{"id":5115,"date":"2026-06-05T09:10:57","date_gmt":"2026-06-05T06:10:57","guid":{"rendered":"https:\/\/www.gamermarkt.com\/blog\/?p=5115"},"modified":"2026-06-05T09:12:03","modified_gmt":"2026-06-05T06:12:03","slug":"star-wars-zero-company-release-date-price-gameplay","status":"publish","type":"post","link":"https:\/\/www.gamermarkt.com\/blog\/star-wars-zero-company-release-date-price-gameplay\/","title":{"rendered":"Star Wars Zero Company: Release Date, Price, Gameplay, and Everything We Know"},"content":{"rendered":"\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Star Wars Zero Company is a single-player turn-based tactics RPG from Bit Reactor, Respawn Entertainment, and Lucasfilm Games. With a leaked release date of August 27, 2026, here&#8217;s everything we know about pricing, gameplay mechanics, characters, and more.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">Star Wars Zero Company is a single-player turn-based tactics game developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games, and it is reportedly launching on August 27, 2026. Set during the twilight of the Clone Wars, the game puts players in command of Hawks, a disgraced Republic officer leading a ragtag mercenary squad through a shadow war with galaxy-altering stakes. The release date and pricing details were leaked by Dealabs&#8217; billbil-kun on June 4, just one day before the game&#8217;s scheduled Summer Game Fest appearance.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">When Does Star Wars Zero Company Come Out?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">According to the Dealabs report, Star Wars Zero Company will release on August 27, 2026 for PC (Steam and Epic Games Store), PlayStation 5, and Xbox Series X\/S. EA has confirmed the game will feature a new gameplay trailer at the Summer Game Fest showcase on June 5 at 2:00 PM Pacific, where the release date is expected to be officially announced.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The August timing is strategically significant. It positions the game well ahead of a packed September release calendar and avoids a direct collision with GTA 6, which is expected in November 2026. Star Wars Galactic Racer, another EA-published Star Wars title, already has an October 6 launch date, so an August release for Zero Company gives both games breathing room.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How Much Will Star Wars Zero Company Cost?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Zero Company is priced below the current AAA standard of $69.99 on consoles. Two editions have been leaked:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Edition<\/th><th>PC Price<\/th><th>Console Price<\/th><\/tr><\/thead><tbody><tr><td>Standard Edition<\/td><td>$49.99 \/ \u20ac49.99<\/td><td>$59.99<\/td><\/tr><tr><td>Deluxe Edition<\/td><td>$59.99 \/ \u20ac59.99<\/td><td>$69.99<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The Standard Edition will be available in both physical and digital formats, while the Deluxe Edition is digital-only. A separate upgrade pack will let Standard Edition buyers access the Deluxe content later. Notably, the Deluxe Edition will not include early access, breaking with EA&#8217;s recent trend of offering early play windows through premium tiers. Pre-orders may open shortly after Summer Game Fest, though no official date has been confirmed. European console pricing beyond the PC figures has not been disclosed yet.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Is Star Wars Zero Company About?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The game takes place in 20 BBY, roughly one year before the events of Revenge of the Sith and the fall of the Republic. Players control Hawks, a former Republic officer whose military career ended in disgrace. Indebted to the Hutts, Hawks and their clone commando companion Trick formed Zero Company: a mercenary outfit that takes on covert jobs no conventional army can handle.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The central conflict revolves around the Infinite Coil, a Separatist-aligned Dark Side cult led by a strategist named Kundri Fathom. The cult is attempting to unleash the &#8220;Shadow Plague&#8221; across the galaxy, a disease that grants its infected hosts superhuman abilities and enhanced physical resistance. Zero Company is recruited to infiltrate and dismantle this threat before it spirals beyond control.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The story was written by Aaron Contreras, the narrative lead behind Star Wars Jedi: Fallen Order and Jedi: Survivor. The tone draws from Dave Filoni&#8217;s Clone Wars animated series but filters it through the grittier aesthetic of Rogue One and Andor.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How Does the Gameplay Work?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Zero Company blends XCOM-style turn-based tactics with third-person exploration reminiscent of Mass Effect. During combat, you command a squad of four operatives from a top-down perspective. Each character has three action points (AP) per turn, and movement and actions draw from the same AP pool, similar to the Fallout or Divinity systems rather than Baldur&#8217;s Gate 3&#8217;s separated approach.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A communal &#8220;advantage&#8221; bar functions as a team-wide ultimate meter. Different classes have distinct advantage abilities: the Assault class gets a multishot ultimate, while the Heavy class wields an AOE rocket launcher. Smaller advantage spends allow tactical plays like Hawks restoring one AP to an ally once per turn, and advantage abilities do not consume AP themselves.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Outside of combat, the game transitions to full third-person exploration. You walk around your home base (The Den), talk to squad members, manage gear, and plan your next moves. This seamless blend of tactical combat and RPG exploration is what PC Gamer described as making it feel like &#8220;Mass Effect but with turn-based tactics and permadeath.&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The campaign runs on a &#8220;cycles&#8221; system. Completing a mission advances the clock, and some objectives are time-sensitive, meaning they expire if not addressed within a set number of cycles. Between tactical missions, players can launch non-combat &#8220;operations&#8221; using text-based, choose-your-own-adventure mechanics to gather intelligence, with choices that carry narrative consequences.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Does Star Wars Zero Company Have Permadeath?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Yes. Every character except Hawks can permanently die. When a squad member is downed in combat, they sustain injuries rather than dying immediately. These injuries persist between missions and must be treated with time and resources. If injuries stack up without treatment, the character dies permanently, and the story continues without them.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This applies to authored story characters too, not just custom mercenaries. Narrative director Aaron Contreras admitted he initially resisted the permadeath mechanic but was convinced during development. Greg Foertsch framed the decision thematically: &#8220;Star Wars is about loss.&#8221; On higher difficulties, save options are also limited, raising the stakes further.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Classes and Characters Are Available?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Zero Company features eight base specialisations that any custom mercenary or most story characters can be assigned to:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Assault<\/li>\n\n\n\n<li>Heavy<\/li>\n\n\n\n<li>Sharpshooter<\/li>\n\n\n\n<li>Soldier<\/li>\n\n\n\n<li>Scoundrel<\/li>\n\n\n\n<li>Gunslinger<\/li>\n\n\n\n<li>Scout<\/li>\n\n\n\n<li>Medic<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Three &#8220;exotic&#8221; classes are restricted to specific story characters: Jedi Padawan (Tel-Rea Vokoss), Mandalorian Warrior (Cly Kullervo), and Astromech (player-built droids). Story characters can be respecced to base classes but retain one signature ability. Cly, for instance, keeps her Mandalorian jetpack even when reassigned to Sharpshooter.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The confirmed story squad members include Trick (clone commando), Kabb Uppercut (cyborg boxer), Cly Kullervo (Mandalorian mercenary), Luco Bronc (Umbaran sniper), Jae Mordant (ousted nobility with a &#8220;Mysterious Stranger&#8221; style assist ability), and Tel-Rea Vokoss (Jedi padawan and the only confirmed Force-sensitive recruit).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How Deep Is the Customisation?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Hawks is fully customisable: players choose sex, gender, voice, appearance, species (options include Twi&#8217;lek, Mirialan, and other Star Wars races), body type, facial features, body art, and outfit. Custom mercenary recruits use the same creation tools.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The game also includes an extensive astromech droid builder. You design your own R2-unit from scratch, choosing paint schemes and loadout. Astromech droids function as a dedicated support class focused on healing, utility gadgets, and grenade use.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Between missions at The Den, players manage character relationships. Squad members who fight together develop stronger bonds, unlocking tactical synergy bonuses in combat. Characters will not desert due to low approval, but dissatisfaction triggers specific narrative consequences and story moments.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Who Is Developing Star Wars Zero Company?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Bit Reactor is the lead developer, a studio founded in 2021 by Greg Foertsch. Foertsch spent two decades at Firaxis Games as art director on the modern XCOM series, Civilization titles, and Marvel&#8217;s Midnight Suns. Around 20 staff members at Bit Reactor are Firaxis alumni who have worked together before.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The project began when the late Vince Zampella, founder of Respawn Entertainment and co-creator of Call of Duty, reached out to Foertsch about making a Star Wars tactics game. Zampella, who passed away in a car accident in December 2025, was described by Foertsch as a &#8220;titan of the industry.&#8221; Respawn provided significant support while giving Bit Reactor creative freedom.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The soundtrack is composed by Gordy Haab, a veteran Star Wars game composer responsible for the music in Battlefront, Battlefront II, Jedi: Fallen Order, and Jedi: Survivor. His work on Battlefront II won the ASCAP Composer&#8217;s Choice Award for Video Game Score of the Year.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Lucasfilm Games&#8217; executive producer Orion Kellogg oversees the project, with Kelsey Sharpe from the Lucasfilm Story Group ensuring the game fits within official Star Wars canon.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Players Usually Ask<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Is Star Wars Zero Company multiplayer?<\/strong><br>No. It is exclusively a single-player experience. There is no online co-op, competitive multiplayer, or local split-screen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Will it come to Nintendo Switch 2?<\/strong><br>Only PC, PS5, and Xbox Series X\/S have been confirmed. No Switch 2 announcement has been made as of June 2026.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Is the game part of official Star Wars canon?<\/strong><br>Yes. Zero Company tells a canon story set during the Clone Wars, with Lucasfilm Story Group oversight.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>How long is the campaign?<\/strong><br>No official playtime estimate has been shared. However, the cycle-based structure with branching missions, optional operations, and multiple squad configurations suggests significant replay value.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Do I need to have played XCOM to enjoy this?<\/strong><br>The developers have emphasised that Zero Company aims for broad appeal with a cinematic presentation and approachable mechanics, while still offering depth for strategy veterans. Foertsch has stated the goal is to &#8220;revolutionize and revitalize&#8221; the turn-based tactics genre rather than simply replicate it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>How does it compare to other Star Wars games?<\/strong><br>Zero Company occupies a unique niche. Unlike the action-adventure Jedi series or the open-world approach of Star Wars Outlaws, it is a squad-based tactics game with deep RPG elements. The closest comparison in the Star Wars franchise is the 2005 classic Republic Commando, though Zero Company is turn-based rather than real-time.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With Summer Game Fest on June 5 set to deliver a new gameplay trailer and likely an official release date confirmation, Star Wars Zero Company is shaping up to be one of the most distinctive Star Wars games in years. Whether you are a tactics veteran or a Star Wars fan looking for something different, August 27 is a date worth marking.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Star Wars Zero Company is a single-player turn-based tactics RPG from Bit Reactor, Respawn Entertainment, and Lucasfilm Games. With a leaked release date of August 27, 2026, here&#8217;s everything we know about pricing, gameplay mechanics, characters, and more.<\/p>\n","protected":false},"author":5,"featured_media":5116,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[285],"tags":[],"class_list":["post-5115","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming-news"],"_links":{"self":[{"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/posts\/5115","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/comments?post=5115"}],"version-history":[{"count":1,"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/posts\/5115\/revisions"}],"predecessor-version":[{"id":5117,"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/posts\/5115\/revisions\/5117"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/media\/5116"}],"wp:attachment":[{"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/media?parent=5115"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/categories?post=5115"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/tags?post=5115"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}