{"id":4758,"date":"2026-05-31T13:23:05","date_gmt":"2026-05-31T10:23:05","guid":{"rendered":"https:\/\/www.gamermarkt.com\/blog\/?p=4758"},"modified":"2026-05-31T13:23:06","modified_gmt":"2026-05-31T10:23:06","slug":"starcraft-2-patch-5-0-16-on-yilin-en-buyuk-guncellemesi","status":"publish","type":"post","link":"https:\/\/www.gamermarkt.com\/blog\/tr\/starcraft-2-patch-5-0-16-on-yilin-en-buyuk-guncellemesi\/","title":{"rendered":"StarCraft 2 Patch 5.0.16: On Y\u0131l\u0131n En B\u00fcy\u00fck G\u00fcncellemesi Oyunu Ba\u015ftan De\u011fi\u015ftiriyor"},"content":{"rendered":"\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Blizzard, StarCraft 2&#8217;ye 2015&#8217;teki Legacy of the Void&#8217;dan bu yana en kapsaml\u0131 yamay\u0131 getirdi. Patch 5.0.16 ile ba\u015flang\u0131\u00e7 i\u015f\u00e7i say\u0131s\u0131 12&#8217;den 8&#8217;e d\u00fc\u015f\u00fcr\u00fcl\u00fcrken ekonomi, Warpgate mekani\u011fi ve \u00fc\u00e7 \u0131rk\u0131n dengesi k\u00f6kl\u00fc bi\u00e7imde yeniden \u015fekilleniyor.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">Blizzard, StarCraft II i\u00e7in 28 May\u0131s 2026&#8217;da PTR (Public Test Realm) \u00fczerinde yay\u0131nlad\u0131\u011f\u0131 5.0.16 yamas\u0131 ile oyunun temel mekaniklerini k\u00f6kl\u00fc bi\u00e7imde de\u011fi\u015ftiriyor. 2015&#8217;te Legacy of the Void ile gelen 12 i\u015f\u00e7i ba\u015flang\u0131c\u0131ndan bu yana en b\u00fcy\u00fck yap\u0131sal g\u00fcncelleme olan bu yama; ekonomiyi, Protoss&#8217;un Warpgate sistemini ve \u00fc\u00e7 \u0131rk\u0131n denge yap\u0131s\u0131n\u0131 yeniden \u015fekillendiriyor. Blizzard&#8217;\u0131n resmi yama notlar\u0131nda, g\u00fcncellemenin amac\u0131 &#8220;erken ve orta oyun deneyimini uzatmak, oyuncular\u0131n bir ila \u00fc\u00e7 \u00fcs \u00fczerinde daha uzun s\u00fcre rekabet\u00e7i kalmas\u0131n\u0131 sa\u011flamak&#8221; olarak a\u00e7\u0131klan\u0131yor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Blizzard Neden Y\u0131llar Sonra Bu Kadar B\u00fcy\u00fck Bir Yama \u00c7\u0131kard\u0131?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">StarCraft 2, Blizzard&#8217;\u0131n resmi deste\u011fini 2020 civar\u0131nda b\u00fcy\u00fck \u00f6l\u00e7\u00fcde \u00e7ekmesinin ard\u0131ndan y\u0131llarca topluluk konseylerinin y\u00f6netti\u011fi k\u00fc\u00e7\u00fck denge yamalar\u0131yla idare etti. Eyl\u00fcl 2025&#8217;te gelen 5.0.15 yamas\u0131, Blizzard&#8217;\u0131n be\u015f y\u0131ldan fazla bir s\u00fcre sonra do\u011frudan yay\u0131nlad\u0131\u011f\u0131 ilk resmi g\u00fcncelleme olarak dikkat \u00e7ekti. \u015eimdi ise 5.0.16, oyunun \u00e7ekirdek ekonomisine dokunan radikal de\u011fi\u015fikliklerle \u00e7ok daha iddial\u0131 bir ad\u0131m at\u0131yor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Bu hareketlenmenin arka plan\u0131nda \u00f6nemli geli\u015fmeler var. Nisan 2025&#8217;te G\u00fcney Koreli dev \u015firket Nexon, StarCraft franchise&#8217;\u0131n\u0131n haklar\u0131n\u0131 alarak yeni oyunlar geli\u015ftirmek \u00fczere Blizzard ile anla\u015fma imzalad\u0131. Nexon&#8217;un b\u00fcnyesindeki Shooter Division&#8217;\u0131n StarCraft IP&#8217;sini kullanarak yeni bir proje \u00fczerinde \u00e7al\u0131\u015ft\u0131\u011f\u0131 bildiriliyor. Blizzard&#8217;\u0131n kendi b\u00fcnyesinde de bir StarCraft shooter projesi geli\u015ftirildi\u011fi iddialar\u0131 mevcut. T\u00fcm bu hareketlilik, StarCraft 2&#8217;nin yeniden canland\u0131r\u0131lmas\u0131na y\u00f6nelik ciddi bir motivasyon kayna\u011f\u0131 olu\u015fturuyor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Ekonomi De\u011fi\u015fiklikleri: 12 \u0130\u015f\u00e7iden 8&#8217;e<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Yaman\u0131n en \u00e7arp\u0131c\u0131 de\u011fi\u015fikli\u011fi, ba\u015flang\u0131\u00e7 i\u015f\u00e7i say\u0131s\u0131n\u0131n 12&#8217;den 8&#8217;e d\u00fc\u015f\u00fcr\u00fclmesi. 2015&#8217;te Legacy of the Void ile i\u015f\u00e7i say\u0131s\u0131 6&#8217;dan 12&#8217;ye \u00e7\u0131kar\u0131lm\u0131\u015f ve bu hamle, oyun ba\u015flang\u0131c\u0131ndaki &#8220;\u00f6l\u00fc zaman\u0131&#8221; ortadan kald\u0131rmay\u0131 hedeflemi\u015fti. Ancak bu de\u011fi\u015fiklik ayn\u0131 zamanda 6 Pool, 8 Pool, Proxy 2 Gate ve Proxy 2 Rax gibi bir\u00e7ok erken oyun stratejisini tarih olmu\u015ftu. \u015eimdi i\u015f\u00e7i say\u0131s\u0131n\u0131n 8&#8217;e \u00e7ekilmesi, bu stratejilerin bir k\u0131sm\u0131n\u0131n geri d\u00f6nmesine ve tamamen yeni a\u00e7\u0131l\u0131\u015f taktiklerinin ortaya \u00e7\u0131kmas\u0131na kap\u0131 aral\u0131yor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Mineral yamalar\u0131 da yeniden dengeleniyor. B\u00fcy\u00fck mineral yamalar\u0131n\u0131n kayna\u011f\u0131 1.800&#8217;den 1.600&#8217;e d\u00fc\u015f\u00fcr\u00fcl\u00fcrken, k\u00fc\u00e7\u00fck yamalar 900&#8217;den 1.200&#8217;e y\u00fckseltiliyor. Toplam mineral miktar\u0131 \u00fcs ba\u015f\u0131na 10.800&#8217;den 11.200&#8217;e, Vespene Gas ise 4.500&#8217;den 5.000&#8217;e \u00e7\u0131k\u0131yor. Zengin Vespene kuyular\u0131n\u0131n hasat getirisi 8&#8217;den 6&#8217;ya iniyor. Bu de\u011fi\u015fiklikler, tek veya iki \u00fcs \u00fczerinde daha uzun s\u00fcre ayakta kalmay\u0131 m\u00fcmk\u00fcn k\u0131larken h\u0131zl\u0131 geni\u015fleme bask\u0131s\u0131n\u0131 azalt\u0131yor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Protoss&#8217;ta Devrim: Warpgate Yeniden Tasarland\u0131<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Protoss, bu yamada en b\u00fcy\u00fck yap\u0131sal de\u011fi\u015fikli\u011fi alan \u0131rk. Warpgate ara\u015ft\u0131rmas\u0131 art\u0131k Cybernetics Core yerine do\u011frudan Gateway \u00fczerinden yap\u0131l\u0131yor. Ara\u015ft\u0131rma tamamland\u0131\u011f\u0131nda Gateway birim \u00fcretim s\u00fcresi y\u00fczde 35 h\u0131zlan\u0131yor. Ancak her Gateway&#8217;i Warpgate&#8217;e d\u00f6n\u00fc\u015ft\u00fcrmek art\u0131k 50 mineral ve 50 gas maliyetine sahip, yani tam warp-in oyununa ge\u00e7mek ger\u00e7ek bir ekonomik karar haline geliyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Warp-in s\u00fcresi art\u0131k &#8220;yava\u015f g\u00fc\u00e7 alan\u0131&#8221; mekani\u011finden ba\u011f\u0131ms\u0131z olarak sabit 3 saniyeye d\u00fc\u015f\u00fcr\u00fcld\u00fc. Temel Gateway birimleri (Zealot, Adept, Stalker, Sentry) i\u00e7in bekleme s\u00fcreleri birbirine yak\u0131nla\u015ft\u0131r\u0131l\u0131rken, High Templar ve Dark Templar i\u00e7in warp-in aralar\u0131 uzat\u0131ld\u0131. Warpgate ara\u015ft\u0131rmas\u0131 sonras\u0131 normal Gateway \u00fcretim s\u00fcreleri de iyile\u015ftirildi: Zealot, Adept ve Stalker 18 saniye, Sentry 16 saniye, High Templar ve Dark Templar 26 saniyeye d\u00fc\u015f\u00fcr\u00fcld\u00fc.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Psi Storm&#8217;un toplam hasar\u0131 110&#8217;dan 100&#8217;e d\u00fc\u015f\u00fcr\u00fcld\u00fc. Disruptor&#8217;a ise &#8220;phantom attack&#8221; silah\u0131 eklenerek, sald\u0131r\u0131-hareket komutlar\u0131nda daha ak\u0131ll\u0131 davranmas\u0131 sa\u011fland\u0131.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Zerg De\u011fi\u015fiklikleri: Ucuz Z\u0131rh, G\u00fc\u00e7l\u00fc B\u00fcy\u00fcc\u00fcler<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Hatchery, Lair ve Hive&#8217;\u0131n sa\u011flad\u0131\u011f\u0131 supply 6&#8217;dan 4&#8217;e d\u00fc\u015f\u00fcr\u00fcld\u00fc; bu, Zerg&#8217;in daha fazla Overlord \u00fcretmek zorunda kalaca\u011f\u0131 anlam\u0131na geliyor. Creep yay\u0131lma ve geri \u00e7ekilme h\u0131z\u0131 yava\u015flat\u0131ld\u0131 (0.45&#8217;ten 0.55&#8217;e), erken oyundaki harita kontrol\u00fc bir miktar azalt\u0131ld\u0131.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Carapace y\u00fckseltmelerinin maliyeti \u00fc\u00e7 seviyede de d\u00fc\u015f\u00fcr\u00fcld\u00fc. Seviye 1 art\u0131k 100\/100, Seviye 2 150\/150, Seviye 3 200\/200 kayna\u011fa mal oluyor. Spore Crawler&#8217;\u0131n biyolojik birimlere ek hasar\u0131 +10&#8217;dan +15&#8217;e y\u00fckseltildi.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Infestor b\u00fcy\u00fck bir g\u00fc\u00e7lenme ald\u0131: Microbial Shroud menzili 9&#8217;dan 12&#8217;ye \u00e7\u0131kt\u0131, art\u0131k Infestation Pit y\u00fckseltmesi gerektirmiyor ve Infestor&#8217;a ek olarak otomatik sald\u0131r\u0131 silah\u0131 verildi. Neural Parasite ile kontrol edilen yap\u0131c\u0131 SCV&#8217;ler, yap\u0131 tamamlanana kadar kontrolden \u00e7\u0131kmayacak. Viper&#8217;\u0131n Abduct yetene\u011fi art\u0131k ku\u015fatma modundaki Siege Tank&#8217;lar\u0131 tekrar hedef alabiliyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Mutalisk&#8217;lerin Glaive mermileri art\u0131k hedef \u00f6nceliklendirmesi yap\u0131yor ve Arc slop de\u011feri 180&#8217;e y\u00fckseltildi. Overlord h\u0131z\u0131 y\u00fckseltmesiz durumda 0.9&#8217;dan 0.7&#8217;ye d\u00fc\u015f\u00fcr\u00fcld\u00fc ve &#8220;Load Nearby Units&#8221; komutu eklendi.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Terran: Ghost Yeniden Dengelendi<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Terran taraf\u0131nda en dikkat \u00e7ekici de\u011fi\u015fiklikler Ghost birimi \u00fczerinde yo\u011funla\u015f\u0131yor. Supply maliyeti 2&#8217;den 3&#8217;e \u00e7\u0131kar\u0131ld\u0131, can puan\u0131 125&#8217;ten 100&#8217;e d\u00fc\u015f\u00fcr\u00fcld\u00fc. Ancak temel sald\u0131r\u0131 hasar\u0131 10 (+10 vs Light) yerine d\u00fcz 20 olarak de\u011fi\u015ftirildi ve sald\u0131r\u0131 menzili 6&#8217;dan 7&#8217;ye y\u00fckseltildi.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Steady Targeting yetene\u011fi k\u00f6kl\u00fc de\u011fi\u015fiklikler g\u00f6rd\u00fc: hasar 130 (+40 vs Psionic) yerine d\u00fcz 170&#8217;e \u00e7\u0131kar\u0131ld\u0131, enerji maliyeti 50&#8217;den 75&#8217;e y\u00fckseltildi ve art\u0131k Ghost hasar al\u0131nca iptal edilmiyor. Bu, Ghost&#8217;u daha az say\u0131da ama \u00e7ok daha etkili bir birim haline getiriyor; tam enerjili bir Ghost art\u0131k d\u00f6rt yerine iki Steady Targeting kullanabiliyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Command Center&#8217;\u0131n sa\u011flad\u0131\u011f\u0131 supply 15&#8217;ten 13&#8217;e d\u00fc\u015f\u00fcr\u00fcld\u00fc. Medivac&#8217;lara &#8220;Load Nearby Units&#8221; komutu ve yeni bir alt grup \u00f6ncelik s\u0131ras\u0131 eklendi.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Ya\u015fam Kalitesi \u0130yile\u015ftirmeleri ve Hata D\u00fczeltmeleri<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Patch 5.0.16, onlarca hata d\u00fczeltmesi ve ya\u015fam kalitesi iyile\u015ftirmesi i\u00e7eriyor. Carrier Interceptor&#8217;lar\u0131n Neural Parasite alt\u0131nda y\u00fckseltmeleri do\u011fru \u015fekilde devralmas\u0131, EMP g\u00f6rsel efektlerinin etki yar\u0131\u00e7ap\u0131n\u0131 net g\u00f6stermesi, Guardian Shield g\u00f6rsellerinin ta\u015f\u0131ma birimlerine y\u00fcklenince kaybolmas\u0131 gibi uzun s\u00fcredir bilinen sorunlar giderildi.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Xel&#8217;naga Kuleleri art\u0131k sava\u015f sisi i\u00e7inden se\u00e7ilebiliyor ve g\u00f6r\u00fc\u015f menzili g\u00f6stergesi eklendi. Worker mant\u0131\u011f\u0131 iyile\u015ftirildi: bir gaz kuyusuna giden SCV&#8217;ler, rafine yap\u0131s\u0131 in\u015fa edildi\u011finde otomatik olarak toplama emri al\u0131yor. Creep Tumor y\u00f6netimi geli\u015ftirildi, Larva ve Egg&#8217;ler art\u0131k oyuncu yap\u0131lar\u0131n\u0131 ve birimlerini engellemiyor. Mule tamiri varsay\u0131lan olarak otomatik olarak ayarland\u0131.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Topluluk Tepkileri ve Meta \u00dczerindeki Olas\u0131 Etkileri<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Pro oyuncular ve i\u00e7erik \u00fcreticileri yamay\u0131 &#8220;\u015fok edici ama heyecan verici&#8221; olarak de\u011ferlendirdi. Eski Protoss profesyoneli MaNa, de\u011fi\u015fikliklerin oyunu tamamen de\u011fi\u015ftirece\u011fini belirtirken, i\u015f\u00e7i say\u0131s\u0131 d\u00fc\u015f\u00fc\u015f\u00fcn\u00fcn yeni oyuncular i\u00e7in daha eri\u015filebilir bir erken oyun sunabilece\u011fini vurgulad\u0131. Baz\u0131 oyuncular ise Warpgate&#8217;in Gateway&#8217;e ta\u015f\u0131nmas\u0131n\u0131n \u00e7ok erken warp-in bask\u0131s\u0131na yol a\u00e7abilece\u011fi konusunda endi\u015felerini dile getirdi.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">PCGamesN&#8217;in de\u011ferlendirmesine g\u00f6re topluluk tepkisi &#8220;neredeyse evrensel olarak olumlu&#8221; \u015feklinde \u00f6zetlenebilir. As\u0131l \u015fa\u015fk\u0131nl\u0131k, Blizzard&#8217;\u0131n oyunun var oldu\u011funu hat\u0131rlamas\u0131ndan kaynaklan\u0131yor. Uzun s\u00fcredir de\u011fi\u015fmeyen bir metan\u0131n sars\u0131lmas\u0131, y\u0131llard\u0131r ayn\u0131 build order&#8217;lar\u0131 kullanan oyuncular i\u00e7in taze bir soluk anlam\u0131na geliyor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">StarCraft Evreninin Gelece\u011fi Ne Olacak?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">5.0.16 yamas\u0131, StarCraft 2&#8217;nin izole bir g\u00fcncelleme olmad\u0131\u011f\u0131n\u0131, daha geni\u015f bir canlanma stratejisinin par\u00e7as\u0131 oldu\u011funu g\u00f6steriyor. Nexon&#8217;un StarCraft IP&#8217;si \u00fczerindeki \u00e7al\u0131\u015fmalar\u0131, Blizzard&#8217;\u0131n kendi StarCraft shooter projesi ve Archon Studio&#8217;nun 2026&#8217;da piyasaya s\u00fcrece\u011fi StarCraft masa oyunu gibi geli\u015fmeler, franchise&#8217;\u0131n birden fazla cephede yeniden hayat buldu\u011funa i\u015faret ediyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Yama \u015fu anda PTR \u00fczerinde test a\u015famas\u0131nda ve t\u00fcm de\u011fi\u015fikliklerin canl\u0131 sunuculara aynen yans\u0131yaca\u011f\u0131n\u0131n garantisi yok. Ancak Blizzard&#8217;\u0131n oyunun \u00e7ekirdek ekonomisine dokunmaya haz\u0131r olmas\u0131, StarCraft 2 i\u00e7in uzun vadeli planlar yap\u0131ld\u0131\u011f\u0131n\u0131n g\u00fc\u00e7l\u00fc bir sinyali. On y\u0131l\u0131 a\u015fk\u0131n s\u00fcredir bu denli radikal bir g\u00fcncelleme g\u00f6rmeyen oyun, 2026&#8217;da beklenmedik bir r\u00f6nesans ya\u015f\u0131yor olabilir.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Oyuncular\u0131n Merak Etti\u011fi Sorular<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Patch 5.0.16 \u015fu anda canl\u0131 sunucularda m\u0131?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Hay\u0131r, yama 28 May\u0131s 2026 itibar\u0131yla yaln\u0131zca PTR (Public Test Realm) \u00fczerinde test ediliyor. Canl\u0131 sunuculara ne zaman gelece\u011fi hen\u00fcz a\u00e7\u0131klanmad\u0131 ve baz\u0131 de\u011fi\u015fiklikler test s\u00fcrecinde revize edilebilir.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">\u0130\u015f\u00e7i say\u0131s\u0131 neden 12&#8217;den 8&#8217;e d\u00fc\u015f\u00fcr\u00fcld\u00fc?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Blizzard, erken oyun deneyimini uzatmak ve oyuncular\u0131n daha az \u00fcs \u00fczerinde daha uzun s\u00fcre rekabet\u00e7i kalmas\u0131n\u0131 sa\u011flamak istiyor. 12 i\u015f\u00e7i ba\u015flang\u0131c\u0131, bir\u00e7ok erken stratejiyi ortadan kald\u0131rm\u0131\u015f ve oyunu h\u0131zla \u00e7ok \u00fcsl\u00fc makro oyunlara y\u00f6nlendirmi\u015fti. 8 i\u015f\u00e7i ile yeni a\u00e7\u0131l\u0131\u015f stratejileri ve daha \u00e7e\u015fitli erken oyun se\u00e7enekleri m\u00fcmk\u00fcn hale geliyor.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Warpgate kald\u0131r\u0131ld\u0131 m\u0131?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Hay\u0131r, kald\u0131r\u0131lmad\u0131. Warpgate h\u00e2l\u00e2 mevcut ancak art\u0131k her d\u00f6n\u00fc\u015f\u00fcm 50\/50 kaynak maliyetine sahip. Ayr\u0131ca Warpgate ara\u015ft\u0131rmas\u0131 Cybernetics Core yerine Gateway&#8217;e ta\u015f\u0131nd\u0131 ve normal Gateway \u00fcretimi y\u00fczde 35 h\u0131zland\u0131r\u0131ld\u0131. Bu sayede Warpgate&#8217;e ge\u00e7memek de ge\u00e7erli bir strateji haline geldi.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Build order&#8217;lar\u0131m tamamen de\u011fi\u015fecek mi?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">B\u00fcy\u00fck ihtimalle evet. Ba\u015flang\u0131\u00e7 i\u015f\u00e7i say\u0131s\u0131n\u0131n d\u00fc\u015fmesi, mineral ve gas miktarlar\u0131n\u0131n de\u011fi\u015fmesi ve supply de\u011ferlerinin g\u00fcncellenmesi, mevcut build order&#8217;lar\u0131n \u00e7o\u011funun yeniden hesaplanmas\u0131n\u0131 gerektiriyor. Pro oyuncular bile yeni stratejileri ke\u015ffetmek i\u00e7in zamana ihtiya\u00e7 duyacak.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Blizzard, StarCraft 2&#8217;ye 2015&#8217;teki Legacy of the Void&#8217;dan bu yana en kapsaml\u0131 yamay\u0131 getirdi. Patch 5.0.16 ile ba\u015flang\u0131\u00e7 i\u015f\u00e7i say\u0131s\u0131 12&#8217;den 8&#8217;e d\u00fc\u015f\u00fcr\u00fcl\u00fcrken ekonomi, Warpgate mekani\u011fi ve \u00fc\u00e7 \u0131rk\u0131n dengesi k\u00f6kl\u00fc bi\u00e7imde yeniden \u015fekilleniyor.<\/p>\n","protected":false},"author":5,"featured_media":4759,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[284],"tags":[],"class_list":["post-4758","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-oyun-haberleri"],"_links":{"self":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts\/4758","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/comments?post=4758"}],"version-history":[{"count":1,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts\/4758\/revisions"}],"predecessor-version":[{"id":4760,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts\/4758\/revisions\/4760"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/media\/4759"}],"wp:attachment":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/media?parent=4758"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/categories?post=4758"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/tags?post=4758"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}