fimin ve bilgi payla\u015f\u0131m\u0131n\u0131n bozulmas\u0131 do\u011frudan oyunun kalitesine, \u00e7\u0131k\u0131\u015f tarihine ve geli\u015ftiricilerin \u00e7al\u0131\u015fma ko\u015fullar\u0131na yans\u0131yor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The Witcher 4&#8217;\u00fcn 499 ki\u015filik dev ekibiyle tam \u00fcretimde olmas\u0131, Cyberpunk 2&#8217;nin \u00f6n \u00fcretim a\u015famas\u0131nda h\u0131zla b\u00fcy\u00fcmesi ve st\u00fcdyonun t\u00fcm projeler aras\u0131nda bilgi payla\u015f\u0131m\u0131 sistemi kurmas\u0131, CD Projekt Red&#8217;in 2020&#8217;deki lansman felaketini tekrarlamamak i\u00e7in somut ad\u0131mlar att\u0131\u011f\u0131n\u0131 g\u00f6steriyor. Oyuncular i\u00e7in as\u0131l s\u0131nav, bu sistemlerin pratikte ne kadar i\u015fe yarad\u0131\u011f\u0131n\u0131 g\u00f6rece\u011fimiz The Witcher 4&#8217;\u00fcn \u00e7\u0131k\u0131\u015f g\u00fcn\u00fc olacak.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>CD Projekt Red, Digital Dragons konferans\u0131nda Cyberpunk 2077 geli\u015ftirme s\u00fcrecindeki dok\u00fcmantasyon kaosunu a\u00e7\u0131klad\u0131. St\u00fcdyo, The Witcher 4 ve Cyberpunk 2 i\u00e7in tamamen yenilenmi\u015f bir bilgi payla\u015f\u0131m sistemi kurdu\u011funu duyurdu.<\/p>\n","protected":false},"author":5,"featured_media":4230,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[284],"tags":[],"class_list":["post-4229","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-oyun-haberleri"],"_links":{"self":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts\/4229","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/comments?post=4229"}],"version-history":[{"count":1,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts\/4229\/revisions"}],"predecessor-version":[{"id":4231,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts\/4229\/revisions\/4231"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/media\/4230"}],"wp:attachment":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/media?parent=4229"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/categories?post=4229"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/tags?post=4229"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}