{"id":2492,"date":"2026-04-22T14:00:00","date_gmt":"2026-04-22T11:00:00","guid":{"rendered":"https:\/\/www.gamermarkt.com\/blog\/?p=2492"},"modified":"2026-04-22T12:56:19","modified_gmt":"2026-04-22T09:56:19","slug":"splinter-cell-remake-delayed-2027-everything-we-know","status":"publish","type":"post","link":"https:\/\/www.gamermarkt.com\/blog\/splinter-cell-remake-delayed-2027-everything-we-know\/","title":{"rendered":"Splinter Cell Remake Reportedly Delayed to 2027: Everything We Know"},"content":{"rendered":"\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Splinter Cell Remake has reportedly slipped from its 2026 target to 2027, according to insider claims. Ubisoft Toronto layoffs, director changes, and a broader corporate restructure are all contributing to the delay.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">Splinter Cell Remake, first announced in December 2021, has yet to show a single frame of gameplay after more than four years of development. On the latest Insider Gaming Podcast, industry reporter Tom Henderson and Mike Straw claimed that the project, originally targeting a 2026 release, has now slipped to 2027. Ubisoft has not officially confirmed or denied the delay, but a turbulent stretch of layoffs, studio closures, and leadership turnover makes the report highly credible.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Exactly Did the Insider Report Say?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Tom Henderson stated on the podcast that &#8220;the next big game by Ubisoft after Black Flag is, if all goes well, Ghost Recon. I don&#8217;t think we&#8217;re seeing Splinter Cell until next year.&#8221; He also identified the remake as one of seven titles delayed following Ubisoft&#8217;s internal reshuffle. Mike Straw added context about the broader development challenges at the publisher, noting that Far Cry 7 is &#8220;going through hell and back right now.&#8221; Neither title is expected before 2027 based on current information.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Why Has Development Been So Troubled?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Ubisoft Toronto, the studio leading the remake, has faced significant disruption since the project was greenlit. In February 2026, 40 developers were laid off from the studio as part of Ubisoft&#8217;s global cost-savings initiative. This followed the January 2026 announcement of a sweeping corporate restructure that cancelled six projects outright, most notably Prince of Persia: The Sands of Time Remake after more than five years of troubled development.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The director&#8217;s chair has been equally unstable. David Grivel, the game&#8217;s original director, left Ubisoft in late 2022 to work on Battlefield 6 at EA. His successor, Andrea Schmoll, departed in late 2025. Grivel then returned to the project in December 2025, announcing the news via LinkedIn. Three director changes in roughly three years is a clear sign of production turbulence, and each transition inevitably costs months of realignment and creative renegotiation.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Supporting studio Red Storm Entertainment, which contributed to several Tom Clancy projects including Splinter Cell and Ghost Recon, also had its game development division shuttered during the restructure. Sources reported that Red Storm was involved in up to ten Ubisoft titles, and the closure sparked fears of further delays or scope reductions across several projects.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Kind of Game Is Splinter Cell Remake?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The remake is a full ground-up rebuild of the original 2002 Tom Clancy&#8217;s Splinter Cell, not a simple remaster. Ubisoft Toronto is using the Snowdrop engine, the same technology behind Star Wars Outlaws and Avatar: Frontiers of Pandora, with a particular focus on dynamic lighting and shadow systems. Light and shadow are not just visual flourishes in Splinter Cell; they are core gameplay mechanics that dictate how stealth works moment to moment.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Producer Matt West and creative director Chris Auty confirmed that the game will retain a linear, mission-based structure rather than shifting to open world. The goal is to preserve the tactical, slow-paced stealth identity of the original while updating controls, UI, player comfort features, and AI for modern standards. The story is also being rewritten for a contemporary audience, though the spirit and themes of the original will remain intact.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Technical producer Peter Handrinos highlighted Snowdrop&#8217;s rapid iteration capabilities as a key advantage: &#8220;We&#8217;ve got a new engine and a new console lifecycle to take advantage of, so the tech is one area that we don&#8217;t want to be stuck in the past.&#8221; The engine should enable ray-traced global illumination and highly reactive environments, both of which are critical for a franchise built around manipulating darkness.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How Does Ubisoft&#8217;s Broader Crisis Factor In?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Ubisoft&#8217;s current situation is defined by a $1.25 billion investment from Tencent that triggered a deep corporate overhaul. The publisher reorganized into five &#8220;Creative Houses,&#8221; each functioning as a semi-independent business unit with full financial accountability. Splinter Cell, Ghost Recon, and other Tom Clancy brands were placed under Creative House 2.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">CEO Yves Guillemot described the restructure as a &#8220;major reset&#8221; aimed at reclaiming creative leadership and regaining agility. In practice, this has meant cancelling projects like Prince of Persia and closing studios such as Red Storm&#8217;s development arm. Guillemot acknowledged the moves would have &#8220;a significant impact on the group&#8217;s short-term financial trajectory, particularly in fiscal years 2026 and 2027.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ubisoft&#8217;s strategic focus has also tilted heavily toward Assassin&#8217;s Creed. With Assassin&#8217;s Creed Codename Hexe and Assassin&#8217;s Creed Black Flag Resynced in the pipeline, the publisher&#8217;s biggest resources and marketing muscle appear devoted to that franchise. Other major series, including Splinter Cell and Far Cry, are competing for what remains.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Has Actually Been Shown So Far?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Remarkably little. Since the December 2021 announcement, Ubisoft has shared a handful of concept art pieces released during Splinter Cell&#8217;s 20th anniversary in November 2022, along with a developer video discussing the franchise&#8217;s legacy and their vision for the remake. There has been zero gameplay footage, no in-engine demonstration, and no formal trailer. The absence is unusual for a project this far into its development cycle, though not unprecedented for remakes that have undergone significant leadership changes.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Could the Remake Be Cancelled?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Ubisoft explicitly confirmed in February 2026, following the Toronto layoffs, that Splinter Cell Remake is still in active development. &#8220;The Toronto studio continues development on the Splinter Cell game and serves as a co-development partner on Rainbow Six, along with supporting additional co-development projects,&#8221; the company stated. However, skepticism is understandable given the fate of Prince of Persia: The Sands of Time Remake, which received similar assurances for years before being cancelled. Kotaku noted that the reassurance &#8220;doesn&#8217;t really provide confidence that the game will eventually ship.&#8221;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Why Does This Remake Matter So Much?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The original Splinter Cell, released in 2002, transformed Ubisoft from a mid-tier publisher known for Rayman into a genuine AAA force. The game&#8217;s innovative use of dynamic lighting and shadow as both a visual showcase and a stealth mechanic set new standards for the genre. Sam Fisher&#8217;s methodical, patience-rewarding gameplay offered a deliberate counterpoint to the era&#8217;s action-heavy titles, and the franchise grew to encompass seven main entries selling millions of copies worldwide. The last game, Splinter Cell: Blacklist, released in 2013, meaning the franchise has been dormant for over a decade.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For many players, the remake represents the only realistic path to Splinter Cell&#8217;s revival. If it performs well critically and commercially, it could greenlight remakes of beloved sequels like Pandora Tomorrow and Chaos Theory, and potentially a brand-new entry in the series.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Questions Players Keep Asking<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Has Splinter Cell Remake been cancelled?<\/strong><br>No. As of February 2026, Ubisoft has confirmed it remains in active development at Ubisoft Toronto, even after the studio&#8217;s layoffs.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>What platforms will it launch on?<\/strong><br>No official platform announcement has been made. Given the Snowdrop engine&#8217;s capabilities and the emphasis on next-generation hardware, PS5, Xbox Series X|S, and PC are the expected targets.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Will it be open world?<\/strong><br>No. Ubisoft Toronto has explicitly stated the game retains the original&#8217;s linear, mission-based structure.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Is there any gameplay footage?<\/strong><br>None has been released as of April 2026. Only concept art and developer commentary videos have been shared publicly.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>What about Far Cry 7?<\/strong><br>According to Henderson, Far Cry 7 (codenamed Blackbird) is also experiencing severe development difficulties and is not expected before 2027. A second Far Cry project, codenamed Maverick, is described as an extraction shooter set in Alaska.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Comes Next?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The most likely near-term scenario is a first gameplay reveal at a summer showcase or Ubisoft-hosted event later in 2026. David Grivel&#8217;s return as director provides at least some leadership stability, and the project&#8217;s survival through multiple rounds of cancellations suggests Ubisoft still sees commercial potential in the franchise. However, after more than four years without gameplay footage, cautious optimism is the most reasonable stance.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Sam Fisher has always been most comfortable in the dark, and right now, the remake sits in a very familiar place: invisible, silent, and waiting for the right moment to emerge. Whether that moment arrives in 2027 or later remains to be seen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If you are looking to play Ubisoft titles through cloud gaming, check out <a href=\"https:\/\/www.gamermarkt.com\/products\/game-plus-performance\">GeForce Now Game Plus Performance packages on GamerMarkt<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Splinter Cell Remake has reportedly slipped from its 2026 target to 2027, according to insider claims. Ubisoft Toronto layoffs, director changes, and a broader corporate restructure are all contributing to the delay.<\/p>\n","protected":false},"author":5,"featured_media":2493,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[285],"tags":[],"class_list":["post-2492","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming-news"],"_links":{"self":[{"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/posts\/2492","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/comments?post=2492"}],"version-history":[{"count":1,"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/posts\/2492\/revisions"}],"predecessor-version":[{"id":2494,"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/posts\/2492\/revisions\/2494"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/media\/2493"}],"wp:attachment":[{"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/media?parent=2492"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/categories?post=2492"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/tags?post=2492"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}