{"id":6565,"date":"2026-06-27T10:10:41","date_gmt":"2026-06-27T07:10:41","guid":{"rendered":"https:\/\/www.gamermarkt.com\/blog\/?p=6565"},"modified":"2026-06-27T10:11:59","modified_gmt":"2026-06-27T07:11:59","slug":"halo-campaign-evolved-system-requirements-details","status":"publish","type":"post","link":"https:\/\/www.gamermarkt.com\/blog\/halo-campaign-evolved-system-requirements-details\/","title":{"rendered":"Halo: Campaign Evolved System Requirements, New Features, and Everything You Need to Know"},"content":{"rendered":"\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Halo: Campaign Evolved arrives July 28, 2026, as a full Unreal Engine 5 remake. Here are the official PC system requirements, new gameplay features, pricing, and early performance analysis.<\/p>\n<\/blockquote>\n\n\n\n<p class=\"wp-block-paragraph\">Halo: Campaign Evolved is a ground-up Unreal Engine 5 remake of the original 2001 Halo: Combat Evolved campaign, launching on July 28, 2026, for Xbox Series X|S, PS5, and PC. Developed by Halo Studios, it marks the first time a Halo game has appeared on PlayStation and the studio&#8217;s first project built on Unreal Engine 5 after ditching the proprietary Slipspace Engine. Official PC system requirements have been released: 4K Ultra demands an RTX 4080 and 32 GB of RAM, while 1080p entry requires at least an RTX 2060 Super.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Release Date and Platform Availability<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Microsoft confirmed the release date at the Xbox Games Showcase 2026. Halo: Campaign Evolved launches globally on July 28, 2026, at 8 AM PDT. Players who purchase the Premium Edition or Collector&#8217;s Edition gain five days of early access starting July 23. The game will be available on Xbox Series X|S, Windows PC (Steam and Microsoft Store), and PlayStation 5, with day-one inclusion in Xbox Game Pass Ultimate and PC Game Pass.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cross-play and cross-progression are supported across all platforms during online co-op. Xbox Play Anywhere allows a single purchase to work on both Xbox console and PC. Xbox Cloud Gaming is also supported for streaming.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Why Halo Studios Switched to Unreal Engine 5<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The move away from Slipspace Engine was a decisive strategic shift. The proprietary engine used for Halo Infinite drew widespread criticism for slowing production pipelines and limiting visual ambitions. In 2024, the studio rebranded from 343 Industries to Halo Studios and publicly committed to Unreal Engine 5 as its new foundation. Campaign Evolved is the first result of that transition.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Art director Chris Matthews noted that UE5&#8217;s Lumen and Nanite technologies opened up opportunities for more interactable environments and richer player experiences. The remake uses Lumen for dynamic global illumination with multi-bounce lighting, Nanite for virtualized geometry that eliminates traditional polygon budget constraints, and hardware ray tracing that remains active even in performance mode on Xbox Series X. According to Digital Foundry&#8217;s technical analysis, the engine also employs a Mega Lights system for realistic local and interior lighting, replacing the static lightmaps of older Halo titles.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Full PC System Requirements<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Halo Studios published four tiers of PC requirements, scaling from 1080p\/60 FPS at Low settings up to 4K\/60 FPS at Ultra:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Setting<\/th><th>Low (Minimum) 1080p 60 FPS<\/th><th>Medium 1440p 60 FPS<\/th><th>High (Recommended) 4K 60 FPS<\/th><th>Ultra 4K 60 FPS<\/th><\/tr><\/thead><tbody><tr><td><strong>CPU<\/strong><\/td><td>AMD Ryzen 5 3600 \/ Intel Core i7-10700K<\/td><td>AMD Ryzen 7 5700X \/ Intel Core i5-12600K<\/td><td>AMD Ryzen 7 7700 \/ Intel Core i7-12700K<\/td><td>AMD Ryzen 9 7900X \/ Intel Core i9-13900K<\/td><\/tr><tr><td><strong>GPU<\/strong><\/td><td>RTX 2060 Super \/ RX 6600 \/ Intel Arc A580<\/td><td>RTX 3070 \/ RX 7600 XT<\/td><td>RTX 3080 Ti \/ RX 9070<\/td><td>RTX 4080<\/td><\/tr><tr><td><strong>RAM<\/strong><\/td><td>16 GB<\/td><td>16 GB<\/td><td>32 GB<\/td><td>32 GB<\/td><\/tr><tr><td><strong>VRAM<\/strong><\/td><td>8 GB<\/td><td>8 GB<\/td><td>12 GB<\/td><td>16 GB<\/td><\/tr><tr><td><strong>OS<\/strong><\/td><td>Windows 10 22H2 \/ Windows 11 (ReBAR recommended)<\/td><td>Windows 10 22H2 \/ Windows 11 (ReBAR recommended)<\/td><td>Windows 10 22H2 \/ Windows 11 (ReBAR recommended)<\/td><td>Windows 10 22H2 \/ Windows 11 (ReBAR recommended)<\/td><\/tr><tr><td><strong>Storage<\/strong><\/td><td>100 GB SSD<\/td><td>100 GB SSD<\/td><td>100 GB SSD<\/td><td>100 GB SSD<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The game supports DLSS, FSR, and XeSS upscaling technologies alongside NVIDIA Reflex for latency reduction and Frame Generation for higher perceived frame rates. All listed GPUs support hardware ray tracing, which is a core rendering component of the game&#8217;s Lumen-based pipeline.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Do These Requirements Actually Mean?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The minimum tier targets 1080p at 60 FPS and can be met with hardware that is five to six years old. An RTX 2060 Super paired with a Ryzen 5 3600 is still a common configuration in many gaming PCs across Europe and North America. The Medium tier bumps up to 1440p with an RTX 3070, which remains a widely used GPU.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The 4K tiers are where things get demanding. The High preset asks for an RTX 3080 Ti or RX 9070 with 12 GB of VRAM and 32 GB of system RAM. Ultra pushes further to an RTX 4080 and a high-end CPU like the Ryzen 9 7900X. Notably, no AMD GPU equivalent is listed for the Ultra tier, making it NVIDIA-only at the top end.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The 32 GB RAM requirement for 4K is notable. As Windows Central pointed out, with ongoing RAM pricing pressures, this jump from 16 GB to 32 GB may catch many players off guard. The 100 GB SSD storage requirement is also substantial for a campaign-only FPS title with no competitive multiplayer.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Early Performance Analysis<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Digital Foundry&#8217;s preview testing provided valuable real-world context beyond the official spec sheet. On Xbox Series X, Performance Mode delivered a locked 60 FPS using dynamic resolution scaling that typically rendered internally at around 1080p before upscaling to 4K output. Despite this aggressive scaling, the image quality remained clean thanks to temporal reconstruction.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Remarkably, even Performance Mode retained hardware ray tracing, Lumen global illumination, and UE5&#8217;s Mega Lights system for interior lighting. The engine also dynamically reduced the resolution of transparent effects like explosions during demanding scenes to protect the frame rate target.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On PC, an RTX 5090 system ran the game at native 1440p Ultra with DLAA (no upscaling) at around 90-120 FPS, but native 4K at stable high frame rates was not achievable even on the most powerful consumer GPU available. A more mainstream Ryzen 5 5600X and RTX 4060 setup fell just below 60 FPS at 1440p High with DLSS Balanced, with CPU limitations identified as the primary bottleneck.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On the ROG Ally X handheld at maximum 25W Turbo mode, the game managed only 30-40 FPS at Very Low settings with TSR upscaling. No Steam Deck testing was conducted, but the analysis suggested the handheld would struggle significantly with UE5&#8217;s demanding feature set.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Is New in Campaign Evolved?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">This is far more than a visual remaster. Halo: Campaign Evolved adds substantial gameplay content and mechanical changes to the original 2001 experience:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Three new prequel missions:<\/strong> Operation: Meteorite features Master Chief and Sgt. Johnson in a story arc set one year before Combat Evolved, with new environments, characters, and enemies.<\/li>\n\n\n\n<li><strong>Nine additional weapons:<\/strong> The Energy Sword, Battle Rifle, Fuel Rod Cannon, Sentinel Beam, Needle Rifle, SMG, Brute Plasma Rifle, Spiker, and Beam Rifle from Halo 2, 3, and Reach join the original arsenal.<\/li>\n\n\n\n<li><strong>Vehicle hijacking:<\/strong> Players can hijack enemy vehicles and pilot the Covenant Wraith tank for the first time in a Combat Evolved campaign.<\/li>\n\n\n\n<li><strong>Sprint and ADS:<\/strong> Optional sprint and aim-down-sights mechanics can be toggled off for a classic feel.<\/li>\n\n\n\n<li><strong>Skull modifiers:<\/strong> The largest Skull collection in Halo history, with dozens of optional modifiers that randomize weapons, enemies, and environments for replay variety.<\/li>\n\n\n\n<li><strong>Four-seat Warthog:<\/strong> An additional seat on the rear of the Warthog allows a fourth passenger.<\/li>\n\n\n\n<li><strong>Flood dismemberment:<\/strong> A new limb destruction system for Flood enemies.<\/li>\n\n\n\n<li><strong>Rebuilt cinematics:<\/strong> All cutscenes feature new motion capture with re-recorded dialogue from Steve Downes (Master Chief) and Jen Taylor (Cortana).<\/li>\n\n\n\n<li><strong>Remastered soundtrack and sound design.<\/strong><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Level design has been described by Halo Studios as &#8220;thoughtfully updated&#8221; to smooth out pacing issues from the original game, with particular attention to the Flood encounters that were historically considered frustrating.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Co-op Multiplayer and Cross-Play<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Halo: Campaign Evolved supports up to four-player online co-op across Xbox, PC, and PS5 with full cross-play and shared progression. Console versions (both Xbox and PS5) also include two-player split-screen couch co-op, though this feature is not available on PC.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The remake does not include competitive PvP multiplayer. The &#8220;Campaign Evolved&#8221; name reflects this scope: it is a campaign-only experience. For PvP, Halo: The Master Chief Collection remains the current destination, though rumours of a standalone free multiplayer project have circulated.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Pricing and Editions<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Three editions are available globally:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Standard Edition:<\/strong> $49.99 \/ \u20ac59.99 \/ \u00a349.99. Includes the full game with all 10 original missions and the three Operation: Meteorite prequel missions.<\/li>\n\n\n\n<li><strong>Premium Edition:<\/strong> $69.99. Adds five days of early access (July 23), the Alpha Halo Armory Pack with five armour sets and six weapon skins, a digital short story, and a digital art book.<\/li>\n\n\n\n<li><strong>Collector&#8217;s Edition:<\/strong> $199.99. Includes all Premium content plus a 12-inch Dark Horse Master Chief statue, LED Cortana chip replica, SteelBook case, three concept art prints, and a physical game manual.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">Game Pass subscribers get full access at no additional cost on day one. Physical editions are available at some retailers at slightly lower prices, with Amazon UK listing copies from \u00a344.99.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Parts Most Players Are Curious About<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Is there any PvP multiplayer at all?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">No. Campaign Evolved is campaign-only. Halo&#8217;s competitive multiplayer modes are not included in this remake. The Master Chief Collection remains available for those looking for classic Halo PvP.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Will it work on Steam Deck?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">No official Steam Deck compatibility has been announced. Based on ROG Ally X testing at similar power levels, the game barely holds 30 FPS at minimum settings. Steam Deck performance is expected to be challenging at best.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Are sprint and ADS mandatory?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">No. Both sprint and aim-down-sights are optional toggles. Players who prefer the original Combat Evolved movement and shooting feel can disable them entirely in the settings.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How many total missions are there?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Thirteen. The original 10 campaign missions return with updated level design, and three new prequel missions (Operation: Meteorite) are included.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Does the game require an SSD?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Yes. All four requirement tiers specify an SSD with 100 GB of available space. HDD installations are not listed as supported, which aligns with the UE5 asset streaming pipeline that relies on fast storage.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Is the game included with Game Pass?<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Yes. Halo: Campaign Evolved is available on day one through Xbox Game Pass Ultimate and PC Game Pass, with Xbox Cloud Gaming support for streaming.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Halo: Campaign Evolved arrives July 28, 2026, as a full Unreal Engine 5 remake. Here are the official PC system requirements, new gameplay features, pricing, and early performance analysis.<\/p>\n","protected":false},"author":5,"featured_media":6566,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[285],"tags":[],"class_list":["post-6565","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming-news"],"_links":{"self":[{"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/posts\/6565","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/comments?post=6565"}],"version-history":[{"count":1,"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/posts\/6565\/revisions"}],"predecessor-version":[{"id":6567,"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/posts\/6565\/revisions\/6567"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/media\/6566"}],"wp:attachment":[{"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/media?parent=6565"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/categories?post=6565"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gamermarkt.com\/blog\/wp-json\/wp\/v2\/tags?post=6565"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}