{"id":5765,"date":"2026-06-15T13:53:58","date_gmt":"2026-06-15T10:53:58","guid":{"rendered":"https:\/\/www.gamermarkt.com\/blog\/?p=5765"},"modified":"2026-06-15T13:54:00","modified_gmt":"2026-06-15T10:54:00","slug":"miyazaki-fromsoftware-duyurulmamis-oyunlar-ozgurce-gelistirme","status":"publish","type":"post","link":"https:\/\/www.gamermarkt.com\/blog\/tr\/miyazaki-fromsoftware-duyurulmamis-oyunlar-ozgurce-gelistirme\/","title":{"rendered":"Miyazaki Konu\u015ftu: FromSoftware&#8217;in Duyurulmam\u0131\u015f Oyunlar\u0131 ve Yarat\u0131c\u0131 \u00d6zg\u00fcrl\u00fck M\u00fccadelesi"},"content":{"rendered":"\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Elden Ring y\u00f6netmeni Hidetaka Miyazaki, Kadokawa-Oasis hissedar krizinin ortas\u0131nda FromSoftware&#8217;in duyurulmam\u0131\u015f projelerini do\u011frulad\u0131 ve st\u00fcdyonun yarat\u0131c\u0131 ba\u011f\u0131ms\u0131zl\u0131\u011f\u0131n\u0131 korumaya kararl\u0131 oldu\u011funu a\u00e7\u0131k\u00e7a ifade etti.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">Hidetaka Miyazaki, FromSoftware&#8217;in hen\u00fcz duyurulmam\u0131\u015f oyunlar \u00fczerinde \u00e7al\u0131\u015ft\u0131\u011f\u0131n\u0131 resmi olarak do\u011frulad\u0131. Elden Ring serisinin toplam sat\u0131\u015flar\u0131 45 milyonu a\u015fm\u0131\u015fken, st\u00fcdyonun ba\u015fkan\u0131 ve y\u00f6netmeni Miyazaki, \u00e7at\u0131 \u015firketi Kadokawa&#8217;daki hissedar krizine ra\u011fmen yarat\u0131c\u0131 \u00f6zg\u00fcrl\u00fcklerinin korundu\u011funu net bir dille ifade etti. Bu a\u00e7\u0131klama, 12 Haziran 2026 tarihinde Japon oyun bas\u0131n\u0131 Denfaminicogamer&#8217;a verilen bir deme\u00e7le geldi.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Miyazaki Neden \u015eimdi Konu\u015ftu?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">A\u00e7\u0131klaman\u0131n zamanlamas\u0131 tesad\u00fcf de\u011fil. Kadokawa&#8217;n\u0131n en b\u00fcy\u00fck hissedar\u0131 konumundaki Hong Kong merkezli hedge fon Oasis Management, \u015firketin y\u0131ll\u0131k genel kurul toplant\u0131s\u0131na (24 Haziran 2026) say\u0131l\u0131 g\u00fcnler kala CEO Takeshi Natsuno&#8217;nun g\u00f6revden al\u0131nmas\u0131 i\u00e7in agresif bir kampanya y\u00fcr\u00fct\u00fcyor. Oasis, Mart 2026&#8217;da hisse al\u0131mlar\u0131n\u0131 art\u0131rarak y\u00fczde 13,76 pay oran\u0131yla Sony&#8217;yi ge\u00e7ip Kadokawa&#8217;n\u0131n en b\u00fcy\u00fck d\u0131\u015f hissedar\u0131 oldu.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Oasis&#8217;in kampanyas\u0131n\u0131n merkezinde FromSoftware var. Fon, Kadokawa&#8217;n\u0131n FromSoftware&#8217;in k\u00fcresel gelir potansiyelini yeterince de\u011ferlendiremedi\u011fini, Bandai Namco gibi \u00fc\u00e7\u00fcnc\u00fc parti yay\u0131nc\u0131lara k\u00e2r pay\u0131 b\u0131rak\u0131ld\u0131\u011f\u0131n\u0131 iddia ediyor. Elden Ring&#8217;in 30 milyonu a\u015fan sat\u0131\u015f\u0131n\u0131n y\u00fczde 90&#8217;\u0131ndan fazlas\u0131n\u0131n Japonya d\u0131\u015f\u0131ndan geldi\u011fi d\u00fc\u015f\u00fcn\u00fcld\u00fc\u011f\u00fcnde, Oasis bu durumu &#8220;k\u00e2r s\u0131z\u0131nt\u0131s\u0131&#8221; olarak nitelendiriyor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Miyazaki&#8217;nin A\u00e7\u0131klamas\u0131nda Ne Var?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Miyazaki, Denfaminicogamer&#8217;a verdi\u011fi deme\u00e7te durumun fark\u0131nda oldu\u011funu ancak bir\u00e7ok taraf\u0131 ilgilendiren bir konu olmas\u0131 nedeniyle do\u011frudan yorum yapmas\u0131n\u0131n g\u00fc\u00e7 oldu\u011funu belirtti. Ard\u0131ndan net bir mesaj verdi: FromSoftware&#8217;in mevcut geli\u015ftirme ortam\u0131ndan &#8220;genel olarak memnun&#8221; oldu\u011funu, a\u015f\u0131r\u0131 m\u00fcdahaleye maruz kalmadan \u00f6zg\u00fcrce istedikleri oyunlar\u0131 \u00fcretebildiklerini s\u00f6yledi.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">St\u00fcdyonun bu ba\u011f\u0131ms\u0131z \u00e7al\u0131\u015fma ortam\u0131n\u0131 koruman\u0131n &#8220;en b\u00fcy\u00fck \u00f6nceli\u011fi&#8221; oldu\u011funu vurgulayan Miyazaki, s\u00f6zlerini \u015f\u00f6yle tamamlad\u0131: &#8220;Kullan\u0131c\u0131lar\u0131m\u0131z\u0131n bilmesini isterim ki, ger\u00e7ekten de\u011ferli oyunlar yaratmak i\u00e7in her zamankinden daha fazla \u00e7al\u0131\u015fmaya devam edece\u011fiz. Hem duyurulmu\u015f hem de hen\u00fcz duyurulmam\u0131\u015f yeni projelerimizi sab\u0131rs\u0131zl\u0131kla beklemenizi umuyoruz.&#8221;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Duyurulmu\u015f Projeler: The Duskbloods ve Nightreign G\u00fcncellemeleri<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">FromSoftware&#8217;in \u015fu anda bilinen iki aktif projesi bulunuyor. Birincisi, May\u0131s 2025&#8217;te \u00e7\u0131k\u0131\u015f yapan ve be\u015f g\u00fcnde 3,5 milyon, Temmuz 2025 itibar\u0131yla 5 milyon kopya satan Elden Ring Nightreign. Co-op roguelite t\u00fcr\u00fcndeki bu oyun, The Forsaken Hollows geni\u015flemesiyle Aral\u0131k 2025&#8217;te ek i\u00e7erik ald\u0131 ve g\u00fcncelleme almaya devam ediyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u0130kincisi ise Nintendo Switch 2&#8217;ye \u00f6zel olarak geli\u015ftirilen The Duskbloods. PvPvE \u00e7ok oyunculu aksiyon odakl\u0131 bu yeni IP, 2026 y\u0131l\u0131nda \u00e7\u0131k\u0131\u015f yapmay\u0131 hedefliyor. Kadokawa&#8217;n\u0131n May\u0131s 2026 mali raporunda bu tarih teyit edildi. Kapal\u0131 network testi 2026 yaz\u0131nda planlan\u0131yor. Dikkat \u00e7eken bir detay: The Duskbloods&#8217;un yay\u0131nc\u0131l\u0131\u011f\u0131n\u0131 do\u011frudan FromSoftware \u00fcstleniyor; bu da st\u00fcdyonun kendi yay\u0131nc\u0131l\u0131\u011f\u0131na ge\u00e7i\u015f s\u00fcrecinin zaten ba\u015flad\u0131\u011f\u0131na i\u015faret ediyor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Duyurulmam\u0131\u015f Projeler: FMC Kod Adl\u0131 Oyun ve \u00d6tesi<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Miyazaki&#8217;nin &#8220;duyurulmam\u0131\u015f projeler&#8221; ifadesi \u00e7o\u011ful olmas\u0131 dikkat \u00e7ekici. Temmuz 2025&#8217;te MP1st&#8217;in raporuna g\u00f6re FromSoftware, &#8220;FMC&#8221; kod adl\u0131 \u00e7ok platformlu bir oyunu geli\u015ftirmenin ileri a\u015famalar\u0131nda bulunuyor. FromSoftware&#8217;in ge\u00e7mi\u015fte Dark Souls 3&#8217;e &#8220;FDP&#8221; kod ad\u0131n\u0131 vermesi gibi, bu harfler son oyunun ad\u0131n\u0131 yans\u0131tmayabilir.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Miyazaki&#8217;nin Aral\u0131k 2024&#8217;te PlayStation Partner Awards etkinli\u011finde s\u00f6yledikleri de bunu destekliyor: &#8220;\u00dczerinde \u00e7al\u0131\u015ft\u0131\u011f\u0131m\u0131z birden fazla proje var, \u00e7e\u015fitli t\u00fcrlerde. Benim y\u00f6netti\u011fim projeler oldu\u011fu gibi, ba\u015fkalar\u0131 taraf\u0131ndan y\u00f6netilenler de var.&#8221; St\u00fcdyonun tek oyunculu oyunlardan uzakla\u015fmad\u0131\u011f\u0131n\u0131 da Nightreign y\u00f6netmeni Junya Ishizaki May\u0131s 2025&#8217;te teyit etti: &#8220;\u0130ki \u00e7ok oyunculu oyunumuz oldu ama bu, ileriye d\u00f6n\u00fck o y\u00f6nde ilerledi\u011fimiz anlam\u0131na gelmiyor.&#8221;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Kadokawa-Oasis Krizi FromSoftware&#8217;i Nas\u0131l Etkiler?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Oasis Management&#8217;\u0131n kampanyas\u0131 temelde finansal bir arg\u00fcmana dayan\u0131yor: FromSoftware&#8217;in uluslararas\u0131 yay\u0131nc\u0131l\u0131\u011f\u0131n\u0131 Bandai Namco&#8217;dan al\u0131p Kadokawa b\u00fcnyesinde tutmak. Oasis, CEO Natsuno d\u00f6neminde hisse ba\u015f\u0131na k\u00e2r\u0131n y\u00fczde 89 d\u00fc\u015ft\u00fc\u011f\u00fcn\u00fc ve \u00f6zkaynak getirisinin y\u00fczde 8,2&#8217;den y\u00fczde 0,5&#8217;e geriledi\u011fini iddia ediyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Kadokawa y\u00f6netim kurulu ise yay\u0131nc\u0131l\u0131k anla\u015fmalar\u0131n\u0131n her IP i\u00e7in farkl\u0131l\u0131k g\u00f6sterdi\u011fini ve h\u0131zl\u0131 bir yeniden yap\u0131lanman\u0131n ticari olarak uygulanabilir olmad\u0131\u011f\u0131n\u0131 savunarak Natsuno&#8217;nun g\u00f6revde kalmas\u0131n\u0131 destekliyor. Ba\u011f\u0131ms\u0131z dan\u0131\u015fmanl\u0131k firmalar\u0131 ISS ve Glass Lewis ise 11 Haziran&#8217;da Oasis&#8217;in kampanyas\u0131n\u0131 destekledi\u011fini a\u00e7\u0131klad\u0131; bu da oylaman\u0131n sonucunu ciddi \u00f6l\u00e7\u00fcde etkileyebilir.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u00d6te yandan 11 Haziran&#8217;da Japonya Rekabet Otoritesi (JFTC), Kadokawa&#8217;ya Serbest \u00c7al\u0131\u015fanlar Koruma Yasas\u0131&#8217;n\u0131 ihlal etti\u011fi gerek\u00e7esiyle d\u00fczeltme tavsiyesi verdi. Oasis bu geli\u015fmeyi de CEO&#8217;nun ba\u015far\u0131s\u0131zl\u0131klar\u0131na kan\u0131t olarak g\u00f6sterdi.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Oasis Neden Oyuncular\u0131 Tedirgin Ediyor?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Oasis Management&#8217;\u0131n kurucusu Seth Fischer, 2013 y\u0131l\u0131nda d\u00f6nemin Nintendo ba\u015fkan\u0131 Satoru Iwata&#8217;ya yazd\u0131\u011f\u0131 mektupta &#8220;Mario&#8217;nun biraz daha y\u00fckse\u011fe z\u0131plamas\u0131 i\u00e7in 99 sent \u00f6deme&#8221; gibi mikro \u00f6deme \u00f6nerilerinde bulunmu\u015ftu. Bu tarih\u00e7e, fonun FromSoftware \u00fczerinde dolayl\u0131 etkisi olma ihtimalinin neden oyuncular\u0131 rahats\u0131z etti\u011fini a\u00e7\u0131kl\u0131yor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ancak \u015fu an itibar\u0131yla Oasis&#8217;in do\u011frudan FromSoftware&#8217;in oyun geli\u015ftirme kararlar\u0131n\u0131 y\u00f6nlendirme yetkisi bulunmuyor. Miyazaki&#8217;nin a\u00e7\u0131klamas\u0131 da st\u00fcdyo d\u00fczeyinde yarat\u0131c\u0131 m\u00fcdahalenin olmad\u0131\u011f\u0131n\u0131 teyit ediyor. 24 Haziran&#8217;daki oy, Kadokawa&#8217;n\u0131n liderli\u011fini belirleyecek; ancak hi\u00e7bir taraf\u0131n FromSoftware&#8217;in oyunlar\u0131n\u0131 nas\u0131l geli\u015ftirdi\u011fini do\u011frudan de\u011fi\u015ftirmeyi emreden onaylanm\u0131\u015f bir plan\u0131 yok.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">FromSoftware&#8217;in Gelece\u011fi: Tek Oyunculu Oyunlar H\u00e2l\u00e2 Masada m\u0131?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Nightreign ve The Duskbloods&#8217;un her ikisi de \u00e7ok oyunculu deneyimler olmas\u0131na ra\u011fmen, Miyazaki defalarca tek oyunculu oyunlardan vazge\u00e7mediklerini belirtti. FMC kod adl\u0131 projenin tek oyunculu bir yap\u0131m olma olas\u0131l\u0131\u011f\u0131 y\u00fcksek. Miyazaki&#8217;nin 2024&#8217;teki r\u00f6portajlar\u0131nda &#8220;daha soyut bir fantezi&#8221; \u00fczerinde \u00e7al\u0131\u015fmak istedi\u011finden bahsetmesi, st\u00fcdyonun deneysel y\u00f6n\u00fcn\u00fcn devam edece\u011fini g\u00f6steriyor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Elden Ring 2 ise \u015fimdilik g\u00fcndemde de\u011fil. Miyazaki, Aral\u0131k 2024&#8217;te do\u011frudan devam oyunu geli\u015ftirmediklerini s\u00f6yledi ancak Elden Ring IP&#8217;sini b\u00fcy\u00fctmeye devam edeceklerini de ekledi. Elden Ring Tarnished Edition&#8217;\u0131n 2026&#8217;da Switch 2&#8217;ye gelmesi bu stratejinin bir par\u00e7as\u0131.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Sat\u0131\u015f Rakamlar\u0131yla FromSoftware&#8217;in Konumu<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Elden Ring, Nisan 2025 itibar\u0131yla 30 milyon kopya satarak t\u00fcm Dark Souls serisinin toplam sat\u0131\u015flar\u0131n\u0131 (yakla\u015f\u0131k 27 milyon) tek ba\u015f\u0131na geride b\u0131rakt\u0131. Shadow of the Erdtree geni\u015flemesi 10 milyon, Nightreign ise 5 milyon sat\u0131\u015fla ciddi ticari ba\u015far\u0131lar elde etti. Elden Ring serisi toplamda 45 milyonun \u00fczerinde sat\u0131\u015fa ula\u015ft\u0131. Bu rakamlar, FromSoftware&#8217;in yarat\u0131c\u0131 risk almas\u0131na ra\u011fmen ticari olarak ne kadar g\u00fc\u00e7l\u00fc oldu\u011funu kan\u0131tl\u0131yor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Merak Edilenler<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">FromSoftware&#8217;in ka\u00e7 duyurulmam\u0131\u015f oyunu var?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Kesin say\u0131 bilinmiyor ancak Miyazaki \u00e7o\u011ful ifade kulland\u0131. Bilinen FMC kod adl\u0131 \u00e7ok platformlu proje d\u0131\u015f\u0131nda, bizzat Miyazaki&#8217;nin y\u00f6netti\u011fi en az bir proje daha oldu\u011fu \u00e7e\u015fitli r\u00f6portajlardan anla\u015f\u0131l\u0131yor.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">The Duskbloods hangi platformlarda \u00e7\u0131kacak?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The Duskbloods, Nintendo Switch 2&#8217;ye \u00f6zel olarak geli\u015ftiriliyor. PC, PS5 veya Xbox i\u00e7in bir duyuru yap\u0131lmad\u0131. Nintendo&#8217;nun yay\u0131nc\u0131l\u0131k politikas\u0131 g\u00f6z \u00f6n\u00fcne al\u0131nd\u0131\u011f\u0131nda uzun vadeli platform geni\u015flemesi belirsiz.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Elden Ring 2 yap\u0131lacak m\u0131?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Miyazaki, Aral\u0131k 2024&#8217;te Elden Ring 2&#8217;nin \u015fu anda geli\u015ftirme a\u015famas\u0131nda olmad\u0131\u011f\u0131n\u0131 a\u00e7\u0131k\u00e7a belirtti. Ancak Elden Ring IP&#8217;sinin b\u00fcy\u00fct\u00fclece\u011fini de ekledi; bu, devam oyununun tamamen reddedilmedi\u011fi ancak yak\u0131n vadede planlanmad\u0131\u011f\u0131 anlam\u0131na geliyor.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Kadokawa krizi oyunlar\u0131 etkileyecek mi?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">24 Haziran 2026&#8217;daki oylama, Kadokawa&#8217;n\u0131n y\u00f6netim yap\u0131s\u0131n\u0131 de\u011fi\u015ftirebilir. Ancak Miyazaki&#8217;nin a\u00e7\u0131klamas\u0131na g\u00f6re FromSoftware d\u00fczeyinde yarat\u0131c\u0131 m\u00fcdahale \u015fu anda bulunmuyor. Olas\u0131 liderlik de\u011fi\u015fikli\u011finin uzun vadeli etkileri hen\u00fcz belirsiz.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Elden Ring y\u00f6netmeni Hidetaka Miyazaki, Kadokawa-Oasis hissedar krizinin ortas\u0131nda FromSoftware&#8217;in duyurulmam\u0131\u015f projelerini do\u011frulad\u0131 ve st\u00fcdyonun yarat\u0131c\u0131 ba\u011f\u0131ms\u0131zl\u0131\u011f\u0131n\u0131 korumaya kararl\u0131 oldu\u011funu a\u00e7\u0131k\u00e7a ifade etti.<\/p>\n","protected":false},"author":5,"featured_media":5766,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[319],"tags":[],"class_list":["post-5765","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-genel"],"_links":{"self":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts\/5765","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/comments?post=5765"}],"version-history":[{"count":1,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts\/5765\/revisions"}],"predecessor-version":[{"id":5767,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/posts\/5765\/revisions\/5767"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/media\/5766"}],"wp:attachment":[{"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/media?parent=5765"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/categories?post=5765"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/tr\/wp-json\/wp\/v2\/tags?post=5765"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}